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DungeonMartian

324
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7
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47
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A member registered Oct 06, 2023 · View creator page →

Creator of

Recent community posts

Looking forward to what you do with the game!

Thanks for playing!

Spent a fair bit of time to make sure that mobile was accessible :)

Can't find page :(

You got some really cool visuals, but I'm also not able to pass level 1 even on the other link.

Hey! I've been trying to give this a play, but I'm not seeing really how to make progress. The tower doesn't seem strong enough for the first wave, and I can't buy more towers.

Seems like a cool project though!

Rat jam, jam rat, rat jam

A very dedicated recreation!

Good job!

Really interesting mechanics, but it's held back by some unintuitive ui. Would love to see a revised version!

A really loyal recreation, Nicely done!

Was surprised to see another Vampire Survivors like!

Cool entry!

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Thanks for playing!

Glad you enjoyed it!

Love the art and theming! I was not expecting the otter to have a sniper rifle haha

There's a really incredible level of polish put into the visuals, but the gameplay feels a bit sluggish.

Love the little slime trails the enemies leave behind!

Thanks! 

The core game was actually finished in about a week. I spent most of the month polishing, tweaking the UI, qol and balancing!

This is really well done!

I like the gems! Reminds me a bit of "Gemcraft". 

I wish they were a bit cheaper so we could play around with them a bit more.

Couldn't beat wave 9, but it feels like it might be technically possible, I got close.

This is a really impressive project, but the way the camera moves while zoomed in is making me pretty nauseous :(

Nice job!

Love the art!

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I really like the aesthetics you've gone for! 

I think the gameplay feels a bit sluggish sometimes, the enemies funnel out at a constant rate. I'm also noticing that you can't buy things you have exactly enough money for.

Solid entry!

A really cool concept, but I feel like I'm getting variance? 

Like sometimes the tower will hit the same unit twice, and sometimes it'll shoot one once and another once. It matters a lot especially on the last level.

I feel like you could take this concept a long way!

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Cute game! 

I like the addition of "autobattler" mechanics like combining towers and moving units.

I do feel like the "grab" point on the units could be a little more generous, and maybe a tooltip or something explaining what each unit does before you buy them would be good.

I think your sound effects might be a little loud compared to your music. (The jam submission time was extended until tonight if you want to do a quick remaster.)

Overall though, a really solid game!

Jam submission window was extended until tonight if you wanted to make a few more changes!

Jam was just extended another day, submit!

The art is really wonderful, and I love all the sentimental touches put into this!

Love the art! Great job!


Nicely done!

I cri every time


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Nicely done!

I think it freezes on level two

Nicely done!

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Well done!

You should be >:)

Chaotic game! I could see this taking off!

Interesting game haha

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Cute game!

Thanks! Yeah, unfortunately due to an oversight the crew sanity / munity mechanic was vastly overtuned at the last minute and not properly tested. You can help manage sanity by finding booze in supply crates or by fishing, but as is it is an unfair mechanic.

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The weather was supposed to be procedural, but the trigger to have it change over time never got set. As is, the weather is fixed for the entire run. If you feel up to trying again, you should get different weather.

Thanks for the feedback!

The game slowly reveals its objectives as you play.




You have to eventually get enough of the units to the end of the tower. Over the course of the game, you get new unit types and techs to improve their abilities.

"You do not have access to this page"

I don't know if you can change this! Would like to try.