New update as promised it live! Hope you like it even more than jam version.
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Descent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #25 | 3.941 | 3.941 |
Graphics | #28 | 4.294 | 4.294 |
Game Design | #33 | 3.941 | 3.941 |
Overall | #42 | 3.745 | 3.745 |
Audio | #58 | 3.588 | 3.588 |
Theme | #176 | 3.500 | 3.500 |
Innovation | #180 | 3.206 | 3.206 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The first few levels were a lot of fun, and I really loved the gliding mechanic. The purple level in darkness was pretty tough, but the yellow temple place... It's evil. That level... it's frustrating. The double hallway of retracting spikes at the start force you to wait fifteen odd seconds between runs. Then the level repeats that setup again later with more tightly timed variations, which still aren't fun. And then when you get through that, there's a crazy fast worm that I simply cannot pass alive. Difficulty can be fun, but this is grinding, it's repetetive and relentless, the challenges are *mostly* arbitrary (essentially just waiting) but if you mess up, you're thrown all the way back to the start. Then just to tease you, I'm pretty sure that the second health pickup in that level is impossible to get without taking damage.
Needless to say, I'm pretty salty. With that level, I'd recommend removing the repetitions of the obstacles. Each little challenge would be repeated a few times, meaning you needed to clear it not just once, but multiple times. For example, there was a part where you had to go down, then up and back down again. On the way up, you repeated the exact same jump five or six times, then on the way down was a challenge that was copy-pasted a few times. If you want to make it hard, at least vary the challenges to keep it fresh (and preferably avoid cycle based things like the first double set of spike hallways that you need to slowly advance through). The whole waiting thing at the start of the level hurts the soul, and I often relied on damage boosting to just get the wait over and done with.
Despite all of that, I did enjoy the first few levels. The levels were long, but the challenge was absolutely possible, and even with a few retries the levels were fun. There is a lot of good content here, I particularly love the graphics, and the mechanics are all very polished. I was impressed by the variety of the levels, with the different themes and obstacles. I wasn't exactly sure why the glide needed a timer, since I never found myself gliding for that long. Overall, the game was great, and if you were making a rage game, you certainly succeeded. The final level definitely has me salty, so that is at least part of the reason the review started off so negative (sorry bout that). Congrats on completing such a beautiful game, I love the character art and environments!
Hey, the salt has subsided a bit, and looking over other comments, perhaps I was being a bit unfair. This was my experience tho, and my suggestions still stand, that level really just sapped the life out of me. The first few levels were genuinely fun, and I liked the pacing of it all, it felt fast, and it was fun to try and glide as little as possible and speed downwards. Overall, the game felt fair, the temple was the only level that felt unreasonable. Hopefully this feedback helps, even if I was a bit salty whilst writing it
Please do not worry pal. I feel ya, and as I mentioned below many many times I deserve all the criticism that comes with the last level. It was rushed, it was unfinished and was done in last hours of the jam. Add the buggy spike collider that slipped through and we have something that I intended to be hard, but fair and fun, to something hard, unfair and in the end result not fun. Also as I mentioned before, we will update game as soon as voting will be finished so I really hope you give it a try then, and play the game we always intended to make :P And I love all form of feedback, good, bad, salty or not I appreciate all of it and I can assure it not goes to waste, as we thrive to make better experiences each time. I'm super happy you liked early stuff we done with the game, as honestly I think your game is my favorite one out of all games I played this jam.
Very nice game! A little improvement and the game would be great.I enjoyed playing it. All the best and Good luck! Do check out our game we need the feedback! - https://itch.io/jam/brackeys-3/rate/574293
this was fun overall, but maybe if there was an indicator when you reach speed that kills you, the player could have a more comfortable experience. continue the good job
Very good level design and fabulous graphics and audio! Unfortunately I couldn't pass the dark purple level with spitting thingies (didn't want to keep trying until I memorized the whole level pattern and the spikes collider was slightly bigger than the graphics) and that was a shame because I really wanted to see if there was an ending... but very well done! I liked it very much!
Here is our game, please consider rating it too ;)
https://cyberlab-studios.itch.io/packed-out
Thank you for your kind comment. Yeah this issue with hitboxes we are to well aware of it. Sadly it was a bug we found after the deadline and push of the final build. Some of the spikes have their collider one pixel wider than their sprite. Worst case of that actually takes place in the last level (next level after the one you stopped at). We are currently working on bug fixes and as well implementation of cut content ( we had 6 different bioms designed and tiles pixelated but we manage to build levels for only 4 of them). We are planning to polish our game and publish it on itch.io after the voting ends and winners are announced. Stay tuned o/
Nice work, i really like this game. Impressive concept with the air glide. Great work
Game was fun, but I didn't realize you could press space in the air to glide. A tutorial screen would be appreciated. Great work, clean mechanics and graphics!
The games fun! The graphics are great and the music and sound spot on - just a bit of a shame the audio isn't custom.
Ohh yeah sorry, neither me or the programmer aren't composers, so yeah. We hate games without audio, and at the same time we didn't put something that would become very annoying quickly or from the get go. We love to use work of your favorite composer, but we always put a lot of effort in to selecting music we will use, to make sure it always fit the feel of the game we are going for. I know Shtobar is actually thinking seriously about learning how to compose music so who knows, maybe next year we will have our original score.
Awesome game. I always like games where you fall down so this is right up my alley. I liked how the harder levels were never too long. If theres one thing I think could be improved it's that the (spike) hitboxes might be a bit too big. Really nice game!
This was really cool. I love your sprite work and concept. I like that the levels are rigid and require memorization. The music is really good as well. I noticed some camera bobbing as the character was walking, which I found weird. It's probably the only negative thing I can say about your game, great work!
A really fun game but a bit too hard for me xD Got through the first level but the second one seems really difficult. Anyway great game!
Really great platformer. Dropping down so fast really makes the death apparent. Awesome art and game design!
This was fun to play. I really enjoyed the gliding, and the art style is fantastic!
I love gliding mechanics in games so this was a great fit for me. Amazing looking pixel art as well
Hey, this is ntwiles from the discord channel!
So during the first level I kind of got the expectation that I was going to be facing a game that was kind of repetitive. Man was I wrong. Every time I think I’ve figured the game out, you threw a new biome or a new enemy type at me.
Fair, clean controls. Every time I died I felt like it was my fault. Beautiful, cohesive artwork.
I got as far as the first section AFTER the one where everything is dark, but I want to come back and beat this game. Thank you for sharing.
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