Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

EvilArtBunny

155
Posts
2
Topics
54
Followers
14
Following
A member registered Feb 14, 2016 · View creator page →

Creator of

Recent community posts

Thanks! Am currently building the full game. The energy system is interesting to work with because it does create very different dungeon and quest designs. Hoping to get a build out soon (aiming for July).

Thank you. If you managed to complete the jam version consider getting the full game!

Thank you for that. You got a good eye for design. Come round the Discord and comment as we build towards the full game: https://discord.gg/NtQG6Jt Catch you around.

Thank you so much!

Thundertale the band? Or Thundertale on itch.io? Or Undertale the game (fantastic game btw)?

Keep going! Tell us when you get to the end.

Thank you so much! What level have you gotten up to?

Hello. Press the blue up arrow. Then press the green play button on the top right hand corner of the screen to start the robot moving.

Hello! The full game release is here. Hope you'll check it out.

Sorry! That function is only in the full game version.

Hello! This game had a nice classic look about it.

Things I liked:
- the jump was really well done. It had a nice acceleration and deceleration. It was responsive to the jump key being pressed down. 
- I liked the feel and theme.  Very classic and familiar.
- Some of the environmental adds were very nice. The room with lots of doggies was great.

Improvement potential:
- her attack animation could have been nicer. And it needed a fair bit more feedback as well as range seeing how the enemies hit hard
- the room change really needed work as the camera got really janky and it feels like you suddenly tug into one room and back into another.

Great work and good luck

Hey! This game was quite an enjoyable entry.

Good stuff: 
- psychic mechanic was really fun. Manipulating objects like that really added to the Metroidvania gameplay.
- interesting character. Love her drawn art. Liked her movement animations
- great work on the environment. Of course art work can always be added to but a lot of those scenes and camera angles helped give the feel of a large world.

Improvement scope:
- for the love of God please change her squeak when she jumps. It sounds like someone scratching their nails on a chalkboard or metal chair legs being scraped across a stone floor.

Great work. Good luck!

Hey! Grats on submitting a game.

Things that I liked:
- The size, life mechanic is great. A real neat combo you don't see in too many Metroidvania's
- Passageways of different sizes and obstacles that work differently  with size was a lot of fun

Improvements:
- movements were a bit janky. Some acceleration deceleration would have been nice especially
- Needed a little bit more contrast between foreground and background

Good work.

Hey! Lol thanks. I am just currently making plans on how to fully develop this game. We are a while away from music and sfx. But I'll remember to keep you posted on our progress.

Thanks so much!

Ah yes! That was a bug for the enemies to respawn if they moved a certain distance from player. I think I fixed it. Or will be fixed in the future (have to sort out the pipeline of game productions, currently focused on Little Lost Robots' full release). 

It happens very rarely though and hopefully won't ruin the experience. Thanks for showing me where you saw it!

Hey there M1sty.  I can assure you that to the best of my knowledge the enemies do not spontaneously respawn on top of the player lol.  That would be a very interesting game design or a very serious bug that I've missed.

( I am not sure which part of the video you are referring to though. )

Thanks for the effort!

Hello. I've been trying to trigger the bug you encountered but it doesn't seem to occur. i.e.
(1) Complete the level.
(2) Press retry
(3) Exit via the home button on the upper left hand corner to Mission Select
Entry is still granted to the next level. 

If the bug does recur for you do tell me.

Thanks for the feedback. I'll have that fixed! The full game will have quite a few more mechanics to help that variety along

Estimated late Mar- early April. Will be making an official release date announcement soon!

also darn it! I thought I fixed the spawn problem of the Horde boss sigh. Sorry you didn't see that boss. I'm really proud of it

oh gosh! Thanks for the YouTube! I'll have to go check up on that error. 

Am busy right now preparing Little Lost Robots in its full commercial form  :) 

Art is great. World is interesting. The storytelling at the side is a cool mechanic that could be used to draw us even more into the world.Think movement needs to be reduced to just key down instead of constant move. Combat needs more juice. 

I liked it as a basic platformer. Animations were nice and smooth. Art is cute. Level design was good. I think you can be more confident and proud of what you've created. 

True you didn't nail down a cool new mechanic but I wouldn't have the first clue on how to implement a rewind mechanic

The tower defence idea is nice. The throwing enemies were good.

Noticed you can't change direction if there is a bullet still in the air going left. 

The game would benefit from just an autofire. And maybe a more intuitive way for upgrades to happen. (like they drop on the ground so it fits in with the core mechanic)

Lol that was a funny idea. Wish there were some powerups or bombs though. That would have been sweet

Thanks! Lol I didn't know there was a Kuroneko service.

Only one to be honest.  Fiance/spouse let me back in.  I assume the good ending?

Also,... sif not let me use Cat Ears as a legit weapon :p

Grats on the first game. I actually found the clicking text idea a rather amusing mechanic that could be elaborated further upon. 

Thanks so much for the feedback! It was good fun creating this game (and a test of the strength of my own relationships)

I can see the similarities. Originally this game also had the pickup items concept but I whittled that off to just reaching the exit.

Do you have your game posted up here on itch?

Thank you so much! IF everything runs to schedule hopefully I'll have this game on Steam in the first quarter of next year XD

(1 edit)

Thank you! 

I liked the boss. I got stuck at the third level cos I couldn't dash? Lol. Anyway it was a fun experience. I love how there's not limit to the shooting. It makes the game feel really aggresive.

I think animations for jumping and landing would have been nice since the character looks quite weighty. 

Oh dear lol - I discovered why the bunnies didn't respawn :/ Sorry bout that. Thanks for playing!

Thanks for playing. Pity about that screen bug! I hope you do get to finish the game some time.

Haha. I won? It was nice to be featured by BTP in his video as one of the awesome games from the jam. Thank you. Hopefully, this is a good start to see this game published fully.