Damn, that is a speedrun tech.
I think the collison is broken on some of the tiles, but this bug is actually pretty fun.
thanks for noticing.
Great idea and execution, control seems a bit weird in the beginning, but when I got into I did some Matrix style dodge maneuvers, really satisfying
I didn't know in the beginning if this would be an endless game or not, an Indication for that would be nice ( I still managed to get to the shore)
Nothing to complain about other than that :)
damn, thats a good entry, implementing the missing controls into a puzzle game is working great.
All the levels are extremely clever designed and challenging. Every puzzle game lover would love this , great job from you :)
Thanks a lot for your review, I thought making the errors negate the button press would cause a more controless feeling, but I understand why its frustrating and I'll probably think it over again. I made the spawntime in the beginning espacially low in order to help players who havent memorized the controls yet. A light or anything would be a good way, next to the beeping sound, to indicate an error, thanks for that idea and for your time.
Nice game, seems really polished all in all, it gets pretty hard though. I think making the player faster then the bigger enemies would allow for a bit more tatical approach.
Other then that, gorgeous visuals and sounds, great work :)
thaks for your feedback.
I designed the remote control intentionaly chaotic to give it a more "controlless" fell. The same with reload time, its actually randomised :)
but I can think of ways making this a bit less frustrating.
I'm a big fan of the graphics and the generated rooms and transitions. The appearing and disappearing rooms give you a really nice feel of the hallucination of character. Ive noticed some smaller things on the way:
- some enemys would find themselves trapt outside the rooms
- its extremely hard to aim, and the punch animation has a weird hitbox.
I had real fun with this, great work :)
(and is there an ending btw, I've ran through that for a while didn't find an exit.)
That is a experience.
reminded me of futuristic, apocalyptic setting, what I really like.
I was thinking that with a bit of polish and adjustments this could be turned into a beautiful visual novel like game.
Enjoyed the story, well made :)
This game is gets out of control real quick ;)
I like the variations of the stages and the fast movement. This gets extremely hard though, maybe you can tell me the trick to that level with the three buttons so I can retry that thing.
Liked the overall (and those glitch effects are lit)
thank you for your feedback, I had a lot of trouble balancing the difficulty (I make usally to hard games). But I'll keep in mind to raise the difficulty on the middle and end part of the game in the postjam version :)