Congrats on the release mate!!
CaptainD
Creator of
Recent community posts
Great, many thanks. (At least I feel vindicated being cautious!!)
I suspect it has something to do with the load / save path of the level data. I was hoping that since it uses standard AGS pathname strings, that wouldn't be an issue... but looks like it is. Will see if I can work out a solution.
Thanks again!
I used this music set (and one of the fantasy ones) for my Snake game:
https://captaind.itch.io/agsnake-the-last-bite
These tunes vibe so well with the retro feel I was aiming for with these games. Thanks so much!
Thanks so much for these tracks; I've used most of them in this game: https://captaind.itch.io/flow-problem :-)
Firstly, this is my review posted on the AGS Games page:
"This is one of the best short games made with AGS that I've ever played. Everything is at least good - the graphics and music are very nice, the humour often hits the mark, but the real joy is in the puzzles - they are absolutely excellent. I especially loved the hamster maze puzzle, that was really clever.
Thoroughly recommended - even more so if you liked Maniac Mansion / DotT".
Congratulations on a superb game that shows amazing development of your skills since Day of the Sandwich (which I also enjoyed).
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Just a couple of little bugs - in the lab (right-most room) the walkable areas need trimming, as you can walk partway up the walls.
Also a couple of the hints don't trigger properly (or the issue may be the code that decides when to display the tick) - from memory I think "fill bucket with water" and "power on computer" were affected by this.
On a personal level, I found having to keep reselecting the inventory slightly annoying, but that maybe just me :-)
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Just want to end this comment by saying a massive WELL DONE - you've created a really memorable game here.
This is a really lovely little game! Despite the minimalist design in many aspects, it really drew my into the world and felt like a little slice of a richly detailed game world. The few animations that there were really added to the game, and the music was superbly chosen. Not many puzzles, but still a bit of work for the old grey cells wrapped up in a genuinely intriguing narrative experience.. Would love to see more adventures by our failed but somehow successful apprentice mage!


























