Thank you for your feedback!
This bug is known to me as it results from a restriction
made by GameBoy-Studio.
Hi Stephen and Jake ,
I absolutely had a blast listening to it!
You really got the main ideas of my little game spot on.
I never expected that something I created can make people
stick to a story and it's characters and even can make people laugh. This is something so lovely to hear!
I feel really honored that you featured my game in your podcast.
Keep up the good work, guys!
For the inventory I used 8 variables to track if the player got the different items and toggled the sprite actors according to that.
In the inventory scene, the player changes to an arrow and cannot move due to invisible walls.
I track the selected item with another variable.
Then the player can move to another item by pressing the according buttons.
I had to write a ton of if-else to do this manually and it's just a mess in the editor :D
I agree with you, many of my friends told me the shotgun has to much spread.
I had some thoughts about a story, but decided to leave this game as a prototype for now. Maybe I will pick it up again at some point!
Thank you for your feedback! :)
Hi, I'm glad you liked my game!
There are a few grammar and spelling mistakes I still need to fix. Maybe I will find time to make an update to the game at some point.
I also agree with your other sugestions, but sadly GBStudio (the engine) is rather limiting. But maybe I can implement some of them. Again thank you for your feedback :)
Wow, that's a hell of a compliment, thank you. I definitely enjoyed developing with GB-Studio. It's really is easy, has an awesome community and is Open-Source! Although GB-Studio lacks some kind of textual representation of it's scripts as code (nestet if's, variable assignments) can look pretty confusing and ugly. But again thank you that you enjoyed my game this much! :D
Glad, you're liked it.
I agree with you that the game is a bit buggy at some points, but most are due to restrictions of eighter the GB-Hardware or GB-Studio (although some things are possible but really fiddely right now).
But all in all I'm quite happy with this game, good that you had fun playing it.
Conan for GB sounds really cool, maybe I can pick it up at my local flea market at some point..
Thank you for your in-depth review. It's really interesting to see how people play my games. I definetly enjoyed your commentary!
You're right there isn't any audio, although there really could be some, atleast background music.
There's actually a scene where you have to choose between the different suspects, but you missed it, because you showed the right evidence to the right person before that.
You could have entered the 'desicion dialog' at anytime if you say that you're ready while talking normally to the butler.
Maybe I should look for another solution to this problem as I think it's natural to show everything to everybody before they think they can solve the case.
But again, thank you for your efford! :)
Cool game! The minimalistic pixel art style is cool and I really like the sound effects, specially the hit and the 'door open' sounds! The only thing I felt a little thing weird about was the camera movement, I played the WebGL version of your game and the camera felt a bit 'jaggy'.
Wow, this game is a blast (haha). Seriously the gameplay is just fun, the graphics and sounds are just gorgeous too. Maybe this game isn't the most serious in regards to the theme, but I just had a lot of fun playing it.
This is a really nice game. I think this one has the "best atmosphere" of the games I have played so far in this jam. Everything gives you this "winterly" feeling, the soundtrack, background and snow falling from above.
Really cool game! I really like the idle animations of the actors, as it makes the scene feel more alive. The font style is interesting, but maybe a bit hard to read. All in all it looks really good so far! ;)
Really lovely game! The game comes with some really nice graphics and a cool funny soundtrack. I enjoyed playing it as the level generation felt really natural, it reminded me of 'Crypt of a Necrodance', but in a good way. Good work! :)