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BadAlchemy

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A member registered Jun 12, 2017 · View creator page →

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Hey, thanks for trying it out! Can't wait to see your next video. I hope it made you laugh. :)

Yeah, volume was simple to implement and an unfortunate omission. I had it grouped in my mind with a bunch of other features, such as setting the tempo and arrangement, so I was afraid to go down that rabbithole so late after the submission date. But of course, especially in a recording context, it becomes an accessibility feature that should have been there all along.

Also yeah, I do hope I haven't put my foot in my mouth with that list of future features. I ended up spending most of the time fiddling with new tools, both for graphics and audio, so I thought that there was some value in explaining how stuff was done even if there's nothing to do yet ingame.

Thanks for trying it out! I'm currently hunting this bug down, I thought I had it fixed days ago :(.

Strangely all the working menu and credits scenes run pretty much the same code. Happily (for anyone playing, not for me trying to fix it) it doesn't always crash, so you can get to see the level eventually if you try again.

I know this is a lousy solution, I hope to have a build in the next few days where it never happens.