Wow I thought the STe had it beat at 50Hz sound, never realised the Amiga could go so high! This was a great tune, I still love the 16-bit demo scene after all these years. Great work!
CaptainD
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I've always been fond of Boulderdash games, going back to Rocman on the C16 when I was a kid, and a bit later the 2-player bedlam of Sullduggery on the ST.
I played this on my Jupiter Ace Emulator and found it amazing how much you've pushed the Ace to do - very smooth and fun. Wish I could say the same for my skills... I'll go back and complete level 3 at some point, I got so close and then did something stupid!
Really nice game - I've been running it in the Jupiter Ace Emulator I've built (never owned one - had a ZX81 all those years ago - but always been a bit fascinated by this computer.)
My emulator hasn't been tested against many games yet but this is one of the first ones that successfully loaded and ran the TAP :-)
If anyone wants to give the emulator a go, here's the link:
Great, many thanks. (At least I feel vindicated being cautious!!)
I suspect it has something to do with the load / save path of the level data. I was hoping that since it uses standard AGS pathname strings, that wouldn't be an issue... but looks like it is. Will see if I can work out a solution.
Thanks again!
I used this music set (and one of the fantasy ones) for my Snake game:
https://captaind.itch.io/agsnake-the-last-bite
These tunes vibe so well with the retro feel I was aiming for with these games. Thanks so much!
Thanks so much for these tracks; I've used most of them in this game: https://captaind.itch.io/flow-problem :-)
Firstly, this is my review posted on the AGS Games page:
"This is one of the best short games made with AGS that I've ever played. Everything is at least good - the graphics and music are very nice, the humour often hits the mark, but the real joy is in the puzzles - they are absolutely excellent. I especially loved the hamster maze puzzle, that was really clever.
Thoroughly recommended - even more so if you liked Maniac Mansion / DotT".
Congratulations on a superb game that shows amazing development of your skills since Day of the Sandwich (which I also enjoyed).
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Just a couple of little bugs - in the lab (right-most room) the walkable areas need trimming, as you can walk partway up the walls.
Also a couple of the hints don't trigger properly (or the issue may be the code that decides when to display the tick) - from memory I think "fill bucket with water" and "power on computer" were affected by this.
On a personal level, I found having to keep reselecting the inventory slightly annoying, but that maybe just me :-)
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Just want to end this comment by saying a massive WELL DONE - you've created a really memorable game here.
This is a really lovely little game! Despite the minimalist design in many aspects, it really drew my into the world and felt like a little slice of a richly detailed game world. The few animations that there were really added to the game, and the music was superbly chosen. Not many puzzles, but still a bit of work for the old grey cells wrapped up in a genuinely intriguing narrative experience.. Would love to see more adventures by our failed but somehow successful apprentice mage!

























