Really like the unique presentation. And the drone track was nice for ambience.
I did find the controls a bit cumbersome though, because movement is grid based, I'd often move to the side when pressing up or vice versa. Which is ok as a style choice, but it meant I ended up in fire and died, even though the input I pressed shouldn't have got me there. Maybe a barrier around the fire hazards could prevent that, if you stay with that movement style.
Dream Killer
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A member registered May 08, 2020 · View creator page →
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An unfathomable horror corrupts these catacombs. Can you save your friend before you lose your mind?
Survival
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Interesting idea, some cool puzzles as well. I think for the first few levels, if the mechanics are being explained in that "?" hint button, the text should show automatically. Personally a bit desensitized to hint or help buttons, so it was a bit frustrating trying to parse what the intended approach was, while missing the fundamental mechanic because I didn't click it first time around.
Cool concept, and great use of a minimal amount of assets I think.
I found it very difficult to judge the difference between hitting the loop, and faceplanting into the planet. Some kind of indicator of current trajectory could help, but a bit more lenience on angle or maybe a wider track on the orbits could help as well.

