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Lord Kuro

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A member registered Oct 10, 2017 · View creator page →

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The graphics and music go together great. I wish there was some way to change the controls, though. It's hard to do everything with one hand.

Good job making this in such a short time! All the puzzles were intuitive  and there are some legit tense moments.

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A very fun little Fire Emblem clone, although I don't think it's quite ready for Steam yet with all the RTP being used.

The game has quite a few beginner game dev problems, but the story has potential. Good job finishing and submitting an entry! 

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Thanks! I think I found the problem door and updated the walkthrough, if you're still interested.

That was an impressive amount of custom art, and the platforming mechanics work well. One problem I bumped into was the last line of text in some of the longer dialog boxes is doing some weird thing where it stretches past the character's heads, like this: https://imgur.com/a/kiKIUfl

Well frick. Are you talking about the room checking part or the investigation part? Either way it's so short that it'll probably get DQed if people get stuck anywhere, but I want to try and replicate it so I can fix it. Thanks for giving it a try!

I can't find the candles for the life of me. But it's really good so far! The paper backgrounds are unique and the boss fight song is catchy. The main character is kind of being a brat, though. Do your chores properly and go to the dang job interview!

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Spoilers ahoy!

I didn't have time to make a walkthrough to include with this game, so here's a short guide if anyone gets stuck (also, if anyone knows the spoiler tag for itch.io comments,  please let me know):


1) Check the doors to the garden, the study, the dining room (left downstairs door), the lounge (right downstairs door), the door in between the dining room and lounge, and the kitchen. Afterwards, walk back to the foyer. Sometimes it glitches and you need to check the door in between the lounge and dining room twice.

2) In the lounge, talk to each character at least once.

3) After the blackout, examine the window, the radio, the bloodstain, the body, the spot the gun was found, the lightswitch, and each of the characters. 

4) During the trial, the correct answers are:

A) The recording started playing.

B) Someone inside the room turned them off.

C) Dr. Christie.

D) See the victim.

E) Ms Ruby.

F) Broken glass.

G) Dr. Christie

H) Ms Ruby and Dr. Christie are in on it together.

5) Walk to the dining room.

It's a good start to a cute little game. I really like the character designs for the horsemen of the apocalypse guys. I wanna see the last one! My only complaint is that it's hard to tell where you can and can't go in the mountains.

Thanks for trying it! It was a nice surprise to hear someone played it so long after the jam.

It's an interesting concept. Good job!

The humor didn't click with me, but it's still a unique idea. Good job!

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I don't have any critiques to offer, but good job on making a fun well polished game!

That was quite a bit of content for such a short jam. Good job! It needs a little polishing, but it's a solid start so far.

This was really neat! If you don't mind my asking, what program (if any) did you use to make it?

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I'm not sure what caused it, but ran into a bug where the ball got stuck in the center of the screen and the AI quit moving (I could still move my paddle).

Very well polished game, and it's lots of fun once you have the timing down. The only thing I can think of that might improve it a little is some kind of visual indicator that you're on beat.

Thanks for trying the game! If it's after the first roof escape, check the clock in the piano room. If it's the second, look at the bookcase of fairy tales in the office. I also included a text file with the walkthrough if you get stuck anywhere else.

It's a cool idea and has cute graphics, but timing when the jumps will work is kind of a pain. Especially when you're trying to jump out of the way of those dang vines.

I wasn't quite sure what I was supposed to doing, but it was a beautiful experience nonetheless. You did a great job!

This was a fun easy to pick up game. I agree with the others saying checkpoints and changeable controls would have been nice, but that's about the only criticisms I can come up with.

Thanks so much for the follow up! It really means a lot. I'm glad you made it to the end this time, and thanks for all the feedback! :D

Looks stylish and has nice music, but it's really hard. Still very fun, though.

The concept is fun, gameplay works great, and the music is catchy. I haven't found any bugs or glitches yet. This is one of my favorites I've tried in the jam so far!

When I select "To the crater", the application just closes (no error message). I'm using Windows 10 if that helps.

The music was a little startling when it first popped up (maybe because it was starting off with a pretty sharp noise?), but that was a  fun relaxing little game.

Thank you so much for that! Do you have any ideas on what might make it more clear that you need to run from the ghost? It's no good if everyone gets game overs early on in the game lol.

Thanks! I missed that one.

Updated because I forgot someone in the credits.

I think if the fade in for the platforms (like where you can see them but not jump on them yet) was just a tiny bit longer, it would help. 

Thanks for trying it! There's two endings. The teddy bear in the laundry room was mostly a little joke item that didn't get finished in time. There's a walkthrough included that tells you how to find both endings, but let me know if the walkthrough isn't clear enough.

This is a lot of fun, even though I suck and can't get past the beginning lol.

Some of the music is a little hard to understand. Subtitles during the songs in between levels might make it easier to tell what's going on.

I like the idea of getting abilities from the enemies to get past obstacles on the map, but it's a little hard to tell that it's what you need to do. It took me forever to figure out how to get past the bridge lol. The browser version crashed a few times with no apparent trigger, but that might just be my bad internet connection.

Thanks for trying the game! I wish I could have had a bit more time to add an epilogue or something showing Candyman lurking around the camp for real.

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The error seems to be fixed in this version. I love the writing and gameplay! It's a very unique use of the battle system. The story reminds me of Lux Pain, but has much better gameplay. I'd be interested in playing a longer version.

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Updated to fix map issues and a repeating event.

And thanks for giving it a try anyway! :)

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Where did you get stuck? I'm about to post an update that makes some map fixes and gets rid of a repeating event, but it's still no good if it's not intuative.