Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DungeonMartian

278
Posts
8
Topics
30
Followers
51
Following
A member registered Oct 06, 2023 · View creator page →

Creator of

Recent community posts

Interestingly, it works for a few seconds while I'm holding esc

I'm in chrome and I'm not able to do anything :(

Photosensitive warning on this one btw

I got stuck

I don't think it works in browser, that or there's some other problem

Well done!

Is this scratch pathfinding? Well done!

Love the song! Nice game!

Got another 6, but at least I know that I got mine on the harder version!

Nicely done!

(1 edit)

Euler's nightmare!


Nice game!

 

Found all the things!

Nice entry!

I winned! I didn't read the description, so I just figured out what to do lol. 

Nice wall jump mechanic!

Nice!

Nice game!

Well done haha! Love the laser jump

Well done!

Love the art, but I'm not entirely sure what I'm doing haha


then in the void

No main scene defined in the project!

Well done!


(1 edit)

I am lost forever in the void though

Nice!

Nice Job! Can you enable fullscreen in the itch settings?

Playing the last few games for the finish your game jam.

I think you've built an amazing ambience here! I really like the combination of the filter, the echoey sounds and the distant but present humming of the electronics.

I'm going to give some specific critiques because I think you've got some really strong bones here! Please don't take this like I didn't like your entry!

One thing that I think needs to be worked on is just a bit more player feedback. It's really not clear when the answer is input. It's fine (and i think good!) that it's weird and mysterious, but I would go into the door and walk around and come out and see that it hadn't accept my true or false either way.

I also think that a little *ding!* when you get it correct would be good. Just something to help confirm.

Typically with escape rooms, the answer to the puzzle is in the room. I'm not sure if the formula here is good or not, but personally, I don't want to reverse interrogate someones identity from yes no answers in this setting. If we got a little bit more information about this Cano, or the setting really leant itself to being about Cano, I could see it working. Like, I don't have a reason to care about this character yet and questions like "Cano Likes Candy" don't imply that level of worldbuilding depth.

Put a door in the entrance! Why is there an invisible wall? Why can't I just leave? It's a small thing that destroys immersion in an ominous and creepy setting like this.

It wasn't clear that I needed to hit esc on the main screen. Not the biggest deal, but I did sit there for a few minutes waiting and hitting other buttons.

Thanks for joining! You've managed to create a really specific vibe and I'd like to see where this project goes!

Playing games for the finish your game jam!

I think we've got some similar interests! I also made a game with a very similar control scheme. I like how the claw feels to use. It should be a little clunky and unwieldy. 

I don't think I got very far into the game based on the screenshots you've provided. I never figured out how to upgrade my hull, so I surfed around near the surface until I tried to explore a series of wrecks and died. There's a cool game in here, But I think it needs some work to help the player understand what's happening.

There's also some audio balancing issues.

Overall though, I think this is a really cool game! Thanks for submitting! 

Playing games for the finish your game jam!

I'm not entirely sure what is going on, I clicked some buttons and lost after being reduced into a thousand pieces. I wasn't sure how to change the orientation of the spray.

Thanks for joining though!

(1 edit)

Playing games for the finish your game jam!

This is a really charming game! The game iterates well on all of it's core ideas, and gets more difficult at a reasonable pace.

My main complaint is that the players sprite has really poor contrast with all of the other scenery. I would have to scan the entire stage for the player, and got hit a few times because of it.

There's also a spot in world two where there are blocks covering the exit, but you can walk through them.

My antivirus popped up after I closed the game, so you may want to run a virus scan on your computer or try rebuilding the project.

Overall a really well done game, and I'm glad that you were able to work on this again!

Playing games for the finish your game jam!

I wasn't able to get the full experience of the game as I'm checking these out by myself, but there is a lot of polish put into this game! All of the effects are punchy, feedback is great, and the game feels good!

Well done!

Playing games for the finish your game jam!

I'm not entirely sure what exactly is going on. I think I was able to get into a game, but my 'opponent' didn't move. I spammed attacks and eventually I won.

Assuming this is actual multiplayer made with scratch this is really impressive! Thanks for submitting!

Playing games for the finish your game jam!

I have to say, gorgeous artwork. It conveys the story you are trying to tell perfectly. I think that you could almost play the game without the dialogue and still really understand what is happening.

There's some artifacting when the images load in, I'm not sure if that's an intentional choice, or an issue caused by loading high res images without prerendering them. I'm not sure exactly how renpy works, but if it isn't, I'm wondering if there's a solution you could find to make them a little smoother.

You really have an amazing art style! Thanks for submitting!

Playing games for the finish your game jam!

Not typically the type of game I would pick up, but certainly an interesting experience! 

You really get a sense for all of the characters personalities in the opening dialogue, though it does feel a little long. I suppose in a "full version" where you had this story between multiple games it wouldn't be out of place though.

Am I supposed to be able to control the oppositions catch with the arrow keys? I couldn't control my own, but I was able to win 12-1 because they never caught another shot after I noticed haha.

The magical girl transformation could add an interesting dynamic to the game, but in this iteration I feel like it either took way too long to charge up, or had too minimal of an impact. I don't know what specifically could be changed, but as is it didn't feel satisfying to use. In that theoretical full version, an enemy team with an opposing magical girl would make a good twist!

Overall though, a very well done game! Thanks for submitting!

Playing games for the finish your game jam. 

This is a really charming game! I could see myself spending a lot of time on this on my phone while waiting for an appointment or the bus! The music is wonderful. It's just a great experience.

I know you said that this isn't the intended platform, but the display is cut off so that you can't see the timer. It's not the end of the world, but it would be nice to know, and I didn't realize that it was timed on my first try.

Some sort of particle effect that showers out a little bit when you score would be nice. I think that something like a little confetti would help make it just that little bit more satisfying.

Again, wonderful entry! Thanks for joining! And you made this entirely on a phone?

Playing games for the finish your game jam! 

This is a really well put together 2d platformer with a "reality shift" type mechanic! I think there's a really high level of polish, and the music is really well done.

I played on keyboard, and the shift to swap + c to roll don't really feel intuitive for me. This could be easily remedied by allowing people to rebind their controls. (I know it's a bit of a hassle, but it will make more people better able to play your game!)

The wall grab feels really "sticky", which most of the time is really helpful, but there's a couple of points with a jump-pad that clears the ledge, but I kept getting glued to the wall when I tried to use it. 

I think that the game doesn't iterate through it's fundamentals enough. Where's the projectiles I have to dodge by jumping into the alternate world?

Overall though, well done! Tailor made for a speedrunning community that I hope you find! Can't wait to see what comes next!