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Requiem Lacrimosa: Piano Black's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #33 | 3.091 | 3.091 |
Fun | #37 | 2.818 | 2.818 |
Innovation | #43 | 2.636 | 2.636 |
Visuals | #56 | 2.727 | 2.727 |
Music | #62 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
CC0 https://opengameart.org/content/8-bit-rpg-battleencounter-theme
CC0 https://opengameart.org/content/chasing-despair
CC0 https://opengameart.org/content/game-over-0
CC0 https://opengameart.org/content/512-sound-effects-8-bit-style
CC0 https://opengameart.org/content/misc-household-items-and-more
CC0 http://www.fontspace.com/robert-allgeyer/musisync
CC0 https://fontlibrary.org/pl/font/cave-story
Godot (?) https://raw.githubusercontent.com/godotengine/godot-demo-projects/master/2d/lights_and_shadows/light.png
How many members in your team?
List your team's social media / website links!
N/A
Anything you want to say to players before they play?
Become a detective in a fantasy-like modern world.
Fight with evil music magic and catch the murderer!
Authors: Saran, Gecko, RedRain87
Controls:
Arrows,
Enter (dialogues)
We're planning to add a level editor to the game! (and easy mode too)
Sharing levels between all players too! 1.1 Release date: ~ 2-5 days
(Hey! This was the very first game jam for most of the team, and things didn't exactly go as planned. Time slipped in the blink of an eye and our musician(RedRain87)'s computer broke before we could complete the planned main gimmick of the game, thus meaning we had to quickly change the plot and whip up a new gimmick from what we did have (which wasn't that much). Still, we hope you enjoy this little experience! Thanks!)
Made with Godot Engine.
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Comments
Interesting story! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)
This was good fun. The minigame was a really nice idea, although I totally sucked at it. I also liked the style of the portraits.
Hah, thanks!
Indeed, the minigame was meant to be hard as Dark Souls.
I had no time for more enemy types and levels, sadly.
Ah well that makes sense then, because I sucked at Dark Souls too. :)
Hey! I revisited your game! Take a look here:
Music was pretty great stuff!
Gameplay was very fun, although I feel like the horizontal movement doesn't feel good alongside the digital vertical movement. Made it to the end, that last level was pretty challenging!
The artstyle feels a little inconsistent here, with the quite creepy decor combined with the pixelly look of the main character. The pixels are feel all over the place.
Kept me engaged for quite a while! It's nostalgic and reminiscent of old games. Good!
Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:
I do agree, that the pacing of the non-mini game parts could be a little faster. I think the text could definitely appear faster. I think it was well put together other than that. The design was simple but it had a complete story and the minigame, although, I wish I had more than one life, was pretty fun and not overly difficult.
Great work!
Thank you for you comment!
It is possible to make dialogues appear faster by pressing enter, but I'll try to increase the overall speed anyway.
The role of the minigame should be larger, I guess.
Also thanks for playing our game on a stream, can't wait to watch it on yt.
I liked the idea of the game itself, but the level of unpolished work brought it down. The mini-game felt like the most polished piece, and that was very enjoyable. The art of the game was simplistic and matched the audio, but I felt the portraits didn't match the style of the rest of the game.
The movement in the game is too slow. The mini game is unforgiving where if you get hit once you start from the beginning of the mini game.
Thanks.
About the portraits I can't do much, but I'll try to improve the player movement and the difficulty of a minigame levels.
There is a huge potential, wasted by annoying defects. I raged quit.
Thanks for the comment! We're still trying to improve the game.