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raoulscooter

36
Posts
1
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A member registered Sep 26, 2025

Creator of

Recent community posts

thank you so much for playing! Sorry the thing to do wasn't clear enought (we had a lot of complaints on this and will make it easier to undderstand). If you want to play further, you might want to test reopening the door with your newfound key...

amazing game, i hope it will be expanded upon for less luck based rounds, the audio and visuals are on point

i already went in the water but didn't find the elevator then went back inside for a few minutes to search the elevator and when going back to the airlock i had the screen

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i'm a big fan of the art style, i didn't quite uderstand the last puzzle with the three path and just got it by testing everything but the atmosphere and originality is really cool. maybe it was a bug but i didn't have any audio

amazing game, really fun and well made. i didn't managed to find the elevator and got a "the beast cannot be killed screen". did i get the bad ending or is there no way to go kill the beast?

amazing introduction, really cool setting and well paid buildup, my only issues were some stutters at the start but nothing more really

i really like the visuals, the only addition i would want is to be able to zoom on the taken pictures to see better 

really fun little game to play, i love the cultist design and music. i don't quite ball like a pro for now but that may br just a skill issue from my part

ok i will retry then

the game look amazing and remind me a lot of half life with how it plays but i have a bug that turn my screen into a mess when going back into the main room after acquiering the fuse. i won't really rate it until i can go further but it is really promising

the game looks good, feels good and the lurker is cool but he is impossible to escape, i tried 5 time but cannot finish the game be cause the lurker always get to me at som point, adding a way of gainig distance or even breaking sight would really step the game up.

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cool game, especially liked the animations of the caracter but i think some stuff need to be more clear, like i didn't quite find what to do or understand how you lose life. the idea of guiding npc is neat tho but they need to be a bit faster probably because they usually get stuck at doors that closes beheind you. great potential

cool world but i feel like the traversal itself isn't that interesting, maybe using the wooden logs more or some other obstacles could have been nice. appart from that the atmosphere and overhaul aesthetic are really well done

really pretty and well finished, nothing to say really

really fun to manoeuver and the atmosphere too was really cool, i think a bit more clarity on the start of the sort of bombardement would be cool but that's really a nitpick

keep up the work you are on the right trac

everything is amazing, the story, universe, art, sound design, random event and multiple endings. really loved the experience

really good looking game, the sound too was nice but it lacked interactivity, why have saves if they all lead to the same conclusion?

really fun game, the atmosphere was however a bit damaged by the voice synthetiseur overlapping with the dialogues but the whole story was cool to follow

really a good time,i just wished we could mirror the elements tho, would be nice for the wings

the game seems fun but it is too damn hard, oxygene is nowhere to be found and it runs out near instantly so i couldn't see most of it. yeeting the crew is fun tho

really awesome concept, the stone stuff wasn't really clear at the start but once i understood it was really cool

really cool experience, althought i think an animation for the walk would add a lot. the dizzy room is really really cool and i really liked the small interactions in the way

soory to hear that, we will fix that bug when we have time

now that it worked for me it is an absolut masterclass and really inspired at that! loved the whole atmosphere

thank you for testing the game! if i understand correctly you got stuck at the sort of library (the second room)? if so i thin kyou missed the key next to the table, i will try making it more visible and we will adress the bug that crashed your game 

i'll try again with that in mind then

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neat concept and really good atmosphere, i think just increasing the sensibility would help the gamefeel

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i don't really understand what i am ment to do

impressive how much there is in this game, music is a 10, art is a 10 and the story is interesting. althought not my type of game i can really see how much efforts were put into it

i'm really bad at the game for some reason but it reminded me a bit of juice galaxy with the sort of uncovering stuff everywhere, might come back to finish it. my main critic is that at some places it isn't really clear what's happening, after the sort of spider for example i fell into some hole and took damage repeatedly without really understanding what was happening. keep it up

really really well done the quality is mind blowing, i hoped it would switch up a bit with the flesh at some point tho because it lost it's shock factor after the second time, maybe some subtler changes would have made the scary parts less predictable but overhall a great game

cool concept and good execution. i especially liked the overhall style, i think a button to increase the speed would be pretty fun because once you get the feel of the game it become really easy

yes i am try to dm me on discord , mie is neparespeu

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yes lets make a groupe but i cannot find yu on discord , mine is neparespeu

hi, i'm looking to do this game jam, i can draw asset or maybe model them althought i have no ideas how to put them in a game afterward. I'm mostly working on unity so i'm not sure i could help much with coding on godot. I could join you if you're still searching someone?