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DeadeGuard98

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A member registered May 24, 2020 · View creator page →

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*clicks tongue*

You are welcomeand you betcha!

(1 edit)

"A Riveting & Effective Formula Followed to the LETTER~"


PROS;
+ Extremely short but did its job well- much like a certain unhappy worker.
+ So far, no cheap jumpscares... good, and hope it stays as such!
+ Met all of my expectations, even surprising me! Particularly where the plot's next directions are pointing towards.
+ The "shi**ier" look of the convenience store was a welcome change of scenery. There's something very minimalist about it and it added to the overall isolation.


CONS;
- The reactions were a bit mistimed and underwhelming.
- Some unclear & unfriendly setting options.


BUGS:
x None that I could spot.
x That said, maybe some optimization needed? I've played my fair share of low-poly horror titles; this one was spotty in some parts despite the small area to explore.


NITPICKS
~ There should be more observations and remarks by the protagonists so that we can infer his personality better.
- "E" should also advance dialogue.


CONCLUSION

"Here's a letter that I don't need to read until the end to know its contents will be compelling & good! But I will anyway, and am especially looking forward to what else it has in store for it~"


4.5 / 5
- DaRevieweD

[follow me on my Steam curator "DaRevieweD" for more like this: https://store.steampowered.com/curator/37670120/]

Gagaga. I wouldn't go that far- although that does sound nice.

This was just a favor for a friend~

Teehee, this was just a practice run. I'm not used to reviewing on here- feels like I'm betraying Steam or something XD

Thanks so much btw~

Das how I du things, ehehe. You are welcome~

No problem! You'll get them in there or don't get them in there, doesn't bother me- so it shouldn't bother ya~~ Just keep improving.

"This Developer Is... Up to Bat and They Hit A Homerun~"


PROS;

+ The story is your campy but well fleshed out teen drama j-horror, which we all secretly die for! Think of the Urban Legend dread but 10 minutes worth~

+ Having multiple endings was a super nice touch to "pad" the game but in the right way.

+ More than one way to do combat. Friendly firing enemies made this a gas!
+ Sound design is eek! Repetitive and loopy, but EEEEK!!



CONS;
- The combat is either swing or a miss. Bat should have longer reach.

- Having to retry from scratch upon death, AND to the already slow beginning was exhausting... Factor in the escorting Ashl- I mean, Sayaka missions...!!!!



BUGS:
x While talking and holding down the movement keys, the player will move either only vertically or horizontally.



NITPICKS

~ Typos



CONCLUSION
"Not a BAT game at all... in fact, not in the slightest. It's the BASE I've ever seen from a game jam. Why this didn't win is a major head-scratcher. Someone has a concussion somewhere!

4 / 5

- DaRevieweD

[follow me on my Steam curator "DaRevieweD" for more like this: https://store.steampowered.com/curator/37670120/]

(2 edits)

I'm not a very picky individual, although I am nitpicky... that said, I thought it met each and every criteria extremely well!

Including two more categories I'd personally add myself, namely "Novelty" & "Horror" both of which it achieved with flying colors!!

Right now, I'm just over the moon at the possibility of what comes next for this talented & underrated developer whom I've followed since 7th Chance.


My parting thoughts?

"The most innovative horror game I've seen in decades... Much like its prized & lauded camera shifting mechanic, meticulously incorporated into its puzzles I might add, it really changes your perspective on what you can expect from the genre. Terrific work~"

-DaRevieweD


(Oh, and my fingers are still crossed that you'll snatch that funding application~)

Just to reiterate my paraphrasing... I was speaking metaphorically!

No reference to any actual swords. Just wanted the pitch to be longer~

:) :D

Just in case it's misinterpreted. I meant to say the showing of the clip on Twitter is akin to a sword being removed from the sheathe.  BUT THEN- ...................

It abruptly cuts off and so I don't know how to process my feelings/thoughts. I want to learn more about the game but couldn't

Not actually about a literal sword in-game. I bet you have it all under control XD

HAHA okay good. Glad we're on the same page ^__^

Yep the trailer. Teeehee, since I'm a judge for the pitch and not everything else, I'm sure it's a fine game!

I think for the plot- there wasn't much description or dialogue to follow given the very brief trailer.

I think it would just be the fear of samey design. Needing more variety~

+ Title, trailer speaks volumes...
+ I am perplexed and offset by a latent theme behind this "adventure" title
+ I am a little thirsty and dry just looking at the pitch. Kudos.

- No sound. I mean I understand, but :'(

+ Sign me up on that cruise with Sophia!
+ When can we depart!? It's beautiful and melodramatic.
+ Absolutely mind-boggling addition to the genre. They're proud to have you!!

- Not me, but stickler for rules might say that the pitch tweet was super weak.
- Worried about the accessibility of the finding things, people.

+ Charming
+ Nobody? You have got to be kidding
+ Succinct clip as part of pitch. Really gets the audience.

- Perhaps OVERLY so ^__^

+ Rebellious
+ Out of the box
+ Seems to be quite a hell of a time.

- I wish I could say it's crystal clear and transparent, but yeah a video would have gotten you there.

+ In my mind, I'm picturing Mean Girls type of cat fights so...
+ Appealing concept

- Not much to go on
- Pitch could have been stronger

+ Cats
+ Therapists
+ Jumping music
+ This is already shaping up to be a CATTY type of game what with the intense sessions and uncooperative patients XD

- Pitch could have been smoother but it is still darn likeable. Have I said well done!?

Not me looking for the tweet:

*oh, touche*

+ Whipped my hat off! And I really like it...
+ The music is triumphant and grand. Full of anticipation.
+ Top-down perspective makes for a nice change!

- Plot inclusion?

+ Stone cold and innovative idea.
+ Great clip and pitch page!
+ Christmas came early ;)

- I have concerns about the level design, which I understand is randomized?

+ Like finding a unicorn! That colorful and hopeful sensation.
+ Beautiful!! I can't wait to hear what it sounds like~
+I like that you came prepared and thorough with the pitch. Shows your determination!

- Concerns about how aspects of the game would gel.
- Main menu design which could be WIP. If so, cool!!

+ Attention caught!
+ Hype building more and more.
+ Sharp visuals. Cool design.

- It feels like a sword has been removed from its sheathe and then it just cuts to black. That's how it seemed to me, from the lack of more info and morsel of gameplay not showcases.

+ Dreamy art, color schemes.
+ Heart-tugging description and inclusiveness theme.

- But I need more to process how I feel about the game. It's a VN and about life partners, but I still got nothing much to go on towards investing in it.

+ Gorgeous and remarkably calming.
+ Groundbreaking
+ Music is exactly how I imagine a FFXIV title would sound.

- Longer clip and more gameplay~ What a TEASE~~

+Intriguing, fearful for my non-existent daughter!
+ Monochrome left me awash with more anxiety.

- Need more details and attention grabbing stinger clips
- No further comments, because well I can't!

+ I cannot wait to follow-up on the afterMATH of this project!
+ I think it bridges games + learning, useful for students and or growing children in general!
+Visually striking, especially for AR! That should be mad fun!

- Gameplay idea; video maybe?
- And yes, definitely set up a Twitter. I'd follow~

+ Fun, popping text and vibe
+ Combat is a tall drink of water

- The combat could use some more clarity; it was tough to see what was being shot and when we were being attacked.

+ I'd ARRgue the style is there and everything from the map design dotted paths, legends go well together. In fitting with theme.
+ Struck gold with art!


- All the hashtags could have been used for a short description of the game's goal
- The art and card caption feels cluttered

(1 edit)

I was high-key very excited but now I'm torn and without much visuals to help me- I don't know what it is I'm supposed to be looking for. 

About the submission page I mean, just for now~

+ Genius wordplay on the genre. I'm still recovering from it...
+ Wholesome, colorful and attractive!
+ Impactful, fast-moving!

- BUT too short and the infatuation dissipates.
- Iffy on the plot itself. Dialogue literally gets cut-off during trailer.

I couldn't find the tweet so I'll hold off on making any further comments for now, but I will still have judged the rest~

+ Engrossing and pretty getup, I get my fill just from watching!
+ Infectiously heavy atmosphere.
+ Something about it... Bloodcurdling but also intense

- Unclear combat description, just vague words.
- Too many characters/classes to showcase both in tweet and trailer

+ Endearing little Goblin mascot.
+ Features clearly laid out despite early onset of development.
+ Gameplay already sounds super engaging.

- Maybe be premature to nitpick this, but being able to tweak the perspective; zoom magnification for instance would be wonderful!

+ Quaint little title!
+ Combat is spammy but fun... :)

- Pitch was sarcastic, which I'm all for but the overall effect was lost.
- Sound effects are probably just placeholders. If so, then I am overreacting.

+ Mystically fascinating and piquing of curiosity
+ Enchanting graphics and mood

- Gauges, establishes interest but doesn't unravel it to satisfaction.
- I was swayed by the "pixel art" in description

+ Vibrant, flashy appearance and in your face about it!
+ A loud personality! Indifferent attitude kinda like its characters
+ Curious about the story

- All in all it's just a beat-em-up. At least to me.
- I'm worried it will undo its painting of the female leads and cross the over-gratuity line.