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A jam submission

The AfterTaleView game page

Submitted by TheAftertale — 1 day, 3 hours before the deadline
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The AfterTale's itch.io page

Results

CriteriaRankScore*Raw Score
Unique Selling Point#262.6432.643
Engagement#262.4292.429
Overall Pitch Quality#272.5712.571
Clarity#282.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • ​Feedback submitted as ​Indie Legion.
  • ​Climbing the Tower of Babel in a Classic RPG Roguelike hybrid is a great premise! Suggestions: -- Make sure you highlight your Unique Selling Points in your pitch tweet. -- Ask someone to proofread and edit for you. -- Avoid unnecessary hashtags as they limit space you can use to describe your game. -- Your Trailer looks like a good start but would be better used to showcase Gameplay and Game Scenes for most of the time​ rather than panels of text.
  • Explain more in your tweet about what the game is about, your video should showcase gameplay rather than dialogue.
  • I like the brevity and ominousness, I'm excited for what lies ahead beyond the tarot card portion. But I do think the font size, spacing need work. With it being a tad straining on the eyes as they are.
  • The video's premise for twitter is cool, but needs less text More screen shots needed for the press kit

PitchYaPitch Tweet
https://twitter.com/TAftertale/status/1452573999389626374

Press Kit Link (DevLog Update)
https://docs.google.com/presentation/d/1Mts4b_oasznn80bPEskurdbGH51UwiPag9lkF6mav1k/edit#slide=id.gf93044917e_7_81

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Comments

Submitted(+1)

Not sure I have a clear sense of what the game is like to play from this pitch - cleaning up the trailer/text to make it more concise & feature gameplay would probably go a long way. Love the art style!

(+1)

I like the premise of the game but had no idea where we were going at the start of the tweet. Maybe flip those? Or introduce the key concepts within the top part?  The trailer itself was basically a bunch of text. I think showing gameplay would be a better use of that time and space. Really give the players a taste of what is unique about this particular roguelike.

Jam HostSubmitted(+1)

Feedback submitted as Indie Legion.

Jam Host(+1)

Climbing the Tower of Babel in a Classic RPG Roguelike hybrid is a great premise! 

Suggestions:

-- Make sure you highlight your Unique Selling Points in your pitch tweet. 

-- Ask someone to proofread and edit for you. 

-- Avoid unnecessary hashtags as they limit space you can use to describe your game.

-- Your Trailer looks like a good start but would be better used to showcase Gameplay and Game Scenes for most of the time rather than panels of text.

Jam HostSubmitted (3 edits) (+1)

Suggested Tweet Edit:

#TheAfterTale is a Roguelike Classic Turn-Based RPG.

Climb the tower of babel with a party of 4 souls, each with peculiar talents, in a contest by the mysterious GameMaster to test your mettle.

Who will survive?

Follow on Itch for Updates

https://theaftertale.itch.io/the-aftertale

#PitchYaPitch

Jam Judge(+1)

Sounds like an interesting concept! I think the last part of your tweet where you elevator pitch the game is really good. I'm not sure this video is the best way of showing  pitching your game, as it's mainly very small text which doesn't read great when scaled down on Twitter. You'd be better off showing a collection of screenshots or showing some of the turnbased combat etc imo.

Jam JudgeSubmitted(+1)

Ohh it's so coooool. I'm so excited to talk about this game I adore the idea it's awesome!!! I love the music in the trailer and the antagonist he's just so mysterious and cool, and the story, and just UNFH!! Really cool, can't wait to play it!

Developer(+1)

oh Piecake you're such a sweetheart you blow new life in me ty very much for real

Jam JudgeSubmitted(+1)

I like your text but there is no link or aything people can follow. Also you can work on your press kit to gave people more about your game.. Good luck

Submitted(+1)

A bit too many seconds of text before showing gameplay.

Host(+1)

Can't seem to access the press kit 

Developer

thats weird it works for me, provabilly i have done something wrong

Developer(+1)

Oh ok i fixed it i mistakely put the file in just those who i give permission to can access it

Jam JudgeSubmitted(+1)

the pitch part came very late. It was a charming tweet, but very unclear

Developer

ty for the suggestion can i please ask you what you mean with the pitch part came very late? 

Jam JudgeSubmitted(+1)

with pitch I mean a clear summary of the game. There was a lot of other text before you described the game

Developer(+1)

ty very much for the explanation ill try to work on improve the tweet as well as the animation to both show some of the game as well as to be clearer and get to the point quickier

Jam Judge(+1)

+ Succinct
+ GameMaster character
+ Attention grabbing

- Gameplay remains a mystery.
- Font spacing and fitting.
- English (slightly problematic)

Developer(+1)

ty for the judgement i'll work hard to improve all fo the tree points before the 2nd november