Yep!
Puck
Creator of
Recent community posts
Yep! Mac OS too! They'll definitely be avaliable in the steam version too! https://store.steampowered.com/app/4469370/Pucks_Pixelizer/
haha, I saw that the palettes were lagging >< I already have a fix ready, but I wait to have the bulk import done, since I don't want to spam updates that frequently as it's having annoying to download a new version to every little tweak I make. The preset save stuff is also on my list, but I think that I'll start implementing it once I'll have the steam version ready. (Btw don't worry, I'll give a free key to anyone who bought the program on itch before >w<!) Thank you so much for the feedback! I want for pixelizer to be the best as it possibly can, and I really appreciate all of the comments!
Hi! I think that I've made these animations in Unity back then, so it probably wouldn't be included in the files :( The models work in Mixamo, so you should be able to find some suitable anims there :3 I wanted to make a small update adding animations for all of my models, so I hope you'll look forward to it ^^! For now check Mixamo!
Hi! I've added the dithering strenght number in v1.07! As for choosing many textures, sadly you can't yet! You can export any of them already loaded, but to actually load them in bulk, you would have to get them into a separate materials attached to the model. I'm working on adding the ability to choose multiple files during texture import!
Hi! You should be able to export all of them! The 1.04 update added an export all/apply to all button! When you press apply to all and then export all and choose your export folder, everything should work! ^^ Good idea with the dithering value! I totally missed it, I was placing all of the options by hand since it's in unity x3
OH! I know the issue!! Try clicking on any of the palettes and then apply!! I'll try to fix it in the new update!! If you don't want to see the palette rn, you can set it's impact to 0%! Sorry, when I was originally making the program, only the palette select was avaliable, and the other settings are made only after choosing it. A stupid error, but I've got so used to it so I totally forgot that that's a thing!
Hi! I was actually spamming S in the video XD There was an instant change function, but it was laggy on textures like 2048x2048 in size. I learned how to scale down the base texture, so instead of just applying a pixelate effect on the original image, it actually scales it down. It shouuld be enough to implement the instant change option! I'll try to make this update tomorrow or in 2 days! Sorry for the inconvenience :C
Hi! I animated it in the engine when I was using it for my games! The left arm can be just copied with it's x scale set to - 1 so it mirrors. I can update the pack with this already made and hope it helps you with aninating them! I'll be also updating the pack with some game-ready animations. If it's still not what you were looking for, I can give you a refund or we can talk about some recompensation :<! I hope this helps, I'll try to update the pack later today! Thanks!























































