Thanks! Yup I kept the jam version quite hard, but working on an "official" version which I'll roll out once the jam rating period is over. The new version has two difficulty modes, in the easier mode the bomb moves slower and is easier to avoid, but still adds a bit of time pressure so player can't camp in a corner indefinitely ;)
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Thanks, much appreciated! Yup, fixing bugs, polishing the game off & working on an Android port. My plan is to keep the gameplay lean and simple as it is now, but any suggestions are welcome ;)
Thanks, much appreciated! Yup there are a few bugs & the game needs a bit of extra love, I'm planning to work a bit more on it after the jam. Bat outfit should come up randomly, but the calculation is a bit ropy & random so it might take a few times before it appears!
Poofs, temporary changing the enemies to white when they get hit + some screenshake would definitely add some juice ;)
If you haven't watched it yet, this is my go-to video for any platformer/shooter design - definitely recommended!
Thanks! Once you reach floor 50 you get access to yellow/blue/green backgrounds for a bit more variety. I'm currently working to see if I can get this to work nicely on touchscreen. If I can pull this off I' m definitely thinking of an Android version!
Haha, this idea cam from the podcast actually! Many episodes ago Sam highlighted how they figured out camera shake worked by not only shaking on the x & y axis, but also with the camera angle. Hopefully I haven't overdone it! :)
Thanks, it came really naturally after I decided to go for the 3-bit colour palette achievement! Closest game inspiration is probably the Swindle, which has much better graphics but similar black/mono-chromatic atmosphere and wall jumping.
Thanks, much appreciated!!! It's all about the timing with these snipers. Although the flying bombs make sure you don't take your sweet time! ;)
And yes the proc gen might throw a few curve balls at the player every so and then - I'm a big fan of Vlambeer games & trying to keep players on their toes with a above-average difficulty :)
3,998 views & 1,680 downloads to date! Most of these happened within 3-4 months post release last year, the game has dropped off the front page completely since.
I wrote a blog post about this since I started this question on the forum, there is a quick analysis on the numbers I scored after launch. Might be of interest if you love stats / would like some more intel! ;)