yep! that's a must have! I made a simple function to add an additional handle to a chosen ripper! It should be ready in the next update! Then I'll be finally thinking about the full curve support...
Puck
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Hi!! I've got a lot of updates planned, but I'm still waiting for them to accept my steam store page! I've made a few errors and that's why it's not yet accessible ;<! I got an approval from one dev to use his code for the seamlessifier option, as it generates way better results than mine, and I'm planning to incorporate it somehow in the future update. I think I'll update it as soon as the steam page hits live!
Hi! Thank you so much for your feedback! The atlas size box thing was my attempt at making a quick way to resize one chosen texture to any width/height! It's a bit buggy, but I'm working on it! In the next update I'll try to add the control points to every image! I still want to keep the shift having to be pressed to move things, because when testing, I often misclicked the rippers and it led to moving the entire image and messing things up! I'll try to find some better solution for it! Thanks once again! ><
Hi! You can disable the seamless filter with the checkboxes under the sliders in the window! If you have them disabled, none of the settings should work! (maybe except the lighting one, but you can just set it to 0).
You can't redo the custom resizing thing yet! I want to add that, since it would be a huge time saver. I was just deleting the rippers and spawning new ones if I broke something lol ><
I have no idea why it would resize incorrectly tbh... Maybe the ripper moved, or values were missed? but tbh I haven't encountered that yet. I'll have to look into it!
The white box was previously a debugging thing for me, but ended up being quite useful. I've often used to add something to the atlas, after I've exported it and it broke often because it changed the atlas dimensions. If you are talking about the whitebox around _only_ the resized images, it's probably an another bug :C It was supposed to display which texture you are holding and I wanted it to show how it looked unresized, but it was bugging a lot and I gave up on it before the release x3 I'll fix it in the near future!
thank you so much for the heads up!! I think I fixed it now! My mac still yells at me that the app is from an unknown developer, but I'm not sure if it's possible to fix it without putting it on steam ;3 I'm completely unsure why theres one "s" in the binary lol. I've checked everything in the project and build settings, and I couldn't find anything that could cause this q_q maybe something with my git project? Anyway, thank you once again! Feel free to check again, it should work correctly :3
not yet!! need to figure that out ;3 Currently it works by creating a blank texture and then drawing all of the ripped textures on it on their locations! It does not create a screenshot, so I would have to make it actually rotate the pixels of the texture by code to make it be angled on the final atlas><! I'll think something up tho, maybe theres an easier fix!


























































