Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MrTurtle

47
Posts
13
Followers
7
Following
A member registered Jan 02, 2020 · View creator page →

Creator of

Recent community posts

Overall really fun, I might be a bit biased because these sorts of build your ship/vehicle games are one of my favorite types of games. Especially when there is physics interactions like this one. I liked the fact that good thruster placement was critical to your success, I feel like that makes for an interesting challenge.

Later in the game you don't really get a chance to stop and repair damage, so my ship kind of turned into a mess of turrets and thrusters haphazardly strapped together in the few seconds between fights. Fair play if you're going for a more chaotic style which definitely works well with the whole salvaging parts thing. But otherwise maybe adding some sort of delay for the next enemies after the player collects salvage or kills a good few enemies.

Balance feels good, in the later game you can basically shred through enemies but taking hits can easily mess up your weight balancing so there's still a good challenge to be had.

The background was beautiful, just I felt the parallax effect could've moved slower in relation to the player. The current rate gives a good sense of speed but feels kind of weird when the background is flying past and you're slowly moving towards/away from enemies or salvage. You can really see it if you move your mouse back and forth on the screen.

Thanks for the feedback! You weren't missing anything with the studio there just isn't anything past that. We unfortunately ran out of time there. Going through the wall was very much not intended. But I'm glad you liked the writing!

Well done! The art and music were nice. And the curses/boons system was a good use of the theme. The only issue I had was that melee felt a bit floaty, you'd kind of slide around while in the animation. But good entry!

Thanks for playing! You make some good points, I didn't really think about how having the keys being like that could be confusing. I was struggling with the difficulty curve and trying to not make it too hard but also not too easy.

Thanks for playing, there is actually only daggers and battle axes in the game. Perhaps I should've explained that in the beginning.

Lovely! The art style was unique and the mystery was fun to solve. The only thing I would comment on is some of the handwriting was hard to read. It would be nice if there was some sort of plaintext version of the clues' text, perhaps if you hover over the clue?

Fun concept! I really liked the element of flipping through the handbook frantically trying to find the right runes. It did feel like it got to a point where you just can't keep up with the emails coming in though, around 7 emails was the max I could get. Or maybe I'm just bad, who knows.

Thanks for playing! I was actually planning on adding a sort of good/bad ending depending on how well you did, or some sort of newspaper system after each day. But ultimately I didn't end up having enough time.

Really fun! The art was great, the gameplay felt good and the music was pretty good as well. I like the mechanic of unlocking new curses by risking letting one side get too much of an advantage. It was quite a challenge to balance either side out, but a fun one at that. My only wish was that there was more curse types to unlock.

Pretty fun! Really liked the art for the death screen and the world. My only design critiques would be that there isn't any reason to not always hold down space. And perhaps space could be rebound to the mouse for easier access?

Interesting, the music and art are nice. Could've done without the flickering background on the main menu though. The deal with the devil mechanic could've done with more explanation, it didn't feel very clear what actually changed.

It has potential, I would play a full game based on mechanics like this. However it does have some annoyances, the corridors are annoying to get through without removing components, and the force fields are just terrible to navigate through even with all of the components. I was also able to keep the slowed time effect after removing the component which should probably not happen, I was also able to clip into the force fields using the thruster. If it was refined and polished I think it would be a great game.

I enjoyed playing it the cutscene at the start was really nice, it felt fine to control. Few things I noticed, the shotgun is overpowered you can just blow through the enemies, you can shoot through walls if you get close enough to them, and on the boardroom level if you go around to the side of the elevator you can just clip through the wall and go to the next level.

It was very fun to play, I liked the way you handled sight. It did seem a bit glitchy sometimes when you tried to rewind someone then melee them, but anyway good job!

Enjoyed playing! I especially liked the little touch of the movie names.

I think if you had it so you could just drag items from your inventory to objects it would be a lot more smooth.

Great game! The controls felt smooth and the graphics were great.

Thank you!

Timeless classic! couldn't resist Loved the art style, the game was very fun to play. My only wish was that it was longer

Great mechanic, liked the art I didn't hear any music but that might have been on me.

I enjoyed playing it! the art is great and so is the music. I did find the item system to be a bit clunky but maybe that was just me, anyway great game!

Very fun! I liked the cute graphics also very hectic.

BAD is still very early in development but I'm hoping to have a beta download available this year.

I really like the art style that you used! The camera movement felt a bit wonky sometimes, and the cursor didn't follow occasionally but other than those bugs it was fun to play!

The squirrel and environment look amazing, despite having a terrible memory it was very fun to play.

Very fun! But gets tedious after lots of waves. I feel it would be better instead of clearing all holes after the wave ends to instead if a wave is not going on, allow a button to reset the holes. A wave counter would be nice, I'm not sure how far I got but I think I got pretty far, I was getting multiple armored giants at that point.

After awhile the level just started to loop, I think I was doing something wrong but I couldn't progress from that point. Other than that I really like the game.

The art is great! I like how the flowers and bushes fall down when you dig under them.
The movement feels a bit floaty, but I like the overall concept.

Very fun! I found it a bit annoying when you would transition areas and get killed by an enemy you couldn't see yet.