I decided to release the demo of my first indie game and I want to give you a short insight into the statistics, regarding views and downloads I obtained in my first week on itch.io.
The game i’m talking about is LandR. It’s a puzzle platformer with an unconventional control scheme. Instead of controlling one character, you have to control two, each with one hand. If you interested in playing the demo, you can grab a copy on https://playlandr.itch.io/landr
As you can see in the diagram, i had a real tough start. There were only a few downloads in the first two days. After that, the downloads and views gone up to over 50 a day. After the fourth day the downloads started to decrease rapidly, because the game wasn’t listed on the front page's "Fresh Games" section anymore and went down in the "new" categories . These are not big numbers, but i like the idea of people playing my game and even maybe enjoying it. I got overall good feedback, which made me kind of proud and helped me to enhance my game.
The listing of sources, where people found the link to my store page, shows that the main source was itch’s front page. The second-highest source is twitter, where i posted some gifs and videos about the game. The listing also shows that i got a few of clicks from the platform specific categories of itch.io, which is an indicator that it’s a good idea to build your game for all major platforms. The clicks from reddit are from a thread, on which i failed to start a conversation about my game and apparently somebody looked up my game on google.
That’s it. I hope my insights are useful for someone. How was your first week on itch.io? Any thoughts or tips you want to share?