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Niel McLaren

122
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A member registered Apr 26, 2025 · View creator page →

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That bent my brain. Good puzzles and the learning curve wasn't too bad. Thank you thank you for the undo and reset controls! I found the controls a little hard to work with but the 3x3 visualizations on the side helped a lot and it was satisfying to discover the mechanics and solve all the levels.

Walking on the surface of a tiny world not only looks cool but makes for a new challenge with aiming. Sometimes I run out of resources but it's fun and feels good.

That was awesome! I love the art and sound effects in the menu and the music throughout was perfect. Really clever to position the ammo and the party door on opposite sides, that made for some tough decisions. If you're too diligent with window repairs it takes a while to get going but once it did, shooting zombies and was really satisfying. Fun stuff!

Thanks for playing and for the kind words! Hope you were able to hide or get away before getting pick axed.

Thanks so much for playing and for the feedback. Glad you enjoyed it!

Haha, yeah, our artist got really excited for his first game jam and produced a ton of awesome artwork.

Yeah, that part was fun to make. Thanks for playing and I'm glad you enjoyed it!

Cool! Thanks for sharing. It's like a recursive search for the loses. What's `get_all_action()` doing, does it just get the actions for the losers? Or is that waiting for input from the player to choose their actions?

Oh, it's using awaits / yields, yeah? Just read up a little more. That's much more manageable, heh.

Thanks for the info. How do you define your coroutines? Are you storing an array of actions or something, and then if one of those actions triggers a tutorial or achievement event, it pauses to process those before continuing with the rest of the actions in the array? Or is it even simpler than that?

Great voice acting and I liked the art and especially the player animation. Might be better to show the text a little bit at a time so you don't scare the player off. It was fun exploring and finding all the interesting details like the bat outside and the creepy butcher room.

Love the drawing style and the colour palette. You also communicated a lot without using words (especially in the intro). The tile art and the dynamic lighting look great, too. 

Really addictive gameplay and a very original idea. It's really polished, too, everything from the artwork to the satisfying sounds as you damage words and progress.

Your animations are awesome. The skateboarding in particular looks really good. Seems like getting a high score depends a lot on where the tentacles appear but I still had fun with it. Nice work!

Loved the pixel art, in particular the statues and the colour choices. The music was spot on, too. The whole game was just dripping with those tasty retro vibes. 

Awesome game! That VHS intro really set the scene and the work tasks were on theme and fun to figure out. Did great with the feeling of "there is something very wrong" before the final reveal, too. Loved it!

Haha yeah a lil accidental foreshadowing. Thanks for playing! (-:

Love the world-building and art style. The music and writing and drawings and sound all come together so well. Beautiful work... I'm hooked!

Hey, thanks for playing and for the kind words! Ominous atmosphere was one of the big things we wanted to see how we could do so I'm glad you felt it!

Definitely challenging! The jump phasing platforms made for fun brain fart moments but my favourite was the animation of the dog at the dance party. So good!

Great immersion there! The two bit style in 3D was really neat and I liked your artwork, especially at the end. I found the controls a little muddy but when I realized I was walking on a grid that made things a little easier. Oya good writing, too.

Hey, thanks! We had a lot of fun building it. Glad you enjoyed it!

Ooh I love the idea of an escape sequence! Thanks for playing and for the feedback.

That was awesome! The story progression was really well-timed. As soon as I started to get into the flow things got weird, haha. Love the colours and the music and wrapping it all around an unsuspecting target such as bubble tea.

Cute pixel art and the story is off to a great start. I really enjoyed your writing.

Nice work, your game is so polished! I don't know how  you were able to integrate the tutorial with the gameplay so well but it works great. Love the art, animations, even the font choices, character unlocks. Everything.

Sometimes the water sounds were actually kinda soothing, then I would remember I'm pretty helpless with that monstrosity swimming around overhead. I wasn't exactly sure what to do but went around collecting things and keeping moving and the game tells me I was in there for twenty minutes. Great job with the visuals and the terrain and having the big bad come around just enough to keep the player nervous.

Haha, this is brilliant! Had fun making a few different pizzas. Did you come up with the idea after you saw the Special Delivery secondary theme? Anyway nice work.

Very cool game! I wish I was better at drawing because I couldn't summon Mutus, only Flosculus. Love the idea and the writing and visuals. I think I saw you post something in Discord about challenges running a CNN in Unity. Sounds wild. Do the strokes used to draw the images matter?

Wow, what a head trip. I'm on the fence about whether I like the change in direction. It's cool but then it mangles my ability to get around and gets frustrating. Maybe you could highlight the copy of the player which is oriented with the controls? The art and music are perfect and I love the fractal idea and descending down the layers. I have no idea how you were able to implement this. Really impressive!

The art is amazing! I really like your style. I had trouble figuring out how to change the path and the runes could use a tutorial or even just a label when choosing. Other that that it's a lot of fun.

That's a wacky interpretation of the theme, I like it! Very creative concept and I wish I could have unlocked more of the narrative but I found it really hard to find the end of the tape. Really like that you took an activity that most people don't think about or find slightly annoying and made a whole game out of it!

This is a thought-provoking game! It was fun trying out different possibilities to see what would happen. Really liked all those lovely bits of narrative popping up in the console, a neat juxtaposition of humanity and tech. Great work!

Wow, this is crazy good. When I first realized I didn't have to avoid running into myself and that looping actually helped me that was really cool. Nice subversion there. And then when you zoomed out and the scale of everything changed... brilliant! I like that you start from eating fruits and then baskets of fruits and then shops and so on. Loved the art and sound, too. Amazing work! 

Phew! That was tough but once I got a feel for it it's a lot of fun. Those car physics are so satisfying and I like the idea!

That pixel art style is gorgeous! The puzzle design is amazing, too. You took a concept that seems so simple and led the player through a deep dive. Even the music and sound effects are on point. Wonderful work.

Awesome! Great idea for a game, it's really fun to play and feels like a complete game already. Really neat mechanic where you have to balance having corpses to raise vs. money, and also balance your actions in an ever-expanding loop of action slots... makes for a fun challenge. Great stuff.

Great job on the atmosphere and I like the idea of a ritual to protect yourself. At first I didn't realize I was supposed to use the ritual when evil was chasing me. I thought it was a preemptive measure so I was wondering how long I should be doing it for and what effect it was having. Once I figured it out it felt satisfying to banish that evil spirit! (-:

What a creative concept and the art and animations are wonderful. Would be nice to have a better way to visually indicate that a part is broken when the player tries to drag it. Very cool idea and well executed.

Interesting concept and what you've got so far in the UI looks good. Dragging the line to connect mods is satisfying. Hope you continue work on it!