That bent my brain. Good puzzles and the learning curve wasn't too bad. Thank you thank you for the undo and reset controls! I found the controls a little hard to work with but the 3x3 visualizations on the side helped a lot and it was satisfying to discover the mechanics and solve all the levels.
Niel McLaren
Creator of
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That was awesome! I love the art and sound effects in the menu and the music throughout was perfect. Really clever to position the ammo and the party door on opposite sides, that made for some tough decisions. If you're too diligent with window repairs it takes a while to get going but once it did, shooting zombies and was really satisfying. Fun stuff!
Thanks for the info. How do you define your coroutines? Are you storing an array of actions or something, and then if one of those actions triggers a tutorial or achievement event, it pauses to process those before continuing with the rest of the actions in the array? Or is it even simpler than that?
Sometimes the water sounds were actually kinda soothing, then I would remember I'm pretty helpless with that monstrosity swimming around overhead. I wasn't exactly sure what to do but went around collecting things and keeping moving and the game tells me I was in there for twenty minutes. Great job with the visuals and the terrain and having the big bad come around just enough to keep the player nervous.
Wow, what a head trip. I'm on the fence about whether I like the change in direction. It's cool but then it mangles my ability to get around and gets frustrating. Maybe you could highlight the copy of the player which is oriented with the controls? The art and music are perfect and I love the fractal idea and descending down the layers. I have no idea how you were able to implement this. Really impressive!
That's a wacky interpretation of the theme, I like it! Very creative concept and I wish I could have unlocked more of the narrative but I found it really hard to find the end of the tape. Really like that you took an activity that most people don't think about or find slightly annoying and made a whole game out of it!
Wow, this is crazy good. When I first realized I didn't have to avoid running into myself and that looping actually helped me that was really cool. Nice subversion there. And then when you zoomed out and the scale of everything changed... brilliant! I like that you start from eating fruits and then baskets of fruits and then shops and so on. Loved the art and sound, too. Amazing work!
Great job on the atmosphere and I like the idea of a ritual to protect yourself. At first I didn't realize I was supposed to use the ritual when evil was chasing me. I thought it was a preemptive measure so I was wondering how long I should be doing it for and what effect it was having. Once I figured it out it felt satisfying to banish that evil spirit! (-:


