Aside from using Unity UI stuff, everything is made from scratch in my game. Wave visualizations, the ending songs, and a working wave synthesizer and retro-style tracker for composing music!
https://itch.io/jam/acerola-jam-0/rate/2581939
Aside from using Unity UI stuff, everything is made from scratch in my game. Wave visualizations, the ending songs, and a working wave synthesizer and retro-style tracker for composing music!
https://itch.io/jam/acerola-jam-0/rate/2581939
Hi, I just checked your game and I can say it was very unique. It was quite difficult getting the right results, and the sound was a little frustrating, but I still enjoyed a lot. Definitely a very peculiar one. I think it needs just a little bit of polishing because the idea is already very very original.
Really good job here!
Good luck with it! <333
I so very wish I had more time with the Jam so I sould do more with the characters I made, but alas I am proud of my work regardless!
https://jupiterbrains.itch.io/foregathering-exordium
Hi, just finished checking out your game. It was a really fun and enjoyable experience! Really good job with all the models and animations. I would give the player some extra feedback during the playthrough and in particular during the battles, but nothing too fancy. Really good game for a game jam, definitely consider developing it further more after the jam. It just needs some polishing on the UI and some general adjustments, nothing too fancy! :33
Really good job here, good luck in the future!! <333
This is my game, In the Mood for Mood: https://itch.io/jam/acerola-jam-0/rate/2583246
-I 3D modeled the interior. I wrote a script to generate the model for the bolts of fabric.
-I made a cheesy little song loop
-I drew most of the patterns
- I wrote all of the scenarios and outcomes
- I took the picture of lower manhattan in the splash screen
Hi, very good job with all the models and stuff. Maybe the gameplay loop was a little repeating but it's a jam game so obviously is limited. Also, I don't know if it is a bug or not, but for me it ends suddenly. It would be nice to put some form of feedback for the player! It just needs a little bit of polishing. Indeed very peculiar tho.
Nice job and good luck! <333
You've already seen mine. But I'd like to share it here for others who might be interested. - https://rkillen.itch.io/norms-face
I made the music, characters, voice lines, particle effects, and all the meshes (excluding the anatomy model) for my game to create a unique visual and audio experience. It's more of a interactive art piece then a game.
Rate Gravity's Gauntlet by Neon gravity for Acerola Jam 0 - itch.io
Hi, really cool game, all the graphics were nice. Can I ask you how the strange wire-cubes effect was made? Maybe a particle effect with a transparent cube with painted edges mesh filter? I'm really curious about it!
Overall a very enjoyable game. I really loved the atmosphere you conveyed!
Looking forward to it! Good luck mate <333
Unfortunately it is fatally broken due to a very dumb copy-paste error and can't be finished, but i hope you'll enjoy it as it is.
I'll upload fixed version as soon as jam ends so people can play and complete it if they're interested, but for now I don't want them to judge the full version instead of a legitimate one, even if I can have jam version still available for judges (idk if I can).
All visuals are made by me (as well as code ofc).
https://itch.io/jam/acerola-jam-0/rate/2583332
Hi, I'm sorry it took me that long, I don't know how your comment didn't show on the notifications, so it remained hidden for a long time. Today I checked this topic again randomly and saw your comment. I'm so sorry, I just finished playing it and giving you some feedback/rating.
Again, I'm very sorry :((((
In my game, I made the very simplified version of the actual Moon Rover and the Moon Lander used in ISRO's Chandrayaan-3 mission. I am new to blender so I used the basic shapes to create what I wanted.
https://itch.io/jam/acerola-jam-0/rate/2579168
Hi LapoLinguini! You already checked my game! But in case you didn't know, everything in Shipkeeper was made by me, with the exception of the sound effects, which I obtained from Opengameart. Some fun facts you may like to know:
- If you got curious and checked the game's git project, you would notice there are various sound effects that have "_mod" at the end of the name. Those are sound effects I modified using Audacity. Simple but effective. One example: The cracking sound you hear when exploring the ship, is actually a door cracking, but adding reverb, making it slower and lowering the pitch.
- All pixel art was made by me. Here is something fun:
The blob was planned to be more like a monster that had the capacity of spreading, and it was going to have three types of blobs, the first one is the one in the game, which attacks with a spike. The next one was supposed to throw acid, and the last one was supposed to be the blob's core, and if you managed to kill it, the whole blob was destroyed. Of course, I didn't had the time for the whole thing, and only the spike one was made. XD
- I also made the music track for the intro! Of all my skills, this one is the most lacking. Most of the time I have no idea what every filter is doing so I just go with my guts and start adding random stuff until I found something that I like how it sounds. For the composition I'm a bit more experienced but everything is by ear, really.
I recently made a second track for the game's trailer, and I published them in my youtube channel
https://youtube.com/playlist?list=PLuWnqz4Yd7OPuE96JM8RlQnNTE_HffbvQ&si=6hPWdDxF...
I started making digital music with Dance Ejay 7 (which is very ancient) and then tried Fruity Loops (which is now FL Studio) and it confused the heck out of me. Recently I started using BandLab and has been much more easier to learn. Still nothing professional tho XD My account there is called SilentCassette
- And finally, all programming by me, which is my actual profession. Did a lot of Computer systems and engineering and now I'm here doing games :p
Hi, thanks a lot for this detailed explanation, I really love to see all the backstage stuff going on. I started studying programming like a year and a half ago, right after I finished high school, and I think I made a lot of progress. It was quite a struggle at the beginning as I didn't know a single thing about coding, but eventually got the hang of it. I also picked up blender on my own and learned how to do 3D models, UV unwrapping and texturing. My gf is studying to become a concept artist so she taught me some photoshop tips and I got quite comfortable at using it too, I also used to draw quite a bit as a kid, so it wasn't that difficult actually. Now I bought a course that teaches some music composition basics, as I want so bad to make my own tracks, but lately I've been very busy with school and stuff so I really couldn't start the lessons. It's been a really long year (and a half almost), but I've come quite far I think. Your comment really helps me keeping the focus and makes me want to do better, not because I envy you but because I admire all of your work and skills, and it pushes me further. Thank you so much for it again. You did a lot of work, you are really talented and all of your hard work shows off in what you do. Good luck with it, keep it up! <3333
PS: Sorry for the outburst :3
Everything besides the Music and Sounds ( Some mix/Edit by me ) was made by me during the jam time, the only other tool besides unity build-ins i used was the
Screenshake, https://github.com/gasgiant/Camera-Shake, wich i really like.
https://itch.io/jam/acerola-jam-0/rate/2581585
everything but the music is made by me, sfx are a grey area cause sampling existing sfx and modifying them to fit your needs is pretty much the only way to do okay sound
With the exception of some CC0 audio from freesound, I made every asset in my game from scratch.
https://hey-tack.itch.io/a-short-walk-in-the-snow
I made the music for the game using LMMS. I made some manual tweaks to the sound with Audacity. Any video / gifs for the game were edited using Shotcut.
I was the most proud of my 3D assets, despite their simplicity. Especially the blendshapes for the face - didn't get as much in-game highlighting as I had planned, but still proud of how easy they were to use in engine.
It's been a long time since I messed about with Blender / 3D modeling in general, and animating in blender. I had also never done animation blending in Godot before, so that was a fun challenge, trying to stitch all the animations together in a way that didn't look awful.
I made all the art, music and sound effects myself. Music and sound effects were tricky to make since I used a program I never used before so it was a bit of a learning curve there. In the game page if you scroll down you can find what I used to make all this.
Here is the link to the game: https://pixle-van-gogh.itch.io/baldo
Making visuals is nothing new to me for games, I was into art, design, and 3D before I even got into game dev.
BUUUUT everything I made before has gotten music from outside sources, either royalty free tunes or getting the okay to use songs from friends. I was about to go royalty free this time, too, but the DIY nature of the jam encouraged me to actually make my own tunes for the first time.
It's not great music, but it's my music https://cheesycoke.itch.io/hostel-west-coast
There's a little outsourcing. Some free-use code, some Freesound SFX, a couple stock photos for added flair. But overall, my baby.
Hello, it's your Revym Rep.
I'm the sole developer behind Better Shield!! The entire project was made 100% "from scratch" during the Acerola Jam 0 starting Mar 4 (only 8 days before the deadline!) Some highlights of the development behind Better Shield! include the following:
Cutscene Player - Uses a list of numbers in the code as opcodes and operands to execute any action such as change an actors position or sprite
Enemy AI Queuing System - All enemies will choose when to attack independently, but they attack in a Queuing System (never all at once) this allows the player to "perfect block" every single attack which makes no-damage runs possible
2D Art - I've never made so much art for a game until Better Shield!! I am happy with the results, although I know a subtly different art style would've made it even better
Story - Most meaningful story I've ever made... I had made more than half the story before the Cutrscene Player was ready, so I didn't even know if it would make the deadline. I'm happy I was able to include many characters, an intro, a secret cutscene, a final cutscene and a strong moral meant to encourage forgiveness and belonging
Everything Else - Self-made within a 7-day time period, including art, sounds, code and anything else involved besides an empty Unity project
I decided not to add any music because it would never match the vibe I was going for: if I did add music though, that would've been self-made too. You can play the game right now for free using the link below! I hope you enjoy playing it and look forward to the sequel coming soon!
https://revym-entertainment.itch.io/bettershield
(btw I played through your game, Hungry Outcast, twice and the story was so relatable: I always spend too much time at the computer, and I almost cried when I saw the empty fridge! I can't believe you've made all assets (during the jam?) besides sounds yourself! I thought Better Shield! deserves to win but Hungry Outcast deserves it even more. Hopefully yours wins, getting it more public attention!)
Thanks for checking this out, and I'll see you next time.
- Your Revym Rep.
All assets made by me during the jam except an HDRI from ambientcg and a tazer sound from freesounds.
This was my first foray into pre-rendered 3d assets for an isometric setting, a style I've loved for my whole life.
It's quite short and perhaps a bit difficult, but I think it came out looking quite nice. Would appreciate anyone who takes a look.
https://itch.io/jam/acerola-jam-0/rate/2581413