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BennyBoy12306

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A member registered Aug 26, 2022 · View creator page →

Creator of

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Hey, thanks for playing glad you enjoyed. You actually have the second highest total score so far only falling short by 3 points. 

I've done multiplayer games before but not in this engine, however once I learn Godots networking features a multiplayer version could definitely be a possibility.

Updated:  25th October 2025 at 16:40 UTC+1

- Fixed a bug where you could get softlocked by opening the pause menu whilst next to an interactable station

- Fixed a bug where you could get permanently locked out of upgrades if you had previous bought and upgraded, failed the run and pressed restart

Hey thanks for trying it out again, glad you liked it overall and thanks for sticking with it whilst we improved the sensitvity, will work on fixing that bug next

Hey, thanks for your feedback, glad you enjoyed. We will try to address your concerns about the colours with the next patch!

Hey sorry to bother you again, I've just updated the game with a sensitivity slider and the default sensitivity is now lower, if the default is still too high for you, you can access the slider after the tutorial by pressing ESC

Updated:  24th October 2025 at 10:44 UTC+1
Changed default sensitivity and added a pause menu with a sensitivity slider

Yeah that's weird, I'm on 4K resolution but not sure if that will help, if possible you could try decrease your sensitivity even more and see if that helps at all, would love if you could try the game properly, if not it's fine though

Strange, I played on 4500dpi (considered low by a lot of people who play games) and the turning is way less sensitive than what you are describing here, I will definitely look into that

Visuals are great and the game is very polished too, If you expand this I think you should add more action cards because right now the only thing that takes away from the experience is a lot of the time you just pick the highest card available and hope the RNG is on your side. I think more action cards would increase the strategy and make the game more fun

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Movement seems a little slow, the fragments were quite hard to spot as they are very small but overall not bad for your first game.

Side Note: 
I did notice the 3 comments on this post that did not submit a game of their own to this jam seem to be bots or alt accounts, all were created the same day and their only activity is posting here and your games page...

Cool concept, interested to know if you were going to expand on this game particularly with the the budget system as in the current you can put pretty much all the toppings you'd want without worrying about the budget