Pretty fun to play for a bit. It took me a while to figure out how to rotate the island but it was fun to play!
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Beat The Castle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #76 | 3.634 | 3.634 |
| Innovation | #85 | 3.512 | 3.512 |
| Game Design | #96 | 3.610 | 3.610 |
| Overall | #188 | 3.240 | 3.240 |
| Graphics | #235 | 3.220 | 3.220 |
| Audio | #268 | 2.805 | 2.805 |
| Theme | #409 | 2.659 | 2.659 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really like the art style that you used! The camera movement felt a bit wonky sometimes, and the cursor didn't follow occasionally but other than those bugs it was fun to play!
Good game. It fan genuinely fun. Some balancing could help as you can basically place green catapults all over the map and be done with the enemy in no time. The sounds takes me back to old DOS games :D Good work!
Thanks a lot for playing it! Yeah, you could before place a lot of launchers with mines and being able to drop the castle very quick, however with the new enemy "Dragon", he can destroy many of your launchers if you abusing too much the castle, let's say that the risk is increased this new update :]
The graphics and sound are very retro lul "I loveeee Breaking The Tower"!
Good game! There is a bug when you pause the game: it moves the trees and deletes your stuff!
funny game great idea and concept !! well done :) game design and graphics both are more than epic !!
btw i rated ur game can u do the same pls ?? and thx !! ^^
good game ilove the art you used and the game play is funny
i enjoyed
again and again
great work
Had a blast with your game! Very fun concept, cute sounds and awesome retro feel. Well done!!
Really fun game man. I did two playthroughs. I found a strategy that worked for me (I didn’t really use the cannons, just mines) and beat it, but I really wanted to get the Love Hot, so I played it another time and got it.
You did a really good job recreating that old 90s style feel, all the way down to the UI and the sounds.
It was a little on the slower side, I assume because of all the cubes in the tower? There are things you can do to optimize that. One trick is building those cubes all into one mesh and just rebuilding the mesh when one gets destroyed.
All in all really fun game. Thank you for sharing and I’m sorry to hear about your grandfather.
Thanks a lot Nathan, the game is totally made from Raycasting Sprite techniques, those aren't 3D cubes, they are tesselators represented with bounds and a single sprite that follows the camera, i found that i can fix this by hiding unwatchable castle blocks, like those in the inside, by the way, i really like how is going the development, im finishing for the end of the jam a Creative Mode, so you can build your castle and fight against it :3
"Sorry for the delay of the reply"
I liked your game, the sound with a lot of catapults realy look like popcorn. Enjoyed your game and the final surprise.
Fun gameplay, I liked watching my little catapults rain down destruction!
I quite like the art style, reminds me of the old Final Fantasy games (1 and 2). The game play can be confusing but I figured it out in the end! Great job!
good game
i realy like the gameplay
arts are different in a good way
great job
This game grew on me quickly, it was slow to start but pretty soon I had an island full of catapults and was dropping nukes. Some really nice concepts at work and could easily become a popular idle game with some more polish. Really good job!
Got to 46k in 6,5 minutes. Had my fun though, but the only thing is that the audio started to get bit broken when the island was filled with catapults etc.














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