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Lord Kuro

A member registered Oct 10, 2017 · View creator page →

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It's an interesting concept. Good job!

The humor didn't click with me, but it's still a unique idea. Good job!

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I don't have any critiques to offer, but good job on making a fun well polished game!

That was quite a bit of content for such a short jam. Good job! It needs a little polishing, but it's a solid start so far.

This was really neat! If you don't mind my asking, what program (if any) did you use to make it?

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I'm not sure what caused it, but ran into a bug where the ball got stuck in the center of the screen and the AI quit moving (I could still move my paddle).

Very well polished game, and it's lots of fun once you have the timing down. The only thing I can think of that might improve it a little is some kind of visual indicator that you're on beat.

Thanks for trying the game! If it's after the first roof escape, check the clock in the piano room. If it's the second, look at the bookcase of fairy tales in the office. I also included a text file with the walkthrough if you get stuck anywhere else.

It's a cool idea and has cute graphics, but timing when the jumps will work is kind of a pain. Especially when you're trying to jump out of the way of those dang vines.

I wasn't quite sure what I was supposed to doing, but it was a beautiful experience nonetheless. You did a great job!

This was a fun easy to pick up game. I agree with the others saying checkpoints and changeable controls would have been nice, but that's about the only criticisms I can come up with.

Thanks so much for the follow up! It really means a lot. I'm glad you made it to the end this time, and thanks for all the feedback! :D

Looks stylish and has nice music, but it's really hard. Still very fun, though.

The concept is fun, gameplay works great, and the music is catchy. I haven't found any bugs or glitches yet. This is one of my favorites I've tried in the jam so far!

When I select "To the crater", the application just closes (no error message). I'm using Windows 10 if that helps.

The music was a little startling when it first popped up (maybe because it was starting off with a pretty sharp noise?), but that was a  fun relaxing little game.

Thank you so much for that! Do you have any ideas on what might make it more clear that you need to run from the ghost? It's no good if everyone gets game overs early on in the game lol.

Thanks! I missed that one.

Updated because I forgot someone in the credits.

I think if the fade in for the platforms (like where you can see them but not jump on them yet) was just a tiny bit longer, it would help. 

Thanks for trying it! There's two endings. The teddy bear in the laundry room was mostly a little joke item that didn't get finished in time. There's a walkthrough included that tells you how to find both endings, but let me know if the walkthrough isn't clear enough.

This is a lot of fun, even though I suck and can't get past the beginning lol.

Some of the music is a little hard to understand. Subtitles during the songs in between levels might make it easier to tell what's going on.

I like the idea of getting abilities from the enemies to get past obstacles on the map, but it's a little hard to tell that it's what you need to do. It took me forever to figure out how to get past the bridge lol. The browser version crashed a few times with no apparent trigger, but that might just be my bad internet connection.

Thanks for trying the game! I wish I could have had a bit more time to add an epilogue or something showing Candyman lurking around the camp for real.

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The error seems to be fixed in this version. I love the writing and gameplay! It's a very unique use of the battle system. The story reminds me of Lux Pain, but has much better gameplay. I'd be interested in playing a longer version.

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Updated to fix map issues and a repeating event.

And thanks for giving it a try anyway! :)

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Where did you get stuck? I'm about to post an update that makes some map fixes and gets rid of a repeating event, but it's still no good if it's not intuative.

Thanks for trying the game and for the bug reports! Hopefully those'll be easy to fix in an update.

This was a really fun game! Just a heads up: there is some sort of bug in the final battle that made the enemies stop fighting for some reason. But that was the only issue I had with the game. 

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Thanks for the reply. If it was the ketchup, it was in the far left wooden cabinet in the storage room (the room to the right of the kitchen). If it was the resumes afterwards, they were in the dumpster out back (specifically the sprite with the trash bags).

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That's a huge bummer. I really thought I had it working at least at a first draft level. What item was it, so I can make it more obvious when I update it? The others that reviewed it were able to reach the ending, so at least it isn't broken, but it's no good if players get stuck.

This was a lot of fun! A little short, but very addicting.

I'm really liking this one so far, but for the life of me I can't figure out how to get the flashlight on the car. Any hints for dumber players?


This was a cute story, but there's some stuff I think could be improved on to make it even better. The Engrish breaks the immersion really bad, and some of the choices don't make much sense (why was it bad to go back for the backpack? Why do I even need the backpack? Right or left at the ending? etc etc.). The biggest problem I had was how the ending just came out of nowhere. I'm the last person who should complain about a dead protagonist, but it was so sudden it was hard to be sad about it. It was more of a "Wait, wut?" and less of a "No, my worst fears have been realized!". A little foreshadowing would go a long way to making sure the ending breaks the player's feels with maximum impact.

Thanks for all the feedback! This was my first game and my first attempt at anything bigger than a single map in RPG Maker, so I was kind of learning as I went. I want to make an update to fix some issues and plot holes I couldn't beat down by the deadline, so I'll be sure to fix those problems you mentioned as well. The killer calling them 'it' is both because he's nuts and because I've probably seen Silence of the Lambs too many times lol.