*clicks tongue*
You are welcome, and you betcha!
DeadeGuard98
Recent community posts
"A Riveting & Effective Formula Followed to the LETTER~"
PROS;
+ Extremely short but did its job well- much like a certain unhappy worker.
+ So far, no cheap jumpscares... good, and hope it stays as such!
+ Met all of my expectations, even surprising me! Particularly where the plot's next directions are pointing towards.
+ The "shi**ier" look of the convenience store was a welcome change of scenery. There's something very minimalist about it and it added to the overall isolation.
CONS;
- The reactions were a bit mistimed and underwhelming.
- Some unclear & unfriendly setting options.
BUGS:
x None that I could spot.
x That said, maybe some optimization needed? I've played my fair share of low-poly horror titles; this one was spotty in some parts despite the small area to explore.
NITPICKS
~ There should be more observations and remarks by the protagonists so that we can infer his personality better.
- "E" should also advance dialogue.
CONCLUSION
"Here's a letter that I don't need to read until the end to know its contents will be compelling & good! But I will anyway, and am especially looking forward to what else it has in store for it~"
4.5 / 5
- DaRevieweD
[follow me on my Steam curator "DaRevieweD" for more like this: https://store.steampowered.com/curator/37670120/]
"This Developer Is... Up to Bat and They Hit A Homerun~"
PROS;
+ The story is your campy but well fleshed out teen drama j-horror, which we all secretly die for! Think of the Urban Legend dread but 10 minutes worth~
+ Having multiple endings was a super nice touch to "pad" the game but in the right way.
+ More than one way to do combat. Friendly firing enemies made this a gas!
+ Sound design is eek! Repetitive and loopy, but EEEEK!!
CONS;
- The combat is either swing or a miss. Bat should have longer reach.
- Having to retry from scratch upon death, AND to the already slow beginning was exhausting... Factor in the escorting Ashl- I mean, Sayaka missions...!!!!
BUGS:
x While talking and holding down the movement keys, the player will move either only vertically or horizontally.
NITPICKS
~ Typos
CONCLUSION
"Not a BAT game at all... in fact, not in the slightest. It's the BASE I've ever seen from a game jam. Why this didn't win is a major head-scratcher. Someone has a concussion somewhere!
4 / 5
- DaRevieweD
[follow me on my Steam curator "DaRevieweD" for more like this: https://store.steampowered.com/curator/37670120/]
I'm not a very picky individual, although I am nitpicky... that said, I thought it met each and every criteria extremely well!
Including two more categories I'd personally add myself, namely "Novelty" & "Horror" both of which it achieved with flying colors!!
Right now, I'm just over the moon at the possibility of what comes next for this talented & underrated developer whom I've followed since 7th Chance.
My parting thoughts?
"The most innovative horror game I've seen in decades... Much like its prized & lauded camera shifting mechanic, meticulously incorporated into its puzzles I might add, it really changes your perspective on what you can expect from the genre. Terrific work~"
-DaRevieweD
(Oh, and my fingers are still crossed that you'll snatch that funding application~)
The freshest thing on the horror market now! I dunno about you but I'm so sick of titles that are strictly either 1st person walking simulators OR 3rd person p&cs with flawed logic!
With "We Are Not Alone", I don't have to sacrifice either of those! It's the best of both worlds~
That said, if I had to play the Devil's advocate right now... I would suggest inserting more scares (doesn't have to be just the cheap ones XD) in the final game! I felt maybe that's what it lacked in this already apt & effective vertical slice.
I'm only suggesting this, after much banging my head against the wall to try to unearth flaws, and because some players may not appreciate intellectual horror as much as I :P
(But then again, it's probably cause I've playtested it upwards to 20+ times now. So, do take what I say with a bucket full of sodium...)
-DaRevieweD
P.S. attached a lil' reaction video of the trailer. Just for kicks ;)
Just in case it's misinterpreted. I meant to say the showing of the clip on Twitter is akin to a sword being removed from the sheathe. BUT THEN- ...................
It abruptly cuts off and so I don't know how to process my feelings/thoughts. I want to learn more about the game but couldn't
Not actually about a literal sword in-game. I bet you have it all under control XD
+ Sign me up on that cruise with Sophia!
+ When can we depart!? It's beautiful and melodramatic.
+ Absolutely mind-boggling addition to the genre. They're proud to have you!!
- Not me, but stickler for rules might say that the pitch tweet was super weak.
- Worried about the accessibility of the finding things, people.
+ Like finding a unicorn! That colorful and hopeful sensation.
+ Beautiful!! I can't wait to hear what it sounds like~
+I like that you came prepared and thorough with the pitch. Shows your determination!
- Concerns about how aspects of the game would gel.
- Main menu design which could be WIP. If so, cool!!
+ I cannot wait to follow-up on the afterMATH of this project!
+ I think it bridges games + learning, useful for students and or growing children in general!
+Visually striking, especially for AR! That should be mad fun!
- Gameplay idea; video maybe?
- And yes, definitely set up a Twitter. I'd follow~