Pros:
- Moody and atmospheric exploration
- Surprisingly large area to explore
- Piiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiss bottles
Cons:
- Darkness is very dark, perhaps too dark when dark
- UI a little drab and unfriendly
Here & There:
This game is comfortably long and by that I mean it's long enough to add to the feeling of substance while not feeling padded or prolonged which is a nice balance to achieve. The darkness adds to the tension when you're diving in these narrow caves deep in the water, but it's also so dark that it's impossible to see much of anything which leads to taking damage that feels unearned. On that note it feels like the day is significantly shorter than the night, but that's likely due to bias from typically being underwater where it's darker by default. After the 4th seed the arrow points left and mentions a cliff, and heading left you end up in a little cave system but what you actually need to do is get to the left half of the world and then go looking for the seed which felt a little unpolished. A map would have been cool, but would take away from the exploration. What you could have done maybe is add a very undetailed minimap that outlines geographical shapes in a limited distance which would alleviate the sort of issues I had immediately following the 4th seed. I enjoyed the writing which didn't feel like forced humour and didn't resort to memery which I will always appreciate forever. I don't know if I read in the chat on the Gong Show or in the Discord or somewhere, but I vaguely remember reading that the PC is the little girl and the skeleton is Kevin Costner. I don't know if I'm making that up or not but if I'm not, that's a good-ass idea. Well done.
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