Well done! The art and music were nice. And the curses/boons system was a good use of the theme. The only issue I had was that melee felt a bit floaty, you'd kind of slide around while in the animation. But good entry!
MrTurtle
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Really fun! The art was great, the gameplay felt good and the music was pretty good as well. I like the mechanic of unlocking new curses by risking letting one side get too much of an advantage. It was quite a challenge to balance either side out, but a fun one at that. My only wish was that there was more curse types to unlock.
It has potential, I would play a full game based on mechanics like this. However it does have some annoyances, the corridors are annoying to get through without removing components, and the force fields are just terrible to navigate through even with all of the components. I was also able to keep the slowed time effect after removing the component which should probably not happen, I was also able to clip into the force fields using the thruster. If it was refined and polished I think it would be a great game.
I enjoyed playing it the cutscene at the start was really nice, it felt fine to control. Few things I noticed, the shotgun is overpowered you can just blow through the enemies, you can shoot through walls if you get close enough to them, and on the boardroom level if you go around to the side of the elevator you can just clip through the wall and go to the next level.
Very fun! But gets tedious after lots of waves. I feel it would be better instead of clearing all holes after the wave ends to instead if a wave is not going on, allow a button to reset the holes. A wave counter would be nice, I'm not sure how far I got but I think I got pretty far, I was getting multiple armored giants at that point.