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Unearthed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #6 | 3.667 | 3.667 |
| Overall | #7 | 4.133 | 4.133 |
| Audio | #8 | 3.867 | 3.867 |
| Visuals | #10 | 4.133 | 4.133 |
| Originality | #11 | 3.867 | 3.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your entry a video game or a physical game?
Video game
Was your game made solo or in a team?
Flavian CROSET, Alysan, Tim Carter, Tim Rolls, Niel McLaren
Did you use any third party assets?
Shaders, fonts, and a couple images and sounds by SamsterBirdies, cuskyfusky, Eric Kurniawan, Syafrizal Khurasan, Abhi Bansal
Did you choose from one (or more) of the optional secondary themes?
Best Friends, Dizzy, Slasher
Does your game contain any 18+ content?
No. It has mild violence and gore, mental illness
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Comments
The effects and visual presentation was excellent! Loved how you used the music and the ui at the beginning to create expectation after that the game mechanics create a great foundation, from exploring to finding new rooms and some of those scenes were really cool! The one with the Pick really is something haha! Great stuff!
A very enjoyable game! The mechanics work perfectly and have a lot of potential, just like the narrative!
Great stuff! Loved the art and the interesting, self-contained narrative. Good sound design as well. Was interesting encountering the other members of the team, it'd be cool if there were ways to save them or learn more about them, but that's all candy on the cake.
My mind is blown with this one, the story, art, sound and gameplay all come together for such a tense experience! Sometimes when I die in a game, I'll admit I'll wanna hang it right up, but even when I got caught I was just so hooked on it that I wanted to see what happened next! I loved the hiding mechanic a lot, collecting notes is a solid objective and I like that taking damage is pretty forgiving. Really good game and I loved the characters and their designs!!
really cool experience, althought i think an animation for the walk would add a lot. the dizzy room is really really cool and i really liked the small interactions in the way
I don't know if it was intentional but giving you the option to hide before there is anything to hide from is genius. Immediately sets the tone for what's to come. The ending with the light where the music gets tenser until the door opened was so beautiful. Enjoyed this a lot.
Thanks so much for playing and for the feedback. Glad you enjoyed it!
Cool game! great sound and music! friggen nemesis scared the crap outta me!
Thanks for playing and for the kind words! Hope you were able to hide or get away before getting pick axed.
Super cool visuals and environment! Fun game :)
I had a ton of fun with this game, it was awesome. I loved exploring the temple. The sequence before a game over with the door was a visual delight.
Yeah, that part was fun to make. Thanks for playing and I'm glad you enjoyed it!
got immediately stressed when the option to hide came up omg. very fun!
Haha yeah a lil accidental foreshadowing. Thanks for playing! (-:
This was so fun! I loved the ominous atmosphere and 2.5D style, as well as the balance between the story and gameplay. A wonderful experience all-around!
Hey, thanks for playing and for the kind words! Ominous atmosphere was one of the big things we wanted to see how we could do so I'm glad you felt it!
Really interesting story and events. Good gameplay, I liked this a lot! The art style really sold the immersion and the sounds really came together nicely. Great work!
Hey, thanks! We had a lot of fun building it. Glad you enjoyed it!
I loved it, the sound design and music really sold it for me. The End felt a bit abrupt to me, I wish we would have to runaway with our friend out of the catacomb, while being pursued or something like that :D
Ooh I love the idea of an escape sequence! Thanks for playing and for the feedback.