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A jam submission

When One Door ClosesView game page

Submitted by Pi Equals 7, raoulscooter — 6 hours, 28 minutes before the deadline
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When One Door Closes's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#203.5603.900
Audio#213.1043.400
Fun Factor#242.7393.000
Visuals#263.3783.700
Overall#342.7393.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your entry a video game or a physical game?
video game

Was your game made solo or in a team?
Pi Equals 7, raoulscooter

Did you use any third party assets?
controller adapted from :https://github.com/Brackeys/brackeys-proto-controller/tree/main/proto_controller portals adapted from :https://github.com/Donitzo/godot-simple-portal-system/tree/main/src SFX: footsteps: https://freesound.org/people/kretopi/sounds/406746/ closingdoor: https://freesound.org/people/joedeshon/sounds/117415/ opendoor: https://freesound.org/people/Sadiquecat/sounds/659437/ lock: https://freesound.org/people/LanDub/sounds/181975/

Did you choose from one (or more) of the optional secondary themes?
No

Does your game contain any 18+ content?
No

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Comments

HostSubmitted(+1)

Pretty cool environments!

Submitted (1 edit) (+1)

very cool concept, and I loved the portal effect! I wasn't able to finish, though - I played a few times but kept getting softlocked/stuck on physics. I think if you were to keep working on this, a jump button would be really useful to help navigate the geometry. I'm actually curious, did you use the new stencil buffer in Godot 4.5 for this? I just upgraded and had to find a use for it in my project because it was such a cool addition haha I'm curious if you were in the same boat, or if you found another solution to render the portals

Developer

Thank you for your critique.
We currently have no gravity so adding a jump would mean a lot of changes. We will probably have to fix the problems in another way.

I was not aware of the stancil buffer but I quickly looked into it and assume that our game would not be a good usecae for them. We use camera in the diffrent areas that are spacialy seperated and we are able to switch between. But I can see how the stencil buffer can be quite useful for simpler portal-like structures or illusions.

Submitted (1 edit) (+1)

Really cool concept, the music fit the vibe quite nicely too ! I also got stuck, in the 4th room I beleved, i  tried to  pass by  the door on the floor, struggle to pass trough it, i  did manage by messing with the physic but then i was stuck on the  ceiling, walking on my head i guess, unable to reach the next door that was on the wall :O

(Funny enough, i did mess around with the idea of the upside down with my game too :D)

Developer(+1)

You should not walk on your head but walking on the ceiling, not able to reach a door on the wall is intended.

Your game was the first one I played in this jam and I wondered if 'walking on the ceiling' will be a common trope in this jam : D

Submitted(+1)

It's gonna be a secondary theme for the next edition xD

Submitted(+1)

What an ambitious project to tackle during a jam. The portal effect looks really cool, and the map can get real trippy. The only feedback I'd give is that it's a bit unintuitive that you have to close the door and then open it with another key. Once I understood that it was pretty fun. Well done!

Developer

Thank you.
We wanted to keep it mysterious and thought that the name would be enough to hint that you would have to close a door.

We will tackel the readability issue after the voting period.

Submitted(+2)

Cool atmosphere got stuck, might have been cause i was using steamdeck, regardless i thoughg it was a solid lookkng entry.

Submitted(+1)

The game has a pretty interesting concept and atmosphere, but it's a bit unintuitive to explore at first. Unfortunately I got stuck in a loop trying to leave through the front door of the house with the golden key :(

Developer

The loop is intented but you should not get stuck. It should be a one way loop, where you can walk infinitly in one direction but if you go back you will soon find yourself in the room you came from. 

If a door does not have a valid exit on one key it will bring you back to this special room. 

Submitted(+1)

The atmosphere is really great, the unnerving ambience and surreal visuals of the chairs on the walls, mysterious doors that are just out of reach! The lighting and environment was so pretty, inside and out. 

I did though get stuck after unlocking the first door in the little house where you open the first door with the gold key. I wasn't sure where to go next because I couldn't get out of this room from where I came from and I couldn't find anything in here to get out.

 I will retry though if there was something I'm missing! 

I did have one bug when testing controls at the very beginning by pressing E when there was nothing to interact with and it crashes the game. 

I really liked what I saw, would love to play more! 

Developer(+1)

thank you for testing the game! if i understand correctly you got stuck at the sort of library (the second room)? if so i thin kyou missed the key next to the table, i will try making it more visible and we will adress the bug that crashed your game 

Submitted(+1)

It was the strangest thing on my first playthrough I was completely stuck inside that library room and couldn't get out, but on my second playthrough I was able to leave the library whether I had the key or not. 

I was able to get a lot farther on my second playthrough and had fun with how trippy the map is, had fun with it!

Developer(+1)

Thank you for your for your kind words. 

The whole game actually takes place in the little house. Have you tried closing the doors? Each key has a special effect and lead to another door. But you will have to close the door first to open a diffrent path, with a diffrent key. 

Also, thank you for the bug report. We fix it asap after the voting period.

Submitted (1 edit) (+1)

Ah, thank you this is what happened that was really neat and trippy once I was able to get through! 

I had another bug happen though where I got stuck in the air and couldn't come down unfortunately.

It happened in this room : 


Developer (1 edit) (+1)

Thank you for your insights!

I thinks its a general bug related to the doors and not related to any special room. The bug should stop appearing if you stand still for a brief moment after entering a door.

We rely on changing the plane of movement instead of using gravity, thats why you seem to float and cannot come 'down'.
Like I already stated somewhere, we were not able to confidently reproduce the bug due to a lack of time and playtesting

Edit: I just tried to replicate your bug and it was actully related to this special room, It should be a simple fix for futhure releases. Thanks again for the detailed explanation!

Submitted(+4)

Wow, this game is really promising! I love how smoothly the portal-esque effect works, entering through doors and then looking back and seeing something different is freaky... However I got stuck a few times by either being pushed down a bit or pushed up a bit which meant I couldn't go through doors anymore, which means unfortunately I didn't complete the game. The music was great though, with some more time it would be so cool to see the mansion also have enemies you have to run from, that'd be terrifying :D

Developer

Thank you!
I really appreciate your comment. We will look into the bug you described.
Sadly, we encountered it for the first time toward the end the dealine and we could not reproduce it so we thought it won't encounter to often :/
We also plan on further improvements of the game, icluding adding some other stuff.