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A member registered Jan 08, 2017 · View creator page →

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lmao I recommend Godot, it's MUCH more lightweight, free and opensource.

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TIC-80 - not as cool as Godot, but it's a fantasy computer that can be used to create minigames, definitely worth checking:

Trudna sprawa ;D

W  czym tworzysz i masz już jakieś projekty na koncie?

Nice one, for a 30-minute game :P

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Yeah forgot to add borders

Everyone knows about this now damn

2691 score, who can beat me? ;)

30 min jam community · Created a new topic Enjoy my game
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Hey I just forgot to submit but feel free to play:

30 min jam community · Created a new topic Teams

Can we create teams? ;)

What about additional 5 minutes for building and submitting the game?


Hi, played it  before but forgot to vote. The gameplay seems quite interesting, I didn't manage to win tho :D I like the scene movement and items mechanic.

Hi, I quite like it! Art and mechanics are nice, tho I noticed using rockets is more cost-efficient than normal ammo, could be just my feeling. Played a few times, good job!

There's still time to make a discord for this jam

The same

I don't think so, unless it's stated in the jam description.

I'm certainly going to use something not existing in the real world

Hey, not bad, although  a little hard to understand what to do.

I think I had one moment with no possible blocks to hit, there were only single ones.

Quite food fun, looks like I was Saitama :O

Hey yeah

That was a crazy ride, 16 people finished their submissions.

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You still have more than 24 hours, plenty of time to do at least a little game

I think there should 2-week time with only 1-week devtime in the next jam, like in fc1

"Everything has to be made during one week. (Choose only one of the two weeks.)"

I think you should ask on FC discord, there's a large TIC-80 community:

5/5? Incredible!

Good job ;) I hope you'll enjoy my future games too

Interesting game and concept!

Hah, thanks!

Indeed, the minigame was meant to be hard as Dark Souls.

I had no time for more enemy types and levels, sadly.

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Not bad, however there are a few things that would need polishing.

Waves sometimes are too hard, without visible empty space.
I'm not sure if ammo packs are random, but I couldn't find any a few times.
Also rockets could be more intelligent and less spammy.
It turned out that the best strategy is to shoot everything you have almost instantly, with small breaks = 50% boss hp, a few seconds after start.

Keep up the good work

Ps I couldn't make it to the end :(

Nice idea and fun gameplay, nothing to add :)

Indeed silly animals ;)

I spend some time looking at them, not bad.

It has a great potential.

Hi, it is a cool idea to let the users create their songs!

Overall good game/mixer, however I'd add some kind of graphic effect after the note hit.

Hi! I don't quite understand what to do, plus there's a bug (?) if you click space multiple times. I tried to write words, but they didn't work.

Pretty good game!

Although I had to rotate my monitor by 90 degrees to beat some of these instruments :D

Nice graphics and also component music created by the player.

Yeah, art style is cool.

Tilemancer community · Created a new topic Linux problem?

Hi, I'm trying  to compile&run tilemancerr,, but I get the following error in a main.cpp:

 #include "glm.hpp"
compilation terminated.

I have glm installed btw.

Thank you for you comment!

It is possible to make dialogues appear faster by pressing enter, but I'll try to increase the overall speed anyway.

The role of  the minigame should be larger, I guess.

Also thanks for playing our game on a stream, can't wait to watch it on yt.


About the portraits I can't do much, but I'll try to improve the player movement and the difficulty of a minigame levels.

Thanks for the comment! We're still trying to improve the game.

I like it! Really nice to play, let's hope for a complete gameplay soon :)

So what's up? ;)