i'm a big fan of the art style, i didn't quite uderstand the last puzzle with the three path and just got it by testing everything but the atmosphere and originality is really cool. maybe it was a bug but i didn't have any audio
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beacon of madness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #11 | 4.118 | 4.118 |
| Originality | #12 | 3.824 | 3.824 |
| Overall | #16 | 3.529 | 3.529 |
| Fun Factor | #16 | 3.000 | 3.000 |
| Audio | #32 | 2.647 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your entry a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets?
all by myself
Did you choose from one (or more) of the optional secondary themes?
Best friends / Dizzy
Does your game contain any 18+ content?
Heavy subjects and one or two big words
Comments
Loved the art so much, along with the color pallet, and the unnerving environment design, Incredible! The movement also gave a feeling of inevitability, being unable to stray from the path. The story is certainly something I can resonate with as well. I just wish it had some audio lol.
Really loved the design of the game and the art direction. The use of the visuals was effective and really conveyed the story which to me is one of the most important parts. Really made me want to explore more! Great stuff!
A very enjoyable experience! I really like the 3D pixel art, and even though the movement felt awkward at first, it doesn't take long to get used to it. The way the story was told was also fantastic!
This looks beautiful. It had that cozy but unsettling feeling that i love. The ambience music was great too. The only thing I had some problems though was the movement. Being grid based I sometimes wanted to go up but end up going left or right and dying. Got the hang of it later though so still enjoyed the game, well done.
I loved the atmosphere so much, the beautiful pixel artwork and that unnerving but almost peaceful ambience come together to make such an otherworldly vibe. I like how you used an incomprehensible language too! The use of bright pink against the calm blues was really pretty too. Fun to play and eye candy too!
Oh thank you ! I'm pleasantly surprised that it has resonated with a lot of you, 'cause it's the first time i build a story and an universe the way i did for this game, it felt very organic, which is unusual for me, i tend to be a control freak that feel the need to make everything super coherent ! Also yeah, I like playing with high contrast visuals, you can communicate concepts and ideas more easily !
Lovely visuals and overall presentation. I didn't know there was 3D version of Bitsy, now I want to try it out for myself, it seems pretty neat.
Really like the unique presentation. And the drone track was nice for ambience.
I did find the controls a bit cumbersome though, because movement is grid based, I'd often move to the side when pressing up or vice versa. Which is ok as a style choice, but it meant I ended up in fire and died, even though the input I pressed shouldn't have got me there. Maybe a barrier around the fire hazards could prevent that, if you stay with that movement style.
I knew you could make 3D with Bitsy, but I didn't realize you could make it look so good. I can't believe this is your first time using it, I've made several games with it and I wouldn't even begin to be able to make it look like this. The visuals are really incredible, I'm rating them the highest I've rated out of anyone else in this jam so far. Really nice work.
That's why I made my game using a fantasy console! I started making games when I was 7, in 1987, on a Commodore 64. TIC-80 is a little more advanced than the C64 but I love making games on that aesthetic with those limitations. It really stretches the imagination and makes you have to think of how you're going to accomplish what you set out to do!






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