I found the game takes a little getting used to but I had a surprisingly decent time playing turn-based Basketball! I'm not very good at tactical games so I may not be the best judge of this, but I felt like the AI was brutally difficult in the first game then it kind of was a pushover in subsequent levels.
My thoughts on what might it better include better or more consistent feedback that any player on the field still has remaining moves. It seems like its meant to be that dudes that are brighter and jigglin are the ones with moves left but this system seems to break randomly.
While the AI is very difficult, it does feel very well made. I imagine its gonna be a rarity to make a comment on a game-jam game that the AI is too good lol.
Interface was solid, though I was initially confused how to actually start a move on a selected player. Cancelling also needs to be clearer, I'm not sure anywhere indicated that hitting escape would cancel a move, Some kind of undo feature might be appreciated too for accidentally confirming bad moves.