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Dream Killer

11
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3
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A member registered May 08, 2020 · View creator page →

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Really like the unique presentation. And the drone track was nice for ambience. 
I did find the controls a bit cumbersome though, because movement is grid based, I'd often move to the side when pressing up or vice versa. Which is ok as a style choice, but it meant I ended up in fire and died, even though the input I pressed shouldn't have got me there. Maybe a barrier around the fire hazards could prevent that, if you stay with that movement style. 

Intro seemed cool but the game becomes unresponsive on the "It was a sunny day on Planet Nova" screen. 

Love the art style. And a cool concept overall, 5 mins to save the world. Could see it becoming a sort of timeloop roguelike where you can only gather some of the unsummoning items each time. 

Love the style and presentation. Even nice typography. Rare qualities for a jam game!

Hey no worries, I completely understand how crazy the 4 day timeline is so it's understandable if some things get more focus than others. Great work though. 

Interesting idea, some cool puzzles as well. I think for the first few levels, if the mechanics are being explained in that "?" hint button, the text should show automatically. Personally a bit desensitized to hint or help buttons, so it was a bit frustrating trying to parse what the intended approach was, while missing the fundamental mechanic because I didn't click it first time around. 

Style and ambiance are top notch for sure. Unique and moody, and the idea of dying to progress is a cool concept. I did find the controls and movement hampered my experience though. Jumping feels floaty, and more than once I got stuck on the side of something while jumping that caused a death.

Cool concept, and great use of a minimal amount of assets I think.

I found it very difficult to judge the difference between hitting the loop, and faceplanting into the planet. Some kind of indicator of current trajectory could help, but a bit more lenience on angle or maybe a wider track on the orbits could help as well.

Very fun concept. Art, music and UI all mesh together with the theme well I think.

Very cool concept, and I like the way you presented the time state selection. 
Would love to see a version with only 2 or maybe 3 time states if you expand on it. It could become fairly finicky to fix a small mistake shifting between 4 states. 

Nice! really fun concept. I wonder what a puzzler could look like with that looping mechanic if you decided to flesh it out post-jam.