Excellent news! :-)
Recent community posts
I've had a report from one person about the sound stuttering on his Linux set-up; however he did say he has a somewhat non-standard sound set-up and another Linux user reported no problems. I'm not sure if this is really a problem with the Linux build or not, so I'd be grateful if other Linux users could let me know if they experience any problems. Thanks.
Back in December 2015 I made a little game for a game jam; recently I decided it would be nice to update it with some extra features and, whilst the graphics will still not win any awards, get some sprites updated. While I was at it I modified the game mechanics slightly to make it a little easier (there are 5 difficulty levels but even with that it's a pretty challenging game).
It's very retro, has a rockin' soundtrack, and while it's an arcade game it requires quite a good dose of strategy to play well.
The video below isn't quite the finished article - I need to make a new one - but gives you a good idea of the gameplay (and music :-D) - please note I also hadn't QUITE finished debugging it at this stage (debugging this thing was an absolute nightmare...)
Whether it makes any difference or not I don't know, but all the payments not added to the total are "via Sale page" - all my previous items (even when on sale) came via Purchase Page (a handful from Popup API and one from Mobile, which also counted towards the total correctly).
Sales from a recent bundle haven't been added to Earnings on my Dashboard - not sure if there's normally a delay with this showing or if I need to do anything else? I can't remember any issues with previous sales but this is the first time I've done a bundle and there may be something I haven't taken into account.
Made for the May 2018 monthly game jam "MAGS", this was actually made in about 8 hours over the 4 evenings I actually had available in the month!
It's a simple strategy game where you have to control a colony of rats - keep them fed, expand the nest, etc. There are some random events with voiced rats to help keep things interesting. It's fully functional as it is but I'm using it as a prototype for a more complex game in the (hopefully near) future.
If you want to take a look, you can get it here - https://captaind.itch.io/the-rat-pack-mags-version
For those who complete it (it's really not that hard and won't take you long!), I'm interested in how many turns you took to do so - you can post your triumphant claims here - https://itch.io/t/236526/those-who-have-managed-to-complete-the-game-how-many-tu...
- Spruced up (and probably more) graphics
- Extra random events along with accompanying speech samples
- Events that occur only once certain criteria in the game are met
- 5 difficulty levels
- Load/Save game feature
- New upgradable skill - Scavenging
- Shop with the items have have scavenged for boosts
- Expandable Food Storage area, adding considerably to the challenge of managing your colony
Possibly: bespoke music tracks
Ugh it turns out that if you right-click (we never thought of doing that in testing for some reason!! :-O) the mouse cursor disappears.
Until I can correct this and upload a new version, please do not right-click! :-D
I occasionally email those who bought one of my games via the "Interact" tab - I'm assuming that this all comes under Itch's general data protection policy and there is no need from the dev side to make any further changes / announcements directly? (I certainly hope this is the case since like many others my inbox has been awash with GDPR notices for the last 3 weeks!)
I've now published the ebook "Captain Disaster: The Dark Side of the Moon" here on Itch. It's a PDF so you should be able to view it on just about any device. It's also slightly cheaper than the Amazon Kindle version ($1.25 instead of $1.39) - you can get it here:
I've now published the ebook of the game on Itch - it was already available for Kindle via Amazon, but the Itch version is a PDF which should be viewable on pretty much anything, and is also slightly cheaper than the Amazon version.
Tomorrow is May the Fourth, and in honour of this great event I am offering The Captain Disaster Collection (the original set of short stories that set the background for future games and stories) for FREE.
Get it here - https://www.amazon.com/dp/B01N3W1MNY/
If you do decide to take this up, I would be most grateful if you could leave an honest rating / review on Amazon. ;-)
I'll ask my co-dev if he can think of anything - no-one else has ever had this problem that I know of.
Could I ask what your system details are? Windows version / CPU / GPU etc, anything that might give us a clue as to what's causing this. Thanks.
The game manual outlines what you can do with the config tool ("Game Settings" in the Start Bar menu) but let's try to find out what the problem is to hopefully give the most useful suggestions.
Clearly you have been able to download and install the game.
1 - When it runs, do you have any sound? If the game starts and you don't get any kind of error message then a video error seems unlikely.
2 - Do you get any error message at all?
3 - Does the "Team Disaster" logo zoom at out at you or just simply appear?
4 - I assume that after the logo appears you have waited a few seconds for the game to start before you exit?
I can definitely put Neufeud somewhere, the game will be set entirely in a *massive) rubbish dump though so think a Blade runner style projection onto a skyscraper might not be possible!!
I think I might try to find room for a robot called "Carbon Karl" too :-)
Captain Disaster in: The Trouble With Screeching Sapper Serpents is now in production. If there is anything you would particularly like to see in the game - whether reference to a specific sci-fi show, a detail in the background graphics, or anything else you can think of - please post it here! I can't make any promises (and obviously some requests will be easier to include than others), but I will look at everything and if we can, we will include it somewhere in the new game.
Sorry I've been remiss in keeping this updated...
2 more reviews:
Gameboomers - http://www.gameboomers.com/reviews/Cc/CaptainD/CaptainD.htm - they sort of liked it but it's not really the reviewers preferred style of game, enjoyed it because of (and despite) its silliness.
AdventureGamers - https://adventuregamers.com/articles/view/34350 - they liked aspects of it, but found other parts disappointing. Most of the criticisms were fair to be honest, but some felt a little harsh! (Anyway overall they enjoyed it which is the main thing.)
The analytics page for each game is already great and gives a lot of useful information - however if possible, when you select a range (30 / 90 days, a particular month, etc) it would be really helpful to have a Total for Views, Downloads and Purchases, and also if possible average Views per Download and Views per Purchase. I'd be grateful if you could consider adding this at some stage.
I really can't narrow it down to just one but for sheer hours sunk into it in my youth, I guess I'd have to go for Pirates! (not the more recent "Sid Meier's Prates!", although that was good too). Spend so long and it never felt old somehow, with the different time frames, diverse challenges depending on your nationality, reenacting famous voyages, all within a dynamic game world. So yeah, there are about 20-30 games that could be my "favourite ever" depending on my mood at the time, but I'm going to go with the original Pirates! on the Atari ST.
Has anyone made a crypto called the Flanian Pobble Bead yet? :-D
CaptianD originally stood for CaptainDisaster, my comedy sci-fi character, but your version could be true at times too. (When looking at my bank balance for instance!)