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A jam submission

What The HoleView game page

Recover your memories from the past 24 hours while trying to figure out what happened
Submitted by Mastro2k, IvanDbeltran, EpicJellyfish7, ChezForShire (@chezforshire) — 1 hour, 27 minutes before the deadline
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What The Hole's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2373.5003.500
Theme#6323.2243.224
Overall#6633.0783.078
Graphics#7233.1213.121
Innovation#7262.9312.931
Game Design#7582.9662.966
Fun#8732.7242.724

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have to recover your last 24 hours of memory in the past (rewind the past) and rewind the black holes coming into the scene.

Did you write most of the code yourself and made all the assets from scratch?
Yes, 100% of the code was written from scratch EXCEPT the path finding code.

All the art is custom except the wall around the factory and the blackholes themselves

100% of the sound and music is from scratch

100% of the writing is from scratch.

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Comments

Viewing comments 29 to 10 of 49 · Next page · Previous page · First page · Last page

hahah it was weird but the aesthetics, music and dialogue made it an enjoyable experience. Nice submission

Developer

Thanks for that feedback, glad you found some enjoyment. Pass along your game and I'll rate it.

Submitted

Thanks for the comment. I enjoyed my time in this world. The plot was compelling but I got stuck in a few places, specifically at the plant with Martha and the Deputy. Looking forward to how it improves after the jam. Good work!

Developer(+1)

I'm glad you made it that far!! haha. Probably had to talk to the tape or talk to both of them and the tape. Going to give better indications for future update.

Submitted

That was my first instinct (the sprite stands out pretty well). When they started repeating dialog, I approached it from a few directions and tried the talk and rewind keys. Neither seemed to trigger anything new. But I could have missed something, thanks!

Developer(+1)

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

I love the weird atmosphere and music. It is pretty confusing, but nice game!

Developer

Hah, thanks for the feedback. I plan to implement the feedback after the rating is over. Rated your game as well, nice job.

Submitted

Thank you!

Submitted

Good game! I liked the music and the idea. Congratulations and good job!

Developer

Thanks for the feedback, I know there some issues now that need to be addressed.

Submitted

Game looks well. It's fun to explore and read the dialogs - good job. But finding where I was supposed to go was hard

Developer

Thanks for the feedback! I'm going to add a task quest list or something and a minmap after ratings close. Rated your game as well. It reminded me of Antichamber.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

Very Nice Man, i like the visual and game design is very fun, rate my game too ;)

Developer(+1)

Thanks for input! I rated your game as well.

Submitted

Great work on the dialogue and branching! Got a couple of issues with colliders here and there but that was probably due to limited time. I liked the "stranger things" theme plus the rewind! Keep it up :)

Developer

Thanks for the feedback! I plan to put out an update afterwards when the ratings are over. Thanks for playing it though.

Submitted

Cool game, but I feel that not knowing what to do or where to find someone breaks the pace of the game. Maybe add a minimap with a ! on where you need to go? I shouldn't need to refer to the play through for every move. But beside that it's a fun game, well done.

Developer(+1)

Thanks for the input. I plan to address those things after the ratings close! Mini-map for sure and some type of quest tracker. Rated your game as well.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

Well done!

Submitted

I love the atmosphere created by the music! There are some minor bugs here and there, some textures glitches, skipping through dialogs still leave the dialog sound effects going, but overall it looks like you put lots of time and effort to it, good job! Would appreciate if you could give my game a go too, thanks!

Developer

Thanks for the feedback. Loved your paper soccer game!

Submitted

First of all probs for making it in time! That's a great accomplishment! I have some few suggestions and few bugs I came across, lets starts with the suggestions, I think for a jam game, the map should be a lot smaller than it is, so that the player doesn't walk around confused for long. I also suggest that you make and arrow pointing to where you have to go. Now with the bugs, i noticed that some peoples names wouldn't appear on there heads like other people. I also noticed that when you walk behind a building or a light pole, you get rendered in front of it, that can be easily solved by following around with some youtube tutorials. Good luck with future jam :D Hope you try mine too https://itch.io/jam/brackeys-4/rate/722968

Developer (1 edit)

Thanks for the feedback! I def plan to incorporate that feedback after the rating period is over! The game branching logic is what took up most of my time. It was crazy. Rated your game as well!

DeveloperSubmitted

Hey Anwar, I really liked your game. I left you a comment and a question.  Nice job!

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted (1 edit)

yeah the dialogue was cool and also the sprite designs but i kinda didnt know what to do in the game i suggest you should add a quest on what the player should do, also the character just keeps facing right. and i also keep seeing the lines of the colliders i dont know if that was intentional.

Developer (1 edit)

Thanks for the feedback. Yes I had lots of problems with the tiles with the Unity URP. All the tutorial videos are on the original rendering pipeline and all the options are different.  Quest task on the screen is a good idea. Rated your game! fun!

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

It was fun walking around the town and enjoying the dialog and the unique sprite art!  I was playing my laptop so the screen was way bigger than my laptop resolution haha, but still cool!  I got a bit loss on where to go, perhaps upload a full walkthrough of your cool game on YouTube?  I'd like to watch it fully played as intended hehe. Congrats on submitting an openworld game to the jam, please check out my game if you haven't :D

Developer

Oh man that's a good idea on a walk through. I think I'll do that! Thanks for the feedback. Rated your game as well!

Developer (1 edit)

Ok NeatGames, I made a video of the walkthrough, good idea: 

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

I really liked the story (at least to the point i got) but i found difficult to know what i was suppossed to go! Maybe having some markers on the ui would've helped.

Developer

And a mini-map I think. Thanks for the feedback! Your game was fun.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

Nice little adventure game, although I'd like a little more guidance on what to do, it felt a little random and disjointed sometimes to me (although admittedly the type of game is probably not my jam!). Like someone else said, maybe a map or a marker of some kind offering some guidance. The text was good but sometimes the triggers seemed a bit random to me (not sure if some are time based?).

Developer(+1)

Yes, I've gotten this feedback a few times. Thanks for the input. I plan to update it afterwards. I like your pinball/marble game! nice job.

Submitted

Awesome, thank you for checking it out! And I'll try and stop by post jam to see the changes and give more feedback if you like :)

Submitted

The game itself is fun and overall good! It really needs a tutorial at the beggining or something that tells you what to do. It feels like a game a lot of love was put into, so thumbs up on that. The artstyle is not my cup of tea, but looks fine, although the proportions are a bit off. A map would be nice, i got lost 2 times and didnt know where i was or where to go.

The music is great btw, really puts you in the mood. 

Good job!

Developer

Thanks for the feedback. I'll work on that!

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

The game seems quite complex and the story is interesting, but you should have focused a bit more in helping the player understand what she/he has to do next, since I found myself wandering around aimlessly a lot. The proportions of the characters with respect to the environment are a bit weird (a person is almost as high as a lampost), but that's not an important issue, as I appreciated the whole art style. Good job!

Developer(+1)

Thanks for the feedback! I plan to address that in the next update. Liked your game as well.

Submitted

Thank you!

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

Haha well done, I like the story angle :)

Feel free to check out my short and sweet puzzle game with record/rewind mechanics (Backtrack): https://itch.io/jam/brackeys-4/rate/723990

Developer

Thank you for the feedback! I rated yours too.

Submitted

A very cute game! I enjoyed walking around and discovering everything. Unfortunately the tile map shows on the road so it takes away from the graphics a bit :( The audio is great though!

Developer

Thanks for the feedback!! Rated your game as well.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape

nice!

nice!

Viewing comments 29 to 10 of 49 · Next page · Previous page · First page · Last page