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Music Zoo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #60 | 2.585 | 3.500 |
Music | #78 | 1.846 | 2.500 |
Overall | #86 | 1.600 | 2.167 |
Innovation | #89 | 1.723 | 2.333 |
Fun | #94 | 1.354 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
[image] Wikimedia Commons: "London and its environs - a practical guide to the metropolis and its vicinity, illustrated by maps, plans and views (1862)"
[fonts] openfontlibrary.org: Butler Black, Subotype Steady
[Tune] First Call - traditional (US ?) military bugle call",
[Tune] The Roast Beef of Old England - Henry Fielding, 1731",
[Tune] God Save the Queen - traditional (John Bull 1619 ?)",
[Godot]: Godot Midi Player by @arlez80
How many members in your team?
List your team's social media / website links!
@qwertyuiopia
Anything you want to say to players before they play?
There is no gameplay. Be careful not to culturally contaminate the animals as they play their native tunes! :p
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Comments
Cute graphics! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)
I was looking forward to trying this, as the cartoon style art is excellent and the funny animals on the title screens are wonderful. But sadly I suffered the same bug as reported below - as soon as I tried to start the game, it crashed back to desktop. I thought at first it might be because I'm running in 4K, but it seems lots of other people have encountered the same issue. I hope you manage to track down the bug, I know how frustrating these things can be to find!
Indeed silly animals ;)
I spend some time looking at them, not bad.
It has a great potential.
Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:
When I select "To the crater", the application just closes (no error message). I'm using Windows 10 if that helps.
Thanks for trying it out! I'm currently hunting this bug down, I thought I had it fixed days ago :(.
Strangely all the working menu and credits scenes run pretty much the same code. Happily (for anyone playing, not for me trying to fix it) it doesn't always crash, so you can get to see the level eventually if you try again.
I know this is a lousy solution, I hope to have a build in the next few days where it never happens.
Same bug.
Ok, I was confused at first becuase I didn't read your note on no gameplay. But then I did. Other than that pretty big over-cite, seems like it could be interesting. As per usual, very VERY loud with no option to adjust volume =D
Great work!
Hey, thanks for trying it out! Can't wait to see your next video. I hope it made you laugh. :)
Yeah, volume was simple to implement and an unfortunate omission. I had it grouped in my mind with a bunch of other features, such as setting the tempo and arrangement, so I was afraid to go down that rabbithole so late after the submission date. But of course, especially in a recording context, it becomes an accessibility feature that should have been there all along.
Also yeah, I do hope I haven't put my foot in my mouth with that list of future features. I ended up spending most of the time fiddling with new tools, both for graphics and audio, so I thought that there was some value in explaining how stuff was done even if there's nothing to do yet ingame.