Play gameBasketball 2's itch.io page
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
Basketball 2, the sequel to Basket Ball, and not to be confused with the other Basketball 2, is an isometric tactics game that pits two teams of elite... Basketballerinas? in a potentially non-death-defying dual to score ultimately at most 6 points I guess. This game has some legs to it that it misses out on capitalising on - you should check it out, as it's an idea that I'm sure people would like to see more of.
- Pleasantly quirky aesthetic
- Presents a non insurmountable challenge to the player
- Theme usage is decent
- Control optimisation
- Needs more wrapping around the game modes
- Game Balance regarding aggressiveness
There are 2 big barriers to this game when you first get into it. The first is controlling your team feels like a lot of hard work. I feel like this would feel much better as mouse/touch control with drag-to-move - Basket ball is a fast sport and it felt like I was clodhopping around the controls trying to work out which guys had moves left and if I was worth my time to try and use them - I wanted shorter snappier turns. The second is that the guy with the ball can move an extra space, which means that you simply can not chase them down and aggression can be literally unbeatable as a tactic as you can often set yourself up to be behind the enemy line on the first turn. Perhaps you could look to using Passing more mechanically?
After the tutorial, you're dropped right into your first game, and you are really not prepared for it - I'm going to say most people will lose that first game. I think you really want to work on this opening because it feels super harsh. I had a lot more fun on the modes where there were obstacles I could try and use to my advantage and the team members were more spread out. I also found it easier to formulate plans in these modes. If I restart the game to play again though, I have to start back at the beginning of the cycle, it would be nice to be able to chose a level from the content that is there at least, with a dream to maybe have a little story/progression (2 on 2 going up to the big leagues, perhaps).
I really want to sing this game's praises, it's a cool idea and I like tactics games, and it seems pretty well made - it really has a lot going for it, but I think something just isn't quite there with it gameplay wise. Maybe the playfield needs to be bigger or model the flow of match a bit more closely rather than the more sudden death 3 period style, but unfortunately something feels a little off which hurts that fun factor. I can tell you wanted to get sillier with it, and I certainly would have loved to see you lean into the TTG genre with a futuristic fantasy world where basketball warriors face of with this as the defacto solution to conflicts.
BASKETBALL - but i's only dunking, turn-based, and made by amateurs.
Describe how your game adheres to the theme
Nobody asked for an isometric, turn-based game that sequelized basketball. And yet, we made it.
Leave a comment
Log in with itch.io to leave a comment.