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Puck

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A member registered Mar 20, 2019 · View creator page →

Creator of

Recent community posts

yep! that's a must have! I made a simple function to add an additional handle to a chosen ripper! It should be ready in the next update! Then I'll be finally thinking about the full curve support...

yep!! I think I should maybe describe it more precisely! I'll do something with it!

These are an amazing additions!! thank you for your comment! >< I actually already implemented the first one!! I'll release an update for it tomorrow, with some more other things! I want to try adding the pixel snapping too!! >< Wait for tomorrow >:3 Thank you once again!

Thank you!! Nice program >:3! I'm fully ok with it! Good luck! ><

Thank you so much >~<!!! Kindest words ive ever heard ><!!!

thank you so much <3!!! I feel really motivated by you guys ><!!

:O!! true!! I need to make like same readme with license for all of my asset packs! I was planning onto making it today :3 Thank you sou much for the comment ><!

Thank you!! >W< I hope you enjoy it!!

Thank you!!!! >< i was kinda saddened by their comment, since if it was up to me, I would love to make everything free qwq! I just need to live and pay rent, and I try to give my buyers the best things I can make!!

sorry.. i have to earn a living somehow :<

Thank you!! Yeah!

Yeah! Sorry, english isn't my first language and I made an error there! Every purchase before seamlessifier becomes purchasable on steam, will receive a free steam key!

thank you!! ><

>;3

Hi!! I've got a lot of updates planned, but I'm still waiting for them to accept my steam store page! I've made a few errors and that's why it's not yet accessible ;<! I got an approval from one dev to use his code for the seamlessifier option, as it generates way better results than mine, and I'm planning to incorporate it somehow in the future update. I think I'll update it as soon as the steam page hits live! 

Hi! It should be ready on the next update!! I'm almost finished with upgrading the seamless method I did, so it's only this and some QoL changes left for me to do!! Thank you! ><

Yep! Until the official steam release, everyone that bought the program on itch, will recieve a free steam key! 

Thank you so much ><!!

Hi! Thank you so much for the comment ><! The 1.1 should be more optimized! I was talking to a dev of a cool tool, that also generates seamless textures, and they agreed onto adding the algorithm here! It'll appear in the next update!!

Thank you so much ><!

This is a standalone app!! It's not an addon!

Hi! What system are you on? It works on my linux mint VM q_q!! Maybe try saving a screenshot of the image you are using, maaybe something in it's metadata? :< 

Hi! Thank you for your feedback! Today there's going to be an update that'll help with reducing lags!!! I've changed the UI and added UNDO and REDO options!! stay tuned!!! ><

Not yet! You can technically do it, but I'll add an option for curve rippers in the near future.

Thank you! >W<!! I want to add a point filter to this one too, so it should generate textures as pixel art!

Working on it! o7

Hi! Could you describe the breaking? :O Is it not ripping the images below it? 

Hi! I'll try to find a way to make it possible to use .pal files!

Hi! Thank you so much for your feedback! The atlas size box thing was my attempt at making a quick way to resize one chosen texture to any width/height! It's a bit buggy, but I'm working on it! In the next update I'll try to add the control points to every image! I still want to keep the shift having to be pressed to move things, because when testing, I often misclicked the rippers and it led to moving the entire image and messing things up! I'll try to find some better solution for it! Thanks once again! ><

Hi! You should be able to exit the fullscreen after pressing ctrl+F. Sorry for the issue! It's made in unity and I'm trying my best to make it work on every monitor. The update is coming soon!

Thank you! I'm aware! It's because the app is made in unity and its scalling sometimes may be off! I'll try to fix that!

Ty!! I'll try to update it asap ><

Done! Check it out

Linux is now SUPPORTED :3 Try it out!

<3

Hi! You can disable the seamless filter with the checkboxes under the sliders in the window! If you have them disabled, none of the settings should work! (maybe except the lighting one, but you can just set it to 0).

You can't redo the custom resizing thing yet! I want to add that, since it would be a huge time saver. I was just deleting the rippers and spawning new ones if I broke something lol ><

I have no idea why it would resize incorrectly tbh... Maybe the ripper moved, or values were missed? but tbh I haven't encountered that yet. I'll have to look into it!

The white box was previously a debugging thing for me, but ended up being quite useful. I've often used to add something to the atlas, after I've exported it and it broke often because it changed the atlas dimensions. If you are talking about the whitebox around _only_ the resized images, it's probably an another bug :C It was supposed to display which texture you are holding and I wanted it to show how it looked unresized, but it was bugging a lot and I gave up on it before the release x3 I'll fix it in the near future! 

thank you so much for the heads up!! I think I fixed it now! My mac still yells at me that the app is from an unknown developer, but I'm not sure if it's possible to fix it without putting it on steam ;3 I'm completely unsure why theres one "s" in the binary lol. I've checked everything in the project and build settings, and I couldn't find anything that could cause this q_q maybe something with my git project? Anyway, thank you once again! Feel free to check again, it should work correctly :3

Hi! There should be one added today or tomorrow ^w^!

I did it using my other tool: Puck's Pixelizer! :3

not yet!! need to figure that out ;3 Currently it works by creating a blank texture and then drawing all of the ripped textures on it on their locations! It does not create a screenshot, so I would have to make it actually rotate the pixels of the texture by code to make it be angled on the final atlas><! I'll think something up tho, maybe theres an easier fix!