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(1 edit)

yeah the dialogue was cool and also the sprite designs but i kinda didnt know what to do in the game i suggest you should add a quest on what the player should do, also the character just keeps facing right. and i also keep seeing the lines of the colliders i dont know if that was intentional.

(1 edit)

Thanks for the feedback. Yes I had lots of problems with the tiles with the Unity URP. All the tutorial videos are on the original rendering pipeline and all the options are different.  Quest task on the screen is a good idea. Rated your game! fun!

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape