The graphics and music go together great. I wish there was some way to change the controls, though. It's hard to do everything with one hand.
Recent community posts
Well frick. Are you talking about the room checking part or the investigation part? Either way it's so short that it'll probably get DQed if people get stuck anywhere, but I want to try and replicate it so I can fix it. Thanks for giving it a try!
I can't find the candles for the life of me. But it's really good so far! The paper backgrounds are unique and the boss fight song is catchy. The main character is kind of being a brat, though. Do your chores properly and go to the dang job interview!
I didn't have time to make a walkthrough to include with this game, so here's a short guide if anyone gets stuck (also, if anyone knows the spoiler tag for itch.io comments, please let me know):
1) Check the doors to the garden, the study, the dining room (left downstairs door), the lounge (right downstairs door), the door in between the dining room and lounge, and the kitchen. Afterwards, walk back to the foyer. Sometimes it glitches and you need to check the door in between the lounge and dining room twice.
2) In the lounge, talk to each character at least once.
3) After the blackout, examine the window, the radio, the bloodstain, the body, the spot the gun was found, the lightswitch, and each of the characters.
4) During the trial, the correct answers are:
A) The recording started playing.
B) Someone inside the room turned them off.
C) Dr. Christie.
D) See the victim.
E) Ms Ruby.
F) Broken glass.
G) Dr. Christie
H) Ms Ruby and Dr. Christie are in on it together.
5) Walk to the dining room.
It's a good start to a cute little game. I really like the character designs for the horsemen of the apocalypse guys. I wanna see the last one! My only complaint is that it's hard to tell where you can and can't go in the mountains.
Very well polished game, and it's lots of fun once you have the timing down. The only thing I can think of that might improve it a little is some kind of visual indicator that you're on beat.
Thanks for trying the game! If it's after the first roof escape, check the clock in the piano room. If it's the second, look at the bookcase of fairy tales in the office. I also included a text file with the walkthrough if you get stuck anywhere else.
Thanks for trying it! There's two endings. The teddy bear in the laundry room was mostly a little joke item that didn't get finished in time. There's a walkthrough included that tells you how to find both endings, but let me know if the walkthrough isn't clear enough.
I like the idea of getting abilities from the enemies to get past obstacles on the map, but it's a little hard to tell that it's what you need to do. It took me forever to figure out how to get past the bridge lol. The browser version crashed a few times with no apparent trigger, but that might just be my bad internet connection.
The error seems to be fixed in this version. I love the writing and gameplay! It's a very unique use of the battle system. The story reminds me of Lux Pain, but has much better gameplay. I'd be interested in playing a longer version.