DungeonMartian
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A member registered Oct 06, 2023 · View creator page →
Creator of
A procedurally generated space simulation
Survival
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A survival simulation on an alien planet
Simulation
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A short experiment with "stealth" mechanics
Simulation
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A short experiment with rigid bodies. Speedrun-able
Puzzle
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A cinematic experience about going to the movies.
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idk this is maybe the worst thing I've made
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Fight to survive as long as you can in this endless shooter.
Shooter
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A short and sweet size based maze/puzzler for Toy Box Game Jam 2023
Puzzle
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A Spaceship Management Survival with A Stubborn Ship
Survival
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Recent community posts
Playing the last few games for the finish your game jam.
I think you've built an amazing ambience here! I really like the combination of the filter, the echoey sounds and the distant but present humming of the electronics.
I'm going to give some specific critiques because I think you've got some really strong bones here! Please don't take this like I didn't like your entry!
One thing that I think needs to be worked on is just a bit more player feedback. It's really not clear when the answer is input. It's fine (and i think good!) that it's weird and mysterious, but I would go into the door and walk around and come out and see that it hadn't accept my true or false either way.
I also think that a little *ding!* when you get it correct would be good. Just something to help confirm.
Typically with escape rooms, the answer to the puzzle is in the room. I'm not sure if the formula here is good or not, but personally, I don't want to reverse interrogate someones identity from yes no answers in this setting. If we got a little bit more information about this Cano, or the setting really leant itself to being about Cano, I could see it working. Like, I don't have a reason to care about this character yet and questions like "Cano Likes Candy" don't imply that level of worldbuilding depth.
Put a door in the entrance! Why is there an invisible wall? Why can't I just leave? It's a small thing that destroys immersion in an ominous and creepy setting like this.
It wasn't clear that I needed to hit esc on the main screen. Not the biggest deal, but I did sit there for a few minutes waiting and hitting other buttons.
Thanks for joining! You've managed to create a really specific vibe and I'd like to see where this project goes!
Playing games for the finish your game jam!
I think we've got some similar interests! I also made a game with a very similar control scheme. I like how the claw feels to use. It should be a little clunky and unwieldy.
I don't think I got very far into the game based on the screenshots you've provided. I never figured out how to upgrade my hull, so I surfed around near the surface until I tried to explore a series of wrecks and died. There's a cool game in here, But I think it needs some work to help the player understand what's happening.
There's also some audio balancing issues.
Overall though, I think this is a really cool game! Thanks for submitting!
Playing games for the finish your game jam!
This is a really charming game! The game iterates well on all of it's core ideas, and gets more difficult at a reasonable pace.
My main complaint is that the players sprite has really poor contrast with all of the other scenery. I would have to scan the entire stage for the player, and got hit a few times because of it.
There's also a spot in world two where there are blocks covering the exit, but you can walk through them.
My antivirus popped up after I closed the game, so you may want to run a virus scan on your computer or try rebuilding the project.
Overall a really well done game, and I'm glad that you were able to work on this again!
ULTIMATE Martial Combat (server 1) jam comments · Posted in ULTIMATE Martial Combat (server 1) jam comments
Playing games for the finish your game jam!
I'm not entirely sure what exactly is going on. I think I was able to get into a game, but my 'opponent' didn't move. I spammed attacks and eventually I won.
Assuming this is actual multiplayer made with scratch this is really impressive! Thanks for submitting!
Playing games for the finish your game jam!
I have to say, gorgeous artwork. It conveys the story you are trying to tell perfectly. I think that you could almost play the game without the dialogue and still really understand what is happening.
There's some artifacting when the images load in, I'm not sure if that's an intentional choice, or an issue caused by loading high res images without prerendering them. I'm not sure exactly how renpy works, but if it isn't, I'm wondering if there's a solution you could find to make them a little smoother.
You really have an amazing art style! Thanks for submitting!
Playing games for the finish your game jam!
Not typically the type of game I would pick up, but certainly an interesting experience!
You really get a sense for all of the characters personalities in the opening dialogue, though it does feel a little long. I suppose in a "full version" where you had this story between multiple games it wouldn't be out of place though.
Am I supposed to be able to control the oppositions catch with the arrow keys? I couldn't control my own, but I was able to win 12-1 because they never caught another shot after I noticed haha.
The magical girl transformation could add an interesting dynamic to the game, but in this iteration I feel like it either took way too long to charge up, or had too minimal of an impact. I don't know what specifically could be changed, but as is it didn't feel satisfying to use. In that theoretical full version, an enemy team with an opposing magical girl would make a good twist!
Overall though, a very well done game! Thanks for submitting!
Playing games for the finish your game jam.
This is a really charming game! I could see myself spending a lot of time on this on my phone while waiting for an appointment or the bus! The music is wonderful. It's just a great experience.
I know you said that this isn't the intended platform, but the display is cut off so that you can't see the timer. It's not the end of the world, but it would be nice to know, and I didn't realize that it was timed on my first try.
Some sort of particle effect that showers out a little bit when you score would be nice. I think that something like a little confetti would help make it just that little bit more satisfying.
Again, wonderful entry! Thanks for joining! And you made this entirely on a phone?
Playing games for the finish your game jam!
This is a really well put together 2d platformer with a "reality shift" type mechanic! I think there's a really high level of polish, and the music is really well done.
I played on keyboard, and the shift to swap + c to roll don't really feel intuitive for me. This could be easily remedied by allowing people to rebind their controls. (I know it's a bit of a hassle, but it will make more people better able to play your game!)
The wall grab feels really "sticky", which most of the time is really helpful, but there's a couple of points with a jump-pad that clears the ledge, but I kept getting glued to the wall when I tried to use it.
I think that the game doesn't iterate through it's fundamentals enough. Where's the projectiles I have to dodge by jumping into the alternate world?
Overall though, well done! Tailor made for a speedrunning community that I hope you find! Can't wait to see what comes next!
Hey! Playing the games for the finish your game jam!
I think these are the bones of a really fun game. I could see myself playing a game like this.
I'm going to leave some specific feedback here, but please don't take this like I didn't like your game. I think this game has a ton of potential, but there's a few rough spots that are hurting it.
- The way the camera pans when the character starts and stops moving is really jarring. Just smoothing that a little would do a lot for the player experience.
- I'm able to deselect my character if I use the w key, and it also seemed like the basic attack was more than enough to kill all the enemies with a few upgrades so I was really disincentivized from using it.
- The way the character paths a bit forward to attack and then back to where they were feels very unusual. I think that either staying at the end point after shooting, or just not having that auto path would be better.
- The volume for the music and robot voice are a bit all over the place. One track ends and then the next is in at full volume and energy. Some kind of fading between the tracks would be good.
- The gameplay feels a bit slow, and doesn't really feel like an RTS. Either you'd want multiple units to control, or focusing more on the game-feel for the one unit ideally.
- (Your url is "one-loo", I don't know if that is intentional lol)
I do want to stress that this is a really impressive game, and I'm leaving this feedback because I'd like to see that final version to play it!
Reviewing games for the finish your game jam! I like the grass! It looks very nice while also being performant.
The inventory system also is a unique take on the 'tetris inventory'. I do think some more could be put in to make it understandable, like cleaning up the collision shapes, but as this is a pretty limited demo, it's understandable and conceptually neat!
The setting is certainly one that is under explored in games and media, hopefully you can find a way to make it enjoyable!
Hey! Playing games for the finish your game jam, and wanted to leave some feedback.
I think you've got a really cool ominous feeling game! The vibe is all there, creepy house, ominous storm, strange furnishings. I also like the dedication to the control scheme. It helps the game feel oppressive by not letting you see all of the things you want to.
I personally was a bit let down by the conclusion though.
Spoilers ahead!
After exploring, you are brought into a strange conversation with the owner of the house, and you have no agency in the dialogue. It feels like it takes forever and doesn't end in a satisfying way. I think that some of the elements in that ending could be introduced better into the exploration of the house, and having the player play a larger role in the narrative allows it to keep the horror feel.
End Spoilers!
I do think you've got something here! I hope you keep at it!
Hey! Playing the games from the finish your game jam and wanted to leave some feedback.
I think you've got a really strong concept here! All of the animations and ui are really nice, and most of the descriptions are fairly clear.
I do think that there's some 'complexity' issue with how solved tictactoe is and how good the ai is. It often feels impossible to avoid taking damage.
I also have a minor thought about the "rain" tile. The tile moves downwards in the cleanup step post turn, so the enemy can respond when it's placed, but the player can't when the enemy uses it. It just ends up feeling bad.
Overall though, I think this is a really solid game, and I'm excited to see what it looks like when it's done!