The movement was a bit stiff and it was easy to get stuck if I missed some blocks that I needed to break but pretty good for the most part. Please give my game a try too :)
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Shovelman:Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #267 | 2.907 | 2.907 |
Audio | #298 | 2.698 | 2.698 |
Theme | #303 | 3.070 | 3.070 |
Overall | #355 | 2.760 | 2.760 |
Game Design | #379 | 2.721 | 2.721 |
Fun | #395 | 2.535 | 2.535 |
Graphics | #412 | 2.628 | 2.628 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice game! A little improvement and the game would be great.I enjoyed playing it. All the best and Good luck! Do check out our game we need the feedback! - https://itch.io/jam/brackeys-3/rate/574293
I liked the simple graphics, reminded me of old commodore64 games. The falling could be much faster, if you compare it with ridiculous fishing there is plenty of speed left. But nice game!
is shovelman in any way related to our hero shovelknight? just kidding, i really like when the games take their names quite literal and make it silly which in return gives chance for a innovative gameplay.
I have no heckin clue how you're meant to get past those compressed spikies. That seems genuinely impossible. The game was quite challenging, honestly a bit too much considering I was on the coward difficulty. The charge bar was a bit slow to go up, and it was very easy to accidentally reset the bar by hitting the side of something. The game tho, was honestly pretty cool, with a unique concept and a variety of mechanics, but I'd argue that the level design needs some work. There were a few parts that felt a bit unforgiving, but with some practice were perfectly achievable, and felt great to finally reach a new checkpoint. I liked the mechanic where slowed time made you jump lower, just an interesting bit of depth that broke up the usual 'hold down fast forward'. It's just a shame that I don't know how to get past the spikies which seems to kill you the moment the button is pressed. Overall the game's neat, nice art and an interesting change of pace on the gameplay!
The control is very interesting and innovative but I'm not good at it. Shovelman! Great and funny!
Hard to find out where the breakable tiles are located but still a funny game.
Nice game, but the controls are a little bit hard to master. Overall great work :)
This game took me a while to get a hold of. At first I was bit bummed out by the slow and bit sluggish movement speed but then I realized that you can speed things up. I could though see that the game could be fast at first and then you could slow it down for some fine tuned movement maybe? The graphical style works with the music and general mood, and when you get the hang of things the game is fun and enjoyable.
Amazing and very tricky game, I had to play it on coward difficulty (please dont judge :() but I sure had plenty of fun.
I thing your visuals are very unique and give the game its own personality, good job using the colors to teach the player what can be interacted with and which are the dangers, so great game design right there as well.
Also, I love how you modify the amazing main sound loop when changing speed, it gives that extra movement feeling that builds up the overall gameplay sensation.
Congratulations on your game, outstanding work, and even more being this your first unity project!
PS: I will never give up, thank you for your wise teachings shovel-sensei
Some really nice designs going on and I love having working menus and restart buttons!
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