Hi,
I've been struggling to figure this seemingly basic thing out for a few days now, but to no avail. I'm just trying to create a simple Simon Says-type of game to acquaint myself with Lua in general. The problem is that I can't get the generated pattern to be displayed properly to the player, so that each item in the pattern is shown for a few seconds on-screen before moving to the next. It does loop through the pattern, but in a flash. Here's what I have:
function Init()
sR=15 -- small radius
lR=22 -- large radius
Yellow={
x=120,
y=30,
r=sR,
c=14
}
Green={
x=120,
y=100,
r=sR,
c=11
}
Blue={
x=80,
y=65,
r=sR,
c=8
}
Red={
x=160,
y=65,
r=sR,
c=6
}
pattern={}
for i=1,5,1 do
table.insert(pattern,(math.random(0,3)))
end
end
function Draw()
circ(Yellow.x, Yellow.y, Yellow.r, Yellow.c)
circ(Green.x, Green.y, Green.r, Green.c)
circ(Blue.x, Blue.y, Blue.r, Blue.c)
circ(Red.x, Red.y, Red.r, Red.c)
end
Init()
playerturn=false
t=0
function TIC()
t=t+1
if playerturn==false then
for i=1, #pattern do
Yellow.r=sR
Green.r=sR
Blue.r=sR
Red.r=sR
if pattern[i]==0 then Yellow.r=lR end
if pattern[i]==1 then Green.r=lR end
if pattern[i]==2 then Blue.r=lR end
if pattern[i]==3 then Red.r=lR end
cls()
if t<2*60 then
Draw()
else t=0 end
end
playerturn=true
return
end
if playerturn==true then
--truncated for clarity, the player's button presses will be compared against the pattern, etc
end
end
For the example's sake I truncated parts of the code not relevant to the question, and the pattern length is hard-coded at five. Any help would be appreciated.
