Overall an excellent submission! Tweet left no confusion on what to expect from the game. Video is solid (I'd cut out some of the dialogue scenes as they take a lot of time). Call to action mentioned in previous feedback posts is an excellent idea for improvement.
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Alchemist's Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #5 | 3.688 | 3.688 |
Overall Pitch Quality | #6 | 3.875 | 3.875 |
Clarity | #11 | 3.438 | 3.438 |
Unique Selling Point | #15 | 3.313 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I get a tingly sensation when I look at those screenshots. It's warm, calming and I just have to get my hands on it! I think apart from the missing links, tweets. I'm looking at a very solid, entrancing title here~
- Would benefit from a fee press kit uploaded to their dot com Funny and Characterful Great take on a Metroidvania game Tweet needs more emojis to break up words and fit character of game
- Don't link to a YT video, instead embed in the tweet!
- The trailer is very clear about the type of game. There are few elements that might call too strongly on other games like Mario and Zelda (between the spiky shells and floating chicken mechanic.) The tweet was very clear about the type of game we can expect, but included no CTA for engagement.
- Can't really tell what the game is from the tweet. The trailer helps and looks nice, but could use more action in the first 5-10 seconds.
- Love the cover image. Suggestions: -- Call To Action: Include the link and what you want people to do. You have a Demo but your page says "Game Demo: Coming Soon" which is confusing. -- Video: Upload direct to Twitter. YouTube links get penalised by Twitter's algorithm. -- Embed your link in your uploaded video using Twitter Ad Cards. Ask your team on our Discord how to do that if you're unsure. -- If you're planning on releasing on Steam then you want to get your page up as early as possible to start collecting wishlists many many months before.
- (Old tweet was deleted, this seems to be the new one: https://twitter.com/EvilArtBunny/status/1452427999186325504) The pitch is a bit mysterious, which might be good for engagement but it's a bit too unclear for me. Pixelart and dungeons aren't very unique selling points, perhaps try focusing more on what makes your game different from the rest.
- Feedback submitted as Indie Legion.
PitchYaPitch Tweet
https://twitter.com/EvilArtBunny/status/1452427999186325504
Press Kit Link (DevLog Update)
https://evilartbunny.itch.io/alchemists-mountain/devlog/307302/pitch-ya-pitch
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