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CaptainD

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A member registered Feb 06, 2015 · View creator page →

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Yes, my mind has been trying to convince me to work on that instead of other stuff for a while now!

Plan for update:

- Quit option 

- Pause function

- Visible screen edge

Yeah I'll add that to my quick list of updates to make fo the game (quit option... oops!" - I can put a visible edge around the screen, it's not a problem I've run into in my own testing.

:-D

Yeah, there are power-downs as well as power-ups... a snake's gotta be careful!

Maybe you were really unfortunate with the randomly generated effects and kept getting red pills?!?!?!

I had hoped that by including options to slow things down or speed them up, players should be able to reach a good balance no matter how powerful or ancient their hardware is.

Thanks so much for the comment! Snake is one of those classic game concepts that's entirely pure and just works in every generation / iteration. Glad you're enjoying it :-)

Thanks so much for these tracks; I've used most of them in this game: https://captaind.itch.io/flow-problem :-)

Thank you! Much appreciated.

Could someone please contact me regarding ticket 254831? I logged it 3 weeks ago and asked for an update 1 week ago, I just want to be sure it hasn't got lost in the system somewhere. (I did receive the confirmation email that it had been received.) 

Many thanks!

Oops! Thanks so much. Must have had brain-freeze...

I sent an email to support@itch.com regarding a payout query, it's failing to deliver - is there a known issue with the mailbox? Happy to just send a new email if you think it's a one-off occurrence.

Many thanks.

Nice little game. Fast is quite brutal (I really wish I could have changed the nets with keys 1-3, I feel that would have made it more doable) - Slow was perhaps a tiny bit too easy, I scored 5,571 before my hand got tired :-)

Always nice to see AGS used for a different style of game.

Thanks for playing, my friend! :-)

This is a brilliant R-Type style shooter with high production qualities, a stomping soundtrack and an easy mode that even I am half-decent at! :-D Great job.

Firstly, this is my review posted on the AGS Games page:

"This is one of the best short games made with AGS that I've ever played. Everything is at least good - the graphics and music are very nice, the humour often hits the mark, but the real joy is in the puzzles - they are absolutely excellent. I especially loved the hamster maze puzzle, that was really clever.

Thoroughly recommended - even more so if you liked Maniac Mansion / DotT".


Congratulations on a superb game that shows amazing development of your skills since Day of the Sandwich (which I also enjoyed).


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Just a couple of little bugs - in the lab (right-most room) the walkable areas need trimming, as you can walk partway up the walls.

Also a couple of the hints don't trigger properly (or the issue may be the code that decides when to display the tick) - from memory I think "fill bucket with water" and "power on computer" were affected by this.

On a personal level, I found having to keep reselecting the inventory slightly annoying, but that maybe just me :-)


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Just want to end this comment by saying a massive WELL DONE - you've created a really memorable game here.

This is a really lovely little game! Despite the minimalist design in many aspects, it really drew my into the world and felt like a little slice of a richly detailed game world. The few animations that there were really added to the game, and the music was superbly chosen. Not many puzzles, but still a bit of work for the old grey cells wrapped up in a genuinely intriguing narrative experience.. Would love to see more adventures by our failed but somehow successful apprentice mage!

So do I! Because everything is worked out per pixel and the get / set pixel commands are quite slow, I haven't found a way to optimise it better. May ask someone smarter than me to try :-)

Can't take any credit myself but I'll let my co-dev know :-)

Thanks! :-) We were aiming for a late 80s / early 90s look with this game.

Looking good! Your game is coming along very nicely. :-)

Really fun game! Enjoyed the puzzles and humour a lot. :-)

Nice one mate! Enjoyed this little game. Thought it was funny that the prisoner was quite happy once he had his meal, didn't even occur to him (or them!) to try and free him.

Nice atmospheric game, a bit grim at the end but that's what apparently utopian dystopias are for, right? :-)

https://captaind.itch.io/captain-disaster-and-the-two-worlds-of-riskara

Thanks! I've let my co-dev for the game know since he did the vast majority of the artwork (believe me, if I'd done the art, you wouldn't love it! :-D)

A huge thank you to everyone who voted for the game at the AGS Awards - it won "Best Non-Adventure Game Made With AGS"!! :-)

Great, thanks! Turns out I had been there, but hadn't completed the dungeon for some reason (think I was a bit brain-dead on the sliding blocks puzzle to reach a chest in one location). No bugs! :-)

I picked this game up when it was on a free and was amazed by the quality - didn't actually realise if was on a special promotion at the time, so I have now sent a donation which you thoroughly deserve. This is an excellent game and I've really enjoyed it, the difficulty is so well balanced - I almost always felt like I was making progress of some sort, very little grinding but some good puzzles and challenging areas.

I thought I was on the cusp of completing it but it appears I don't have the third crystal - I was sure I'd completed ever dungeon but apparently not. I don't suppose you could give me a clue as to which dungeon the third crystal is in as I can't seem to find it!

As a suggestion if you are planning an update and if it's feasible, is to make the crystal-containing dungeons you've already visited show on the main map with an icon to show if you've already got the crystal from that location. But anyway, it's a great game, very nicely done!

Captain Disaster and the Two Worlds of Riskara

No eyeballs - increased difficulty? An alternative play mode where you have to rely solely on the power of smell? Oh the possibilities!

Glad you enjoyed it! 🙂 

Very nice work! Although my pink socks from the MAGS game were pretty impressive too. :-D

Just played it, being able to identify your dog and seeing how many sheep there are / the identifier icons are great additions. You also seem to have fixed the randomly exploding sheep bug (/feature) although they do now appear to be able to jump sometimes, including once over the fence and out of the playing area!

Is there are way to restart a level other than rebooting the game?

Great stuff! :-)

Sounds great! Will give it a try soon. :)

We both thought maybe the dogs should be a bit quicker compared to the sheep. Also having the different dogs be identifiable in some way would be nice, we got a bit confused at times (but obviously appreciate this is early in development and you may well have planned both already). Knowing the number of sheep left (I didn't understand why they occasionally blew up in the coop sometimes?!) would be good as well as knowing how many each pen needed.

Again, you may well already have these things in mind. Nice work so far! :-)

Just had great fun playing through the available levels with my young daughter. Really good game concept. All the best with development!

Many thanks! :)

Great! Hope you're enjoying the game :-)

Oh these are great, brings back a lot of memories! Thanks for the recommendation :-)