It's a little rough, but a good start. Good job!
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The story wasn't really my cup of tea, but everything seems to be working bug free (which is impressive considering you had to port to MV at the last minute). This might not be the right place to ask, but how did you port it to MV?
The idea has potential, but it's a little frustrating in this version. There isn't any kind of in-game direction, which makes it hard to figure out what I'm supposed to do. I had to just run around trying all the buttons on my keyboard to figure out what I could do, and I wasted a ton of time trying to figure out how to get past that (possibly impassable) pile of logs. It's a solid entry despite all of that, though. I didn't encounter any bugs or other problems.
At first I was a little bored playing this game. It just seemed like endless identical halls and nothing to interact with... Until I just happened to turn around and see Creepy McCreepface following me down the hall. Scared the piss out of me. Good job completing a demo in time!
The zombies are kind of frustrating (that dang alley one killed me like a hundred times) and it could use a bit more polish, but this is really strong start! Definitely one of the best I've seen so far in this contest.
Well frick. Are you talking about the room checking part or the investigation part? Either way it's so short that it'll probably get DQed if people get stuck anywhere, but I want to try and replicate it so I can fix it. Thanks for giving it a try!
I can't find the candles for the life of me. But it's really good so far! The paper backgrounds are unique and the boss fight song is catchy. The main character is kind of being a brat, though. Do your chores properly and go to the dang job interview!
I didn't have time to make a walkthrough to include with this game, so here's a short guide if anyone gets stuck (also, if anyone knows the spoiler tag for itch.io comments, please let me know):
1) Check the doors to the garden, the study, the dining room (left downstairs door), the lounge (right downstairs door), the door in between the dining room and lounge, and the kitchen. Afterwards, walk back to the foyer. Sometimes it glitches and you need to check the door in between the lounge and dining room twice.
2) In the lounge, talk to each character at least once.
3) After the blackout, examine the window, the radio, the bloodstain, the body, the spot the gun was found, the lightswitch, and each of the characters.
4) During the trial, the correct answers are:
A) The recording started playing.
B) Someone inside the room turned them off.
C) Dr. Christie.
D) See the victim.
E) Ms Ruby.
F) Broken glass.
G) Dr. Christie
H) Ms Ruby and Dr. Christie are in on it together.
5) Walk to the dining room.
It's a good start to a cute little game. I really like the character designs for the horsemen of the apocalypse guys. I wanna see the last one! My only complaint is that it's hard to tell where you can and can't go in the mountains.
Very well polished game, and it's lots of fun once you have the timing down. The only thing I can think of that might improve it a little is some kind of visual indicator that you're on beat.
Thanks for trying the game! If it's after the first roof escape, check the clock in the piano room. If it's the second, look at the bookcase of fairy tales in the office. I also included a text file with the walkthrough if you get stuck anywhere else.