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sammo_4gun

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A member registered Feb 07, 2019 · View creator page →

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Suuper polished and smooth, I love the animations and style. Really nice job!

Thank you so much for playing!! 15 seconds is incredibly long to wait, I wish we'd had some time to test the loading time on different PCs, I'm definitely going to fix it after the jam is over. The music is original yes!

oh? I haven’t heard that from anyone else, at which point did it crash the browser? Sorry about that!

Oh well at least I have a job

Interesting story!! Don't want to spoil anything for anyone else, but I personally was a little bit confused by the ending? The difference between Damian/Damien was quite hard to follow sometimes haha. However there were a lot of dialogue choices and I love the different achievements for replayability, great work!

A really cool game, honestly really good design on some of the enemies/attack patterns, fun to play! However, I say this as a lover of screen shake, I think there was a bit too much screen shake, and it would've been nice to scale down the amount of health on some of the later enemies. Good job overall!

Funny idea, simplistic but that makes it feel very polished :) fun to play as well, which is the most important thing in these jams!! Nice job! 

So simple, but it really made me think! I think this concept is a GREAT interpretation of the theme, and you can probably extend this to make a really interesting game. If you allow for more selective rolling back to previous levels, you can make a really deep puzzle game. Super creative and cool, and the polish is super nice on top of it :)

Suuper polished and fun progression! I like it a lot :)

Such a fun concept! However I felt like I could just spam the bone pile to get essentially infinte currency, and keep the guy constantly surrounded, is that how you're meant to play? The lighting and models and everything is sooo cool though

Thank you for playing!!

I love the little animations on the upgradable buildings, really full of character for such a simple art style! The game itself is fun too, although  i think a double speed button would be great so you can race through the waves :) nice job!

Cool game!! Challenging but fun, very undertale & the art and music are really good. I'm not 100% sure I understood the ending, but it's cool that there was a story behind it :)

Wow, the models and animation look really cool, its a shame the movement is broken!

Thank you!! That isn't the end at all, if you hit the confirm button on any sequence it moves on to the next screen. But I'm glad you enjoyed it up to that point :)

thank you!!

Thank you so much for the kind words, that means a lot :)

Thanks!!

Thank you, and thanks for playing :)

Fix uploaded 26/10 - The pause length was read in differently by PCs from different countries/cultures, which made the game unplayable for those in certain countries. This fix ensures that the pauses are read in correctly regardless of your engine.

Wow, this game is really promising! I love how smoothly the portal-esque effect works, entering through doors and then looking back and seeing something different is freaky... However I got stuck a few times by either being pushed down a bit or pushed up a bit which meant I couldn't go through doors anymore, which means unfortunately I didn't complete the game. The music was great though, with some more time it would be so cool to see the mansion also have enemies you have to run from, that'd be terrifying :D

Interesting little game, I can tell a lot of thought was put into the wordlbuilding and lore! The retro vibes were really on point too :) nice job!!

Sorry to hear it wasn't clear enough! If you read the console output there should be clear hints on what to do next, usually involving hitting some button or entering some sequence :)

Thank you so much!!

The art style is gorgeous, so promising and interesting. The way the characters were drawn and their dialogue made made me instantly engaged, so unsettling and weird. Its giving messed up horror undertale vibes!!

That was crazy good, so simple but really fun and effectively scary. Loved the art, and no bugs in sight which is crazy. Gonna ask for a finger next time I go to the boba shop!!

Super cute game!! Jumping around and switching between characters to solve the various challenges was fun & engaging, I agree it could've been a bit more fast paced but I also appreciate the more laid-back vibe you were probably going for :) well done!!

I really liked the level design! Fun main mechanic as well, could have used some music and SFX :)

This was so fun and polished!!

Thank you for playing <3

Thanks :) the movement is tough at the start but as you get longer it gets more and more satisfying!! Thank u for playing!

Thank you!!!

Ah I'm sorry to hear there was a bug!! How did the brambles block you? Thanks for playing either way :)

Such a beautiful vibe. The music, the art, the effects, the story.. it all works together really well. It took me quite a long time to catch all the fish, catching the same ones over and over can get a bit frustrating, but honestly I think it kinda added to the vibe as well. Really really good job for 36 hours!!

What a fun idea ahaha the rainbow laser is super fun to use!! 

So simple but actually really addictive, I like how it seems like everyone had their own playstyle :D mine was damage + move speed, I got to like 80ish :) good job!!

Very impressive design, I like the take on the theme too!!

Really cool game!! Interesting & sad story, it was a shame I got stuck towards the end cause I wanted to see the ending... Impressive to write such a compelling story in 2 days!!

Appreciate the feedback! I agree, the slow walk of the character is important for the 'vibe' of the game, but it does make it a bit boring sometimes when you have to wait. Like if she accidentally turns around, it can be quite annoying. Maybe advertising the reset button more in the game would have made that a bit easier to deal with so you can reset more quickly :)

Thanks for the kind words though!

Thank you!