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A normal Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #50 | 3.721 | 3.721 |
Graphics | #64 | 4.000 | 4.000 |
Overall | #67 | 3.514 | 3.514 |
Fun | #75 | 3.541 | 3.541 |
Theme | #97 | 3.623 | 3.623 |
Audio | #139 | 3.377 | 3.377 |
Innovation | #321 | 2.820 | 2.820 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the pixel perfect graphics and animations of the knight. It's also a neat idea that the doors function as checkpoints. However, I'm not a fan of the control scheme. Atleast in my game you could use literally all of the keys ;-). All joking aside, it would be nice if the game supported WASD (movement) and JK (attack and alternative jump). Controller support would also be great.
A couple of the jumps are quite difficult to pull off. Like the one at the beginning were you need to make a couple of jumps to move from the ground floor to a higher level. At the area after that I fell down with the crate (you lied) and glitched into the walls. At first I thought this was intentional, but then the knight died (fall damage maybe). With the enemies I noticed that their dead bodies don't have any gravity, so they can float. I also discovered that the one of the bottom platform can glitch into the wall to the right of him. If you want to fix the glitching into walls, set collision detection to continuous (on the rigidbodies).
During the boss fight it was annoying that there was no health indicator for me or for the boss. I also found the fight to be too difficult. I retried the boss fight quite a few times, so it was a bit frustrating that I had to click through the dialog everytime.
To end, here's one of the difficult jumps I talked about earlier.
Thanks for the detailed review and for the critique, I will consider this in my next game :)
The game is awesome. I have nothing to complain about. At first, I did not understand where the lie was, but when I got to the last room ...
I don't believe you made this game in a week. It is perfect
I'm so pleased, thank you.
I have no idea how you have made such beautiful sprites. Overall nice but the weird camera and difficulty prevent me for giving 5 stars to everything
The twist was clever, the sprites and sound design were well done - a well polished game.
Rated, animations and sprites looks amazing. Nice work
Cool game! The minimalistic pixel art style is cool and I really like the sound effects, specially the hit and the 'door open' sounds! The only thing I felt a little thing weird about was the camera movement, I played the WebGL version of your game and the camera felt a bit 'jaggy'.
Yea, I didn't noticed it in the beginning, the camera is kind of snappy because of the pixel snapping in the game.
Really cool. Liked the pixel art!
I liked the boss battle because It's not too difficult if you know how to kill him but you have to learn when he does the white bullets. One of the best games so far!
Nice graphics, I couldn't beat the boss because every time I get into range he hits me. Great job with it though!
Nice graphics, short and sweet with a great ending!
really great and the ending is amazing
..... lol
Overall a really cute game, I really liked the art and sound, it was all fairly retro, and the ending was actually quite entertaining. if I HAD to put some constructive criticisms up it would be the jump feels weak and you really have to thread the needle a lot of the time, I got stuck around the bit after first encounter the zombies and you have to push down the box
Very cool game, music and graphics fit perfectly! Also I'm happy to see checkpoint system. And I'm like how game ends ;) Good job!
A shame that we can not vote for the story which is really nice. Well done ;)
Thanks for playing it through :D (and for the feedback)