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Puck

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A member registered Mar 20, 2019 · View creator page →

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Yep!

Yep! Mac OS too! They'll definitely be avaliable in the steam version too! https://store.steampowered.com/app/4469370/Pucks_Pixelizer/

Nice >:3 the model looks amazing >O<!!

haha, I saw that the palettes were lagging >< I already have a fix ready, but I wait to have the bulk import done, since I don't want to spam updates that frequently as it's having annoying to download a new version to every little tweak I make. The preset save stuff is also on my list, but I think that I'll start implementing it once I'll have the steam version ready. (Btw don't worry, I'll give a free key to anyone who bought the program on itch before >w<!) Thank you so much for the feedback! I want for pixelizer to be the best as it possibly can, and I really appreciate all of the comments!  

Feedback is strongly requested! >w< I have it in plans! Right now I'm trying to have the batch texture import to work! But maybe I'll manage to have it done in the next update too >:3 

Sadly not yet!! I'll try to add an ability to load multiple ones or to be able to select some main folder and it will try to look for any pngs in there. Look forward to today's/tomorrows update! TY >w<

Thank you <3

Yep! Sorry that it's delayed a bit!

Hmm, looks rather strange :O What happens when you try to set the pixelation to 2 or less? 

Hi! Could you show me some screenshots or a video of it!? :O I don't think I've encountered this before!

Hi! I'm working on it >;3 

Hi! I think that I've made these animations in Unity back then, so it probably wouldn't be included in the files :( The models work in Mixamo, so you should be able to find some suitable anims there :3 I wanted to make a small update adding animations for all of my models, so I hope you'll look forward to it ^^! For now check Mixamo!

Got it!! >:3 You can check out the new update!

Hi! You can look forward to todays update >:3!! I'll try to release a resizable version soon!! >< 

There is! You can put it in the data/streamingassets/palettes folder as a .hex file!

Hi! Try to select a palette first!

HI! These are CC BY 4.0! 

Hi! I recommend drawing it inside of blender! You can paint it on the texture directly, but I'm not sure if the UVS are good enough for it! I hope so tho! Blender or substance painter would work the best! 

There's no limit to the palette size! I mean, it would probably lag a bit on some bigger palettes, but eventually it should shade it.

Hi! I've added the dithering strenght number in v1.07! As for choosing many textures, sadly you can't yet! You can export any of them already loaded, but to actually load them in bulk, you would have to get them into a separate materials attached to the model. I'm working on adding the ability to choose multiple files during texture import!

Working on it! 

Hi! You should be able to export all of them! The 1.04 update added an export all/apply to all button! When you press apply to all and then export all and choose your export folder, everything should work! ^^ Good idea with the dithering value! I totally missed it, I was placing all of the options by hand since it's in unity x3

OH! I know the issue!! Try clicking on any of the palettes and then apply!! I'll try to fix it in the new update!! If you don't want to see the palette rn, you can set it's impact to 0%! Sorry, when I was originally making the program, only the palette select was avaliable, and the other settings are made only after choosing it. A stupid error, but I've got so used to it so I totally forgot that that's a thing!

Hi! The real time changes are disabled for now, since it was a bit laggy, but you can see your changes when pressing S or applying them in the down right corner! I'll add an option to auto update them, but I need to work a bit on the optimization! Try pressing S on change! 

Check out the new update! it should work now! :3 

Hi! What windows are you using? And does the fbx have all of it's materials on export?

It's avaliable right now! Check data/streamingassets/palettes folder! You can paste an..hex file there and it should load as a new palette!

Ty!!

;_; I'm really sorry it work this way! :< I don't have windows 11 yet, but today I will be uploading a big update which somewhat changes the loading script for the models and textures. Please reach out to me after the release on discord @puszke We'll try to work something out!

Thank you!! <3 

Hi! It does only contain a one dithering option at the moment!! 

Hi! I plan to add a standalone texture import/export mode in the future update! It should resolve any current issues! :3 

You have to select a palette, but you can change its impact to 0 so it won't affect the texture!! I'll definitely will add an option to skip the palette part!

Hi! I was actually spamming S in the video XD There was an instant change function, but it was laggy on textures like 2048x2048 in size. I learned how to scale down the base texture, so instead of just applying a pixelate effect on the original image, it actually scales it down. It shouuld be enough to implement the instant change option! I'll try to make this update tomorrow or in 2 days! Sorry for the inconvenience :C

The model can be highpoly. The program itself uses model only to lookup how the texture will look on it, so it can have any poly count!

Hi! I haven't tested it yet on linudx, but I do own a macbook, so I'll try to include a mac version! It's an Unity app so it shoooould work on wine, but I'm not 100% sure. I'll ask around my friends to check!

Thank you!! ^^ Both of these are a must have in future updates!!

Hi! Yep! I had the search option but it bugged out before the release ;_; It's probably the first thing I need to fix before adding new stuff! Sadly, since it's just in unity, it'll be hard for me to make it freely resizeabe, but I'll do what I can!

Hi! I animated it in the engine when I was using it for my games! The left arm can be just copied with it's x scale set to - 1 so it mirrors. I can update the pack with this already made and hope it helps you with aninating them! I'll be also updating the pack with some game-ready animations. If it's still not what you were looking for, I can give you a refund or we can talk about some recompensation :<! I hope this helps, I'll try to update the pack later today! Thanks!

Nice! :3