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A member registered Feb 06, 2015 · View creator page →

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Anyone who bought the game can now claim a Steam key, and should have received an email with this information.

Please note that if you own the game in your Itch library because you got it free in a giveaway, this will not entitle you to a free Steam key, as per Itch's policy.

Now released on Steam!

Please bear with me while I get some Steam keys attached to Itch so those who have  bought the game on Itch can get it, won't be able to do this straight away.  I'll post again when they're available.

This game is also available on Steam - only difference is Steam Achievements, for which old save games will not work I'm afraid. 

You can find it here:

I don't rule out the possibility of further tweaking in the future of course! :)

I see what you mean though I wanted it to be as accessible as possible while offering a good (or brutal!) challenge if you want it to. The easier the game the slower your score increases btw. So the score you could achieve by beating the same level will vary drastically depending on your settings. 

Yay a worthy adversary at last! 

It's so BLUE! 


Oh hey, nice! Congrats on the release, looks cool.

I know this is possibly the most delayed answer ever, but... finally the game IS coming to Steam!

If someone buys / bought it on Itch they should be able to get a Steam key via the Itch page once it's released (29th May 2020) and I've set up the distribution. 

Haven't had time to play the demo yet but LOVING those screens!

Will it have an EXTRA EASY mode for those of us who aren't particularly good at shmups? :-D

Unity certainly has its advantages.  I guess I'm just used to AGS :-)

Though I often use it for making non-adventure games, I use AGS (Adventure Game Studio):

I saw a mention of this game on Twitter and it looked like a really cool and novel idea - thanks for the recommendation! :-)

They've had hours of crazy fun with it, it's perfect for the age group that wants to be able to experiment without game over possibilities. :-)

Yup... I was right.  Thanks for this!

I can definitely see this being something my kids will love! :-)

Just destroyed my high score! 61450

I'm sure someone can beat it though...

v1.41 with alternate control method now available for Windows users (will include it in a later update for Linux).

My daughters have enjoyed playing this game too! 

What new level of chaos is this?!?!

Superb stuff.  I found myself shouting at my mice A LOT! :-D

Looking forward to giving this a try, I love the concept!

Yay it only took 2 years for someone to post a reply!! :-D

Thanks for your comments.  I can't remember at what stage I decided to make our alien trader friends give out some useful hints - originally I had planned for talking to Zero-Bit to be essentially a hint system, but because the voice actor was unavailable during production decided to make it impossible to communicate with him whilst on the planet's surface, so I needed to add some extra pointing.

About the final puzzle, I had in mind that you had to send the chair out of control without triggering its automatic safety mechanisms, I had a lot of trouble communicating this to my co-dev so it was probably only clear in my own mind :-o

My highest score is 47500 - can anyone beat that?  Post your high scores

I do not. 

Your superpower is to think of awesomely pointless superpowers that unbeknownst to you someone else has already thought of! :) 

The ability to witness every eigenstate simultaneously?  Hmm... yes that would be an impressively useless ability if you could not direct events in any of them!

Hmm... just tried this on my laptop, the position of the cursor keys makes it very tricky.  I think I'll add an update to let you use WASD as well / instead (?)

High score and synthesized speech added.

Hopefully Linux build later today...

Currently adding:

- High Score system

- Old school digitised speech for the level intros

- Linux version

- Hopefully, Mac Version

Aurgh I finally managed to get round the first corner safely and I accidentally double-jumped back into the void!

This remimnds me of my attempts using the 3D Constructin Kit many years ago. :-)

Eating fruit with your earlobes is downright weird if done on a weekend. 

- The ability to make colours look different when you're not looking at them

- The ability to hear things that are happening in another dimension

- The ability to eat fruit with your ear lobes

- The ability to make yourself 1mm taller but your heard shrinks 1mm as well

First review!

"It’s simple, incredibly easy to pick up and play, while still maintaining a degree of difficulty. A tweakable degree. The best kind."

That's what I thought about Steam keys but good to have it clarified. :) 

Thanks for the clarification leafo.

Some people have said mt game isn't claimable even though I haven't set it to not be (the box is ticked in the sale I set up), is there anywhere else I need to check?  I did extend the sale so I don't know if it being a longer giveaway makes any difference?

Also my understanding is that if you do a giveaway, if you later opt to release on Steam and add the keys to the system, only people who have actually bought the game will have access to a key, not everyone who got it on a free offer.  Is that correct?  What about people who make a donation when they get it from a free offer?

Aurgh how did they get in there?!  Thanks for letting me know. 

When you go to the downloads section of a 100% discount game there should be a "Claim" button which will let you download for free even when the game comes off sale. For some reason not every game at 100% of seems to have a Claim button, I'm not sure why. 

No, a collection is just a group of games that you have set up by a certain criteria - for instance many people use a collection effectively as a "Wish List" to keep track of games they can't get now but want to in the future.   Being in a collection has no impact on the price of a game, it's just for you to keep group games by genres, games you plan to buy,  games you have worked on, 

Collections can either be private, so only you can see them, or public so that anyone could see them.

I hope this is of some help!

I know! :-D

I'm just waiting for the mission selection and chapter completion screens, and then it's ready to go tot he testers.  My artist is a really busy guy but he's getting it done as fast as he can - The Rat Pack will be with you soon...ish ;)

Haha thanks mate! :-)