Cute gameplay loop with smooth controls. Liked the harvest/collect theme. Gavin is a solid companion with humorous dialogue.
MagusEdge
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I like the tweet itself and thought I had a good idea of what to expect. When I watched the trailer I then felt lost. Would it be possible to get some gameplay in there? I have no clue what the cards do or how they interact with the rest of the game even though they appear to be a unique selling point.
The tweet had be pretty lost, to be honest. I like the art style and the game themes themselves are very unique. I'd play to those strengths instead of trying to cash in on a bunch of hashtags. If I recall correctly, the Twitter algorithm caps at a certain number (seem to recall 4 hashtags is best? Can't remember for certain...).
I like the premise of the game but had no idea where we were going at the start of the tweet. Maybe flip those? Or introduce the key concepts within the top part? The trailer itself was basically a bunch of text. I think showing gameplay would be a better use of that time and space. Really give the players a taste of what is unique about this particular roguelike.
Unique concept with a clear artistic style. I like this pairing. The tweet could include another hook or two since you've been concise up to this point. I went to check the presskit and saw it was only a downloadable file. I'd recommend creating a page to embed the resources in, with a download link on that page.
Thank you for sharing!
Beautiful art! I think this is a very good fit for the hidden item genre. The tweet didn't give me much to go on besides the hashtags. Please consider including what makes your game unique among the Hidden Items genre. Love the trailer! Please use that in your tweet.
Thank you for sharing Sophia with us!
The tweet gives me a solid idea of what the game will be (think its missing the word "tag" in the last sentence?). Press kit was informative. I'm left with several questions about the game itself but am intrigued enough to know more. Visuals would go a long way to show potential players if they would enjoy the game.
Thank you for sharing!
Very well crafted pitch tweet! Cozy vibes from the game play trailer gives me a much better idea of what to expect from the game itself. Itch page is well constructed and answers whatever questions I had.
Only change I could think of was to create an actual press kit instead of just linking to the itch page. Provide images/videos directly for download in the even press want to use them.
Best of luck in the contest!
I like the art style and would love to see how the combat from the teaser gif plays out. Good hook but left be wondering what kind of game this is from the tweet alone. I assumed ARPG from tweet alone but could easily have been wrong.
The itch.io page felt a bit disorganized to me: as previously mentioned give the reader the TLDR at the top. Section of your below areas to highlight the aspects that make your game unique. This will help the reader understand if this is a game for them.
Thank you for sharing and best wishes with Kickstarter!
Pros: beautiful landscapes in your game. The video did a good job of highlighting where your game takes place.
Cons: I didn't know this was an ARPG or platformer until reading the Press Kit. Highlight these points in the tweet and video itself. I assumed this was a visual novel with romance tracks based on the trailer but not sure anymore after reading the press kit. We also never saw monsters, so wasn't sure how those fit into the game.
Thank you for sharing!
The press kit has a lot of information and I get a good feel for the game from these assets. Well done there!
For areas for improvement I was not sure what to expect from the tweet pitch itself. Be sure whoever reads it has at least an idea of the game's core gameplay loop. I was a bit lost until I looked at the Press Kit.
Thank you for sharing!
I like the unique setting and overall tone of the game (reminds me a bit of Super Mario 64 or the Ratchet and Clank series). Based on the tweet I know what I'm expecting when I go to look closer.
For areas for improvement I'm not really getting the Puzzler vibe from the screenshots. Maybe a video to highlight this selling point? I'd also like to see a similarly cute player character to match the backgrounds. The current one looks like a different IP entirely.
Keep up the great work and thank you for sharing!