- Interesting mechanic and take on basketball 2.0
- Colourful, energetic and mechanically sound makes a quite engaging experience
- Nice introduction to a narrative which establishes the use of theme
- Camera angle is a tad steep and at first makes distance or coverage difficult to gauge
- Music a bit repetitive for length of the game as a whole
- Can't move through holes in the ground while selecting, have to traverse around them
Here & There:
I really like this take on evolving basketball into a dunktacular (in contrast to basketball's trend of the last few years) and the turn-based strategy mechanic really suits it. I lost my first game because I couldn't stop the other team and so we tied, but I managed to get a shut-out by game three which I was quite happy with. By the end of it I was totally used to the controls and had strategy in mind thanks in part to the very simple and straight-forward tutorial at the start. In what I know cannot be intentional because no one knows about it, this reminds me a lot of a certain Ukrainian cartoon I watched several times in my childhood called the Like the Cossacks where they played futbol against national stereotypes and was sorta implied turn-based. You can watch that here if you want, it's a thing... no dialogue. Anyways, ignoring that weird tidbit this was a solid entry with clear goals and mechanics that made sense, and despite the CPU surprising me a few times with its intelligence, they were also predictable enough to figure out how to beat and that was satisfying. Very well done!