Play gameStory Time with Grampum Peepmpop 2: Revenge of Puppem Gramma's itch.io page
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Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
I absolutely love this game, even having no prior experience with the games you made that it is a sequel to. The “battle” section was a really nice surprise and nice touch that I would’ve loved to play more of. I also really appreciate how it implicitly weaves this narrative of Gramma’s history with Grampum through the use of the board images and structure of the story.
- Fun and addicting gameplay
- Well done music
- Fun word play with the mad lib
- Game was simplistic in a good kind of way
- Mad-libs part repeats itself a lot
- Maybe more rewards for accomplishing difficult tasks?
It’s hard to find specific criticisms to give this game since it all worked together so well. It plays amazingly well in a social setting where everyone can read & laugh at the final mad-libs stories that come out of it, substantially less so on your own though. It’s a game where I really wish there was more to keep playing - revisit harder versions of the puzzles, or having more puzzles and more fights, I just want more. Having the story filled in and then being able to read it afterwards was great in terms of the two pieces working together.
Some of the only criticism I have is that it would be nice to be rewarded for accomplishing difficult tasks mechanically - a lot of the puzzles had really small green or red goals, which were generally very tricky, and you didn’t really get anything for hitting them, aside from getting the positive/negative word. I also would really like to see the number of goals hit in the screen with the filled in story - perhaps getting a different border around it if the player manages to get all green or all red goals.
Also, having a jukebox would rule.
A pachinko/madlibs game, sequel to Story Time with Grampum Peepmpop from 2016. More words, more music, more dimensions!
Describe how your game adheres to the theme
As a sequel to a one-off dumb madlibs jam entry this game is pretty dang unnecessary. It features far more content than the first and also ties every game I've ever made into the same narrative universe with references, cameos and the plot as a whole, even taking inspiration from games industry sequel tropes and monetary practices.
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