Thanks (again) for giving our game a try, I've left a little comment on the video!
relmurain
Creator of
Recent community posts
There's nothing better than playing on the beach with your fellow cultists. Although it seems to be a little rough around the edges in some areas, everything works perfectly and it's a very enjoyable experience. A full version with rivals who worship different deities and some kind of "championship" would be a lot of fun!
A short but very well-rounded game, with a consistent visual style that's easy on the eyes! The controls were a bit wonky at times (for example, pressing the right arrow while inspecting an item would cause the character to move and leave the item's screen), but nothing that affected the experience. Great job!
I'm a big fan of The Hounds of Tindalos, so I really liked the idea behind the game! The platforming is quite challenging, and it would have been nice if the parry jump allowed you to see the screen better so you could control where you land, but other than that everything seems to work well. As others have said, the sound of the dog is quite torturous-
I was really looking forward to trying this game and it didn't disappoint in any way! The gameplay loop is great, and I'll definitely play again to get all the achievements once I have time. The horror card references are amazing, and I spotted quite a few, but I'd like to know if you have a full list I can take a look at. Really good game!
The idea is quite interesting and the graphics are simple but perfect for the story it wants to tell, but perhaps the execution could have been better. At times it felt like a walking simulator, yet the gameplay with obstacles and pieces to collect was quite good. I would have liked to see more of that!
A very cool short game! I love the graphic style and how well thought out the level is, leaving just enough space to move around and activate the stones. As others have said the movement can be a bit frustrating, but that's not a bad thing, on the contrary, it encourages you to try harder to finish the whole thing!
Although some visual props would have been nice, text-based games are a genre in their own right that I really enjoy and the story in this one is very well done! Besides being very engaging, I like that you've included different options between texts, rather than overwhelming the player with paragraphs and paragraphs of information. For some reason when I started the game in my browser I couldn't scroll down on the longer screens, but by changing the font size I was able to read everything without any problems. Other than that, I recommend proofreading everything in Google Docs or a programme of your choice. There were a few typos here and there, nothing that really affects the comprehension of the text, but it can be distracting for some people!
Mutus seems to be the final boss of the game for almost everyone, but even so it's an incredible concept and I really enjoyed it! Like the previous comment, I found it a bit difficult to read the crossed-out text, but as a design idea it's quite good. I think it would be enough to make the legible letters a little thicker so that they are easier to read!
A very thrilling experience, the audio is perfect and the graphics reminded me a lot of the Clock Tower game! The idea of discovering the story of the game in text excerpts was quite interesting to me, and the transformation of the father was very surprising, because like another comment I swore he was the protagonist's brother.
For a visual novel, there isn't really much to look at... but are there credits for artists? If it was a bug that caused the images not to display, that's quite unfortunate.
I recommend proofreading and editing the text at least a couple of times before publishing it; sometimes running it through Google Docs is enough. I found several little typos, and some details, such as only finding out the scientist Leo's name after a while of reading about his backstory with the protagonist, break the immersion quite a bit... Beyond that, even though the pacing is a bit amateurish, it has a lot of potential. I really like visual novels and the whole SCP theme, so I hope to see more from you all!




