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(1 edit) (+1)

very cool concept, and I loved the portal effect! I wasn't able to finish, though - I played a few times but kept getting softlocked/stuck on physics. I think if you were to keep working on this, a jump button would be really useful to help navigate the geometry. I'm actually curious, did you use the new stencil buffer in Godot 4.5 for this? I just upgraded and had to find a use for it in my project because it was such a cool addition haha I'm curious if you were in the same boat, or if you found another solution to render the portals

Thank you for your critique.
We currently have no gravity so adding a jump would mean a lot of changes. We will probably have to fix the problems in another way.

I was not aware of the stancil buffer but I quickly looked into it and assume that our game would not be a good usecae for them. We use camera in the diffrent areas that are spacialy seperated and we are able to switch between. But I can see how the stencil buffer can be quite useful for simpler portal-like structures or illusions.