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Dead Drop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #22 | 2.756 | 3.375 |
| Originality | #35 | 2.960 | 3.625 |
| Audio | #37 | 2.449 | 3.000 |
| Overall | #37 | 2.552 | 3.125 |
| Visuals | #44 | 2.347 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your entry a video game or a physical game?
Video Game
Was your game made solo or in a team?
Bennyboy12306, owenwashere, Maciek06
Did you use any third party assets?
Some SFX from pixabay and some textures for our models from various sources, all licensed under CC0
Did you choose from one (or more) of the optional secondary themes?
We chose Special Delivery
Does your game contain any 18+ content?
Some choice language in the reviews section of the game. Although used rarely
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Comments
Damn that was stressful. Got to all the way to day 5 but couldn't finish it in multiple tries. Good game though!
A very challenging but enjoyable game! I couldn't finish the 5th day, but I will definitely play it again once I have more free time. A multiplayer version in the future would be a dream come true, because the concept has a lot of potential!
Hey, thanks for playing glad you enjoyed. You actually have the second highest total score so far only falling short by 3 points.
I've done multiplayer games before but not in this engine, however once I learn Godots networking features a multiplayer version could definitely be a possibility.
Nice frenetic gameplay and a really great use of Special Delivery. Great game!
Updated: 25th October 2025 at 16:40 UTC+1
- Fixed a bug where you could get softlocked by opening the pause menu whilst next to an interactable station
- Fixed a bug where you could get permanently locked out of upgrades if you had previous bought and upgraded, failed the run and pressed restart
aaaaahhh! Stressful!
Great lil game though. Got to day 5 but failed to reach quota by 10 points. The ramp up in difficulty is quite well judge relative to learning the game's mechanics and I was constantly kept on my toes. Music was great as well.
I see the comments below regarding the sensitivity. I must echo them, I use a very low sensitivity and I still had to tone it down a little. But with the inclusion of the sensitivity slider that wasn't too much of a pain. The only other criticism I have is that some of the "pure" colours in the game (such as the computer rebooting screen) are rather bright and hence I found them to be a bit assaulting on the eyes. But, overall I enjoyed the game nevertheless!
Hey, thanks for your feedback, glad you enjoyed. We will try to address your concerns about the colours with the next patch!
Updated: 24th October 2025 at 10:44 UTC+1
Changed default sensitivity and added a pause menu with a sensitivity slider
Unfortunately I wasn't really able to get very far into this game, I have my mouse sensitivity fairly low, but the turning speed of this game was incredibly high, like a millimeter of mouse movement was a 90 degree turn. It would help to have a settings menu to configure that as well as field of view.
I do like the use of the secondary theme though! It seems like an interesting concept with plenty of mechanics to make it interesting!
Strange, I played on 4500dpi (considered low by a lot of people who play games) and the turning is way less sensitive than what you are describing here, I will definitely look into that
I'm on 1000, and even my mouse pointer speed in windows setting is only about 50%. Hmm, I wonder if it has to do with resolution or something. I've never really made a first person game like this so I'm not too certain on how the math works out.
Yeah that's weird, I'm on 4K resolution but not sure if that will help, if possible you could try decrease your sensitivity even more and see if that helps at all, would love if you could try the game properly, if not it's fine though
Hey sorry to bother you again, I've just updated the game with a sensitivity slider and the default sensitivity is now lower, if the default is still too high for you, you can access the slider after the tutorial by pressing ESC
That seems to solve it! I slid it down to .1 and that feels about right for me!
I did find a bug while playing, if you're at any interactable station when hitting escape you can get the mouse locked but have the station up, kinda soft locking you.
Avoiding that though, I did wind up getting to day 2 and was just short of the quota! Neat game, pretty interesting mechanics, I liked the ramp up in difficulty for sure.
Hey thanks for trying it out again, glad you liked it overall and thanks for sticking with it whilst we improved the sensitvity, will work on fixing that bug next