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Puck

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A member registered Mar 20, 2019 · View creator page →

Creator of

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Hi! Check out if it works with proton or some other emulation system ><! The linux update will probably be in a week! 

D: !!! I'll think something up :C You can always mail me on kubalacki1@gmail.com I should recieve the keys tomorrow! 

Alright! I'll think something up ><

Yeah! This week, once the steam release drops I'll take care of updating it and try to make some mainainable version! For now I heard that it works by using proton or other windows emulating tools, but the standalone version will come out this week! 

Oh, sorry >< I thought that it'll be easier this way! I'll add the option to manually write it in tomorrows update!! Btw it's gonna be avaliable on STEAM today!! ><

Yeah! Once I finish most of the pixelizer stuff, I'll take care of updating my psx asset packs! 

It does! The premiere should be around 21-22 of april! Until then, you will recieve a key! 

That sounds cool! But I'm not sure if it's suitable for most people :C I'm not sure there's blender or any other software on android to model with? :O It would be hard to switch between your pc for modeling and phone to shade the models :< I may be wrong tho! Would you use it that way? :O 

Thank you for your comment! >< These are great some suggestions and I'll definitely will incorporate both of them into the program in the future!! I really love the first one, I haven't thought about it :O!! I'm not sure how hard it would be to implement yet but i'll definitely try! 

Hi! Sorry for a late response. Would you be willing to send me the model and the texture? I don't have access to windows 11, but I want to check if I can replicate this issue on my end! dm me on discrod @puszke I'll try to fix it as soon as possible!!

This sounds really strange D: Could you try it with .obj file? 

Yep! Before official steam release, everyone who bought it here, will recieve a free steam key! 

Hi! Try different Max Texture Sizes! It should work on 1024 for example!

Hi! Could you tell me what model file are you using? I was using an .fbx I think! I'll send you the key once steam version will release in april!! Thank you for using the program!! ^^

Hi! I'll send you the key once steam release drops! It'll be somewhat in the middle of april!

Yep!

Yep! Mac OS too! They'll definitely be avaliable in the steam version too! https://store.steampowered.com/app/4469370/Pucks_Pixelizer/

Nice >:3 the model looks amazing >O<!!

haha, I saw that the palettes were lagging >< I already have a fix ready, but I wait to have the bulk import done, since I don't want to spam updates that frequently as it's having annoying to download a new version to every little tweak I make. The preset save stuff is also on my list, but I think that I'll start implementing it once I'll have the steam version ready. (Btw don't worry, I'll give a free key to anyone who bought the program on itch before >w<!) Thank you so much for the feedback! I want for pixelizer to be the best as it possibly can, and I really appreciate all of the comments!  

Feedback is strongly requested! >w< I have it in plans! Right now I'm trying to have the batch texture import to work! But maybe I'll manage to have it done in the next update too >:3 

Sadly not yet!! I'll try to add an ability to load multiple ones or to be able to select some main folder and it will try to look for any pngs in there. Look forward to today's/tomorrows update! TY >w<

Thank you <3

Yep! Sorry that it's delayed a bit!

Hmm, looks rather strange :O What happens when you try to set the pixelation to 2 or less? 

Hi! Could you show me some screenshots or a video of it!? :O I don't think I've encountered this before!

Hi! I'm working on it >;3 

Hi! I think that I've made these animations in Unity back then, so it probably wouldn't be included in the files :( The models work in Mixamo, so you should be able to find some suitable anims there :3 I wanted to make a small update adding animations for all of my models, so I hope you'll look forward to it ^^! For now check Mixamo!

Got it!! >:3 You can check out the new update!

Hi! You can look forward to todays update >:3!! I'll try to release a resizable version soon!! >< 

There is! You can put it in the data/streamingassets/palettes folder as a .hex file!

Hi! Try to select a palette first!

HI! These are CC BY 4.0! 

Hi! I recommend drawing it inside of blender! You can paint it on the texture directly, but I'm not sure if the UVS are good enough for it! I hope so tho! Blender or substance painter would work the best! 

There's no limit to the palette size! I mean, it would probably lag a bit on some bigger palettes, but eventually it should shade it.

Hi! I've added the dithering strenght number in v1.07! As for choosing many textures, sadly you can't yet! You can export any of them already loaded, but to actually load them in bulk, you would have to get them into a separate materials attached to the model. I'm working on adding the ability to choose multiple files during texture import!

Working on it! 

Hi! You should be able to export all of them! The 1.04 update added an export all/apply to all button! When you press apply to all and then export all and choose your export folder, everything should work! ^^ Good idea with the dithering value! I totally missed it, I was placing all of the options by hand since it's in unity x3

OH! I know the issue!! Try clicking on any of the palettes and then apply!! I'll try to fix it in the new update!! If you don't want to see the palette rn, you can set it's impact to 0%! Sorry, when I was originally making the program, only the palette select was avaliable, and the other settings are made only after choosing it. A stupid error, but I've got so used to it so I totally forgot that that's a thing!

Hi! The real time changes are disabled for now, since it was a bit laggy, but you can see your changes when pressing S or applying them in the down right corner! I'll add an option to auto update them, but I need to work a bit on the optimization! Try pressing S on change! 

Check out the new update! it should work now! :3