Huge congratulations! well deserved win!
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Thank you all so much for your support and kind words it means so much to us!
Rank 5 overall is a huge achievement and we look forward to future projects and bringing some more exciting games for you all in the future.
Loved the aesthetics of this! the movement and effects worked really well together.
I too hit the bug where it appears the movement target was above ground or something which caused a little bit of trouble, but apart from that really like the overall feel of this nice job.
Thanks for the feedback, it means a lot to us!
I will pass on the audio feedback to RyanAvx, he did all the audio.
Feel free to add me on Discord @Dreckly#3291 if you ever have any questions regarding those key features you pointed out, I can't promise to be able to always answer or answer fast but I'm always happy to help out, the leaderboards were a lot easier than anticipated to implement, however i had to make a $5 donation to get it to work in webGL.
Thanks again, glad you enjoyed it!
Thanks really glad you like it!
I'm getting a lot of positive feedback regarding the leaderboards, So just incase anyone is interested who reads this i used a free "service" called Dreamlo.com, wasn't too complicated to integrate, however i did have to make a donation of $5 to the creator because i needed a SSL (HTTPS) upgrade for it to work on webGL apps. However that donation isn't required for desktop apps.
It took me way to long to realize i needed to point my mouse to choose the direction of the portals.
But once i did it was very impressive. I don't recall ever seeing a 2D portal game like this, nice job. Would love to see more of it!
Only other criticism is i felt the fall speed was a bit too harsh, made it a little tricky, but sometimes tricky is a good thing so i didn't mind it too much.
Thanks a lot! glad you liked it.
I did intend to make the game procedural, however i didn't have enough time, and i wanted everyone in the jam to have the same level, so i ended up just creating the level by hand which took a while, so i opted at the time to make it get harder pretty quickly so that i could "limit" how much of the level i could create in time for the jam, i am very interested in looking into procedural work on it after the jam!