Simple, polished, and fun game :) Nice job!
I like the art style, especially the floating space donuts :D
Criteria | Rank | Score* | Raw Score |
THEME | #99 | 3.379 | 3.379 |
OVERALL | #117 | 3.345 | 3.345 |
EASY TO GET INTO | #123 | 3.690 | 3.690 |
FUN | #132 | 3.241 | 3.241 |
VISUALS | #145 | 3.345 | 3.345 |
AUDIO | #154 | 2.966 | 2.966 |
CREATIVE | #189 | 2.828 | 2.828 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
In the bottom left corner there's a timer that will lead to dead. The timer starts at 10 seconds.
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
A bit of code from SkyanSan, Sound effects from zapsplat and music from ecrett music.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://twitter.com/Fettenderi
Simple, polished, and fun game :) Nice job!
I like the art style, especially the floating space donuts :D
Very difficult to last long in it but fun! Also, +1 for floating space donuts! xD -great job! :D
Great tutorial.
I got multiple rounds when I lost because no, or only one, time pickup spawned.
Asteroids works well in a bullet hell.
Nice visuals and audio. Some enemy variety would be really good. I thought that player's hitbox was a bit too big, but maybe that's just me. Overall, had fun playing your game. Well done!
I really liked the visuals and music. Sound effects could be improved.
Gameplay-wise it's pretty fun, but lacks some variety.
Player hitbox is definitely too big. It's super hard to dodge circle patterns as you need to be far enough so you can fit between bullets.
I also like the original controls, shooting with arrows is pretty cool.
There are a few problems here and there some small ones like when you destroy an asteroid and it just disappears, no sound and no particles, and some bigger ones like when you push an arrow key the ship shoots in the current position before rotating and then shoot.
These things that I pointed out were not to be negative, is just some things that needs changes because you got a pretty good game with a pretty good art style and an interesting idea and is a shame it is dragged down because of these flaws.
Nice game. Maybe the hit effects could be more interesting, that would make the game pack a bigger punch. Also, the player's hitbox should be more forgiving ;-; Otherwise, great job
It was decent, but I would have liked some more feedback (like when hitting or getting hit)
Fun to play, but I didn't feel like the game gave me enough feedback on when I was actually shooting the enemies - instead I'd pour fire on and not be sure if I was hitting. Also the timer would sometimes get away from me without me seeing since my focus was on dodging the waves of enemy bullets. I would die, and not quite know why, which was a little frustrating.
The enemy bullet patterns were excellent. The asteroids felt a little unfair, but I guess I had enough life to tank a few hits.
The powerups were nice, but a little hard to visually identify in the heat of the moment.
Great job! Did you notice that some enemy bullets disappear when they hit you and others don't? Love the patterns and feel, keep up the good work!
Good job! Merges bullet hell with the 10 seconds theme very well. It is sometimes hard to tell if you hit the enemy or not, so a bit of hit feedback would be nice. Otherwise pretty good!
This was pretty good! I like how it looked! Some particles when you hit an enemy would be cool :)
This is awesome. I love the style, I could see myself losing hours to this, reminds me of the old days on Kongregate after school.
Leave a comment
Log in with itch.io to leave a comment.