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spidy

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A member registered Jan 29, 2024 · View creator page →

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it jumpscaring me made it 5x funnier, dw lol

it seemed interesting and the hand drawn art was cool, but the gameplay and visuals were severely buggy and i became unable to progress multiple times. also really should've explained the controls better

neat concept! it would be nice if the spinner kept spinning and determined where you could nudge the ball, since it'll just go in a random direction it doesn't feel very worth using. the power meter resetting before it can even reach its limit made timing powerful shots kinda rough as well. with more polish, this would be pretty fun!

death sound scared the hell out of me :sob:

pretty fun! has a charming little direction

indeed i did!

appreciate the feedback! you are still able to jump while mid-air, so you can charge jump towards the ledge you're on and then tap jump to hurdle yourself up and over it. i could've tried making that lil trick a bit more apparent earlier on. thank you for trying my game!

cool little rhythm game! the tutorial is a lot to look at first but it is pretty easy to get the hang of in practice. wish the speed escalated a bit faster but still fun and challenging!

pretty evil game, but in a good way! it has a lot of charm to it. overall tough fun with decent variety!

really simple but really smooth movement and some decent challenges with the times!

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really simple but the audio design kept me enchanted for a good while, really works nice with this type of game!

really vicious and was pretty anxious playing. really clever idea for a game! the dialogue humanizing each opponent added a pretty big level of guilt. i think your creative visions will take you really far in whatever you get up to next!

really cute lil game! nice job!

extremely cozy and cute!! really well polished, and some of the differences you have to spot got a bit tricky so it really stayed engaging! amazing work!!

there's a lot of really cool ideas and the art is great! but the controls felt a bit slow, sort of wish dashing was the one tap move instead of a double tap, and the lack of hit feedback made it hard to know if attacks were landing or not. if the controls felt more responsive, i think this easily would be a blast to play!

neat little premise for the jam, but the AI graphics are not good.

really creative and relaxing puzzle game! 

really cool! best score i got was 166

amazing game! barely managed to survive the final fight with 1 hp, really thrilling. fun and unique take on combat!

neat idea, but the rocket being able to fully rotate downwards without much control over it is a bit of an issue

i don't know much spanish so i didn't understand much but was still able to play through a single round. seems cool but collisions with cars wasn't doing anything and generally was quite buggy

really clever horror game! it was fun using the ping to lure enemies to a location to free up a route to escape!

pretty fun game! the enemy variety and different pickups were cool! it is a bit easy to get lost, the arrows for locating the last enemy and exit were almost helpful if they didn't disappear after a bit. the balls' directional arrows were also pretty hard to see, but that could just be me. other than that, it was really neat!

could've been cool but it barely even feels like it was touched by a human

pretty creative use of morse code! could genuinely help someone learn it! nice job!!

would've been a good idea to clarify you have to hold left click, but simple and decently entertaining!

its really clunky to control, but the commitment to hand drawn graphics and the ideas are fun!

pretty funny and entertaining! got ganged up on and absolutely comboed by the sheep a few times but managed to beat it twice! the bit of randomization is a nice touch!

pretty fun with a cute art style! would've liked to see more levels!

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pretty fun and really cool!! the atmosphere was really impressive, it has a vibe that was haunting but also really calming. the randomization can just be kind of cruel though, might benefit from having more human influence/layouts to use.

web build did run really bad upon booting*, but then after dying for the first time it suddenly just ran perfectly fine for me

the art is nice! i like parries but it could've used some better attack/timing indicators, especially for combo attacks

cute and simple fun! i like the idea, its something that could even be built on! a bit of a penalty for using the wrong ingredients could encourage more careful choices, i got caught by the anti-cheat but then i just let one ingredient get away and got a 100% score lol

pretty fun! only critique besides the ofc mouse input in regards to the jam is that audio would go a long ways!

this was really fun! the drifting is tough to get a hold of but once you do it really pays off! i could see myself playing a full version of this with different store layouts, it became really fun picking up on the map and navigating around the obstacles! managed to get a high score of 30!

cool and cute little idea! only real issue was it can take a while for the bat to go in a direction you'd want em to, which can mean just a lot of waiting

this seems like it could be cool but it was really hard to understand what the goal was, namely no idea what i should or shouldn't be intercepting, or if i should be intercepting everything and the goal is just survive (which if the latter, could use some resource management to keep interesting, like a limited time or amount of uses to run the radar). a bit of ominous ambience could also be really good to add to the scene

its a cool game and the intro is awesome! but it's pretty held back by some issues. instant death on walls is a bit brutal but definitely welcome if not for being able to run into one immediately on entering a level with minimal time to react, or even no time as once i got through the first underground level, the next level loaded and i was stuck inside of a wall so it just insta-killed me before i even got to do anything, and since you have to start from the beginning each time it was a bit of a bummer. the idea is really cool though and the combo system seems fun to try to manage!

thank you for the feedback and kind words! originally i did actually wanna add a per level timer, it would be pretty fun but i didn't get to get around to it in-time. there is an overall playtime stat in the level select screen but that's better for measuring a full playthrough, so definitely noted!

rly fun! the grapples and wall hopping were really enjoyable to use to get around! i also liked the openness of parts of the levels, really satisfying to be able to tread your own path in a game like this

pretty good horror game! managing your oxygen is quite tense, and the different things that kept happening in the room were cool and unsettling!

pretty fast but cute game! the jam theme though is that gameplay input can only use a single button, meaning stuff like using the mouse cursor isn't allowed outside of navigating menus. but this is still good! the artwork and designs are really nice! congrats on getting your first jam project done!