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A jam submission

Time TangledView game page

Time Tangled
Submitted by Fettenderi (@Fettenderi) โ€” 3 hours, 25 minutes before the deadline
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Time Tangled's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#993.3793.379
OVERALL#1173.3453.345
EASY TO GET INTO#1233.6903.690
FUN#1323.2413.241
VISUALS#1453.3453.345
AUDIO#1542.9662.966
CREATIVE#1892.8282.828

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
In the bottom left corner there's a timer that will lead to dead. The timer starts at 10 seconds.

What was the size of your team?
1

Please credit the resources that you used during the jam (if you used any)
A bit of code from SkyanSan, Sound effects from zapsplat and music from ecrett music.

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://twitter.com/Fettenderi

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Comments

Submitted(+1)

Simple, polished, and fun game :) Nice job! 

I like the art style, especially the floating space donuts :D 

Submitted(+1)

Very difficult to last long in it but fun!  Also, +1 for floating space donuts! xD  -great job! :D

Submitted(+1)

Great tutorial.

I  got multiple rounds when I lost because no, or only one, time pickup spawned. 

Asteroids works well in a bullet hell. 

Submitted(+1)

Nice concept!

Submitted(+1)

Nice visuals and audio. Some enemy variety would be really good. I thought that player's hitbox was a bit too big, but maybe that's just me. Overall, had fun playing your game. Well done!

Submitted(+1)

I really liked the visuals and music. Sound effects could be improved.
Gameplay-wise it's pretty fun, but lacks some variety.
Player hitbox is definitely too big. It's super hard to dodge circle patterns as you need to be far enough so you can fit between bullets.
I also like the original controls, shooting with arrows is pretty cool.

Submitted(+1)

There are a few problems here and there some small ones like when you destroy an asteroid and it just disappears, no sound and no particles, and some bigger ones like when you push an arrow key the ship shoots in the current position before rotating and then shoot.

These things that I pointed out were not to be negative, is just some things that needs changes because you got a pretty good game with a pretty good art style and an interesting idea and is a shame it is dragged down because of these flaws.   

Developer

In the next days I'll try to solve these problems that you all pointed out, thank you so much for the feedback :)

Submitted(+1)

it was a fun game and i liked playing it

Submitted(+1)

It got a bit stale after a while because there wasn't much of a challenge or change of pace. But nice entry!

Developer

Yeah I know I could have added other enemies, but if you reach 10000 score there's a boss if you want a bit of challenge. 

Submitted(+1)

pretty simple game, but fun nonetheless :3

Submitted(+1)

Nice game. Maybe the hit effects could be more interesting, that would make the game pack a bigger punch. Also, the player's hitbox should be more forgiving ;-; Otherwise, great job

Submitted(+1)

It was decent, but I would have liked some more feedback (like when hitting or getting hit)

Submitted(+1)

Fun to play, but I didn't feel like the game gave me enough feedback on when I was actually shooting the enemies - instead I'd pour fire on and not be sure if I was hitting. Also the timer would sometimes get away from me without me seeing since my focus was on dodging the waves of enemy bullets. I would die, and not quite know why, which was a little frustrating.

The enemy bullet patterns were excellent. The asteroids felt a little unfair, but I guess I had enough life to tank a few hits.

The powerups were nice, but a little hard to visually identify in the heat of the moment.

Submitted(+1)

Great job! Did you notice that some enemy bullets disappear when they hit you and others don't? Love the patterns and feel, keep up the good work!

Submitted(+1)

Nice work, its a solid entry with quite a bit going on.  The bullet patterns were good and provided a lot of challenge.  I agree with Heg28 its sometimes hard to know if you'd be hit or not so some more feedback or hitbox tweaks would be nice.

Submitted(+1)

Good job! Merges bullet hell with the 10 seconds theme very well. It is sometimes hard to tell if you hit the enemy or not, so a bit of hit feedback would be nice. Otherwise pretty good!

Submitted(+1)

This was pretty good! I like how it looked! Some particles when you hit an enemy would be cool :)

Submitted(+1)

This is awesome. I love the style, I could see myself losing hours to this, reminds me of the old days on Kongregate after school.