Here is a link to the showcase video by Awful Jams.
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If you use the Octo HTML export with 6x scaling and upload to itch.io as playable in browser with a window size of 768x384 with the full screen button enable then it's easy for me to play your game on my CRT and do a little video.
That's awesome! I used to play Jezzball when I was a kid, great fun. Please finish because I would love to play it! :)
Your other projects sound interesting too. I've been thinking for a long time that a Chip-8 "gameboy" should be possible for a very low cost.
Kaneda and Tetsuo have been friends since childhood. Kaneda was always the popular confident one and Tetsuo comes to feel overshadowed and resents Kaneda. Akira is an actual good movie so I'd say it's worth watching.
I love Octo myself. The limitations lead to some interesting solutions and some pretty surprising games have been made over the years. Creative use of the limited pallet and the two bitplanes in XO-Chip are pretty fun to work around, for me.
It's a viable option for sure, just more of a pain than say, not having to do that :)
You are correct, XO-Chip is a fantasy console imagined in the vein of Chip-8 as a reasonable extension without crossing over into something like Pico-8 or trying to make Gameboy game etc. There are no "realistic" models for what XO-Chip could or couldn't do because it never existed. This is all just for fun. :)
I had a few ideas, but the morning of the jam I had a vision of a Chip-8 AKIRA game. I went with XO-Chip mostly for graphics reasons. I wanted the extra resolution and space, plus the two drawing planes was very helpful. I'm still working on it, but I submitted it already for easy sharing.
I'll probably make a few more things before the end of the month too.
That's pretty good. I guess you have plans for a game with a lot of code :)
Still I would classify this as outside the realm of "easily" when talking about where you're putting code, vs just putting your code first and data second. Ludicrous speed is mostly used for when you don't care if the program had any home of running on anything resembling real hardware. You don't have to stick to that restriction, of course. For standard Chip-8 it's closer to 20, 30 cycles. XO-Chip being the imagined slightly upgraded hardware I like to think it tops out around 100 cycles and try to keep my programs limited to that. That's just me though :)
Keep pushing what's possible though! I'm looking forward to whatever it is you end up making for the jam. It should be interesting.