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YOYBROY

144
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A member registered Aug 24, 2019 · View creator page →

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Thanks so much! I'm sure our artists will be thrilled to hear that the atmosphere was great, they spent a lot of time honing that in.
Good point with the loud sfx, we will pay more attention to equalising all of them in the future and adjust these ones after the jam is done.

Thanks so much for playing! Glad the freaky part freaked you out, you're game was loads of fun too

That's very high praise, very much appreciated!

Thanks so much for playing! We're glad to hear you enjoyed it!

Thank you for playing! so happy to hear you enjoyed it :) sorry about the scares hehe

I liked how the creature blocks the dart, nice twist to standard darts haha, great job on this

I didn't make it too  far, got to where I needed to communicate but couldn't figure out what frequency to give. I loved the keyboard clicky sounds and the fact that each of the keys moves when I click my physical keyboard. I think it would be worth explaining some of the commands a little more in the help command as my friend didn't understand how to play this game at all.

I really enjoyed the atmosphere of this game, really impressed with how you made the whole lighthouse out of cubes.

Super fun little story, I appreciate how well done all the sequences were, I imagine that would be a nightmare to code. Great work!

Fantastic work! I wanted to keep playing to see where the story went but it ended, I guess that's what we get for a 7 day jam. The art is wonderful!

I really enjoyed playing this game, I was surprised when the computer started talking back to me. I loved the keyboard clicky clacky sounds, thanks for the fun experience!

A very fun and interesting mechanic, I enjoyed the little stories into each persons lives right before biting their heads off. Great work! 

The atmosphere in this game is incredible, I really enjoyed the story and the off feeling that everything had. I think the walk speed is too slow or the space is too big, could shrink it down to make it feel more claustrophobic and squished together. Awesome concept!

The background track was quite nice, really set the vibe, I enjoyed the story too! Good work!

hehe a fun take on the theme for sure, the tongues are so creepy and gross, great work!

A short but sweet experience, I really liked how the world gradually decayed away until it was just the fire, picking up and walking around with the mushrooms was quite fun too, great job!

I really liked the emotion you got out of the simple character drawings, nice premise, great work! 

Played through to the end, I was sad that I couldn't keep upgrading speed and zoom around the map, would be awesome if the vulture followed the mouse, that way it would feel more natural like swooping through the air. 
Nice work on this! Keep up the game dev work!

All of this is so well done and comes together so nicely! I'm so impressed at the level of polish throughout every part of this game, excellent colour choices and art direction, excellent sound design, great stuff! 

Nice and simple but it works quite well actually, I really liked how hitting the head felt, no crazy effects but it still really felt impactful which a lot of games fail to achieve. Keep up the great work!

That was so much fun! I really enjoyed how the meat bits splatter around and add more blood splots, did you use decals for this? I would love to see how they are set up! I had one bug in room 2 where it was hard to destroy the body on the right, my guess is a trigger collider blocking the raycast but idk your method. 
I wanted to keep playing but the timer stopped me before I was ready to stop.

(also I liked the loading screen)

ahh sorry to hear that, are you able to check if you have hardware acceleration turned on in your browser settings? This has been an issue for some people and turning this setting on made it run a lot better.

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Happy to hear that it creeped you out haha, thanks for the feedback. I'd love to know which sound effects were too loud for you? 

So happy to hear you enjoyed it, the sound effects for the digging really helped make it satisfying for me, thanks for playing!

Haha sorry about those, glad to hear that they worked though, it's hard to tell whether something like that will work on people because we knew it was coming, thanks for playing!

haha, very abrasive flirting, whatever works I suppose. A funny little vn, I was hoping for an ending but stopping where it did was a funny place to end it so I'm happy, great job!

I liked the atmosphere you created quite a lot, the simple waves really gave me the feeling of being very far out to see, sometime I even thought the boat was sliding backwards down a wave which made my stomach drop a little, thank you for sharing this experiment, I enjoyed playing through it!

I really like the 'juice' in this game, the sound effects and slight animations really bring it together, nice and simple UI but very pleasing to look at, I only got to about 25 as it starts getting very fast for me, I'll try again tomorrow and see if I improved. Great work!

Really cool story, very dark but that is very on theme, I liked how the walls slowly got scratched and muddied up as the story progressed, cool perspective too as we are kind of a fly on the wall and don't understand the situation fully, just going about the day cleaning up the mess. Nice work!

Lovely little game, I really liked the simple but effective art style you went for, the fishing mechanic is quite fun, I prefer using left and right like yours instead of something like Stardew Valley to be honest

I really enjoyed playing your game, gave me Outer Wilds vibes, nice effect with the spherical gravity. I especially liked the UI being attached to the visor, that was nice an satisfying to open and shut. I wasn't too sure on what to actually do in the game other than eating mushrooms and trying now to die? Thanks for creating this, you did an excellent job!

Nice work on this game so far, it took me a little bit to figure out that holding right click wasn't removing where my mouse was but instead where the character was, I agree the roof hiding is neat, I couldn't find the last piece of growth and kept ending my days on 1/93 :(

Nice game! I really liked your art and the colour choices, wish you could have got that cool outline shader working in browser, would have been neat to see it. Keep up the game dev!

Nice work! I really liked the characters and your drawing style, I was eager to see what other zainy characters were around the corner.

I really liked this game, reading through the files on the computer and slowly piecing the story together was a delight! Keep up the awesome work! 

Great work to you all! I really liked the tabletop miniatures vibe of the player character and the creatures, and the mechanic of getting damaged reducing how far you could see was a fun one, I finished the first level only being able to see the tile I was on! Thanks for the experience!

Excellent work! I really liked the vibe you created with the harsh red lights and the sounds, got a little fright when my line snapped the first time haha

Thanks for checking it out! I'm so happy you liked it, the digging was a fun challenge to get working, glad you found it satisfying!

Glad you enjoyed the game! Maybe two hands is needed to get that mashing speed up. Thanks for playing!

Happy to hear that you noticed all of the Grim rapers everywhere haha. The squeaky soles were a last minute addition from Casey (Pozzo99), goes to show how small changes can make a large difference. Thanks for playing!