Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DungeonMartian

224
Posts
8
Topics
23
Followers
37
Following
A member registered Oct 06, 2023 · View creator page →

Creator of

Recent community posts

Is there any interest in having a (very much) optional theme? Something to give a little more grounding and direction for people looking to enter the jam. 

As the title subtly suggests, I think you have a really good jam concept here! I won't be able to participate for this jam period, but I hope you keep running it!

I'll try catching a future one!

highscore

Interestingly, you can right click and copy the image. I got the high score!

Yeah, I noticed that the count was off during the stream.

Thanks!

(1 edit)

I'm not sure what you mean? The current version of the game is what we submitted on the day the jam was due. No further updates or adjustments have been made since.

Glad you like it though!

Got up to ~600 points with over a minute of time and then accidently clicked the water, so I didn't get a screenshot. Nicely done!

Neat game! I think I got out of bounds lol. I went right until I hit a wall, then I went up and leftish and I've been going left for a very long time haha

Thanks for playing! 

Yes, we're currently working on a "post-jam" version with a full gameplay experience, including a narrative, more involved gameplay and ending. It's probably a month or two away, but we have a ton of cool stuff planned and are very excited!

(1 edit)

Thanks! 

I spent about another hour "iterating" on my one hour jam entry. I'm planning on turning it into some kind of game with meta progression over the next couple of days!

https://dungeonmartian.itch.io/burrower new version here

Good job!

Nice job!

Great concept!

Cool experience, got softlocked on a corner of the stairs :(

Please enable fullscreen!

Awesome work!


love it

Haha

Cute game!

I think that there's a lot of good changes in this version!

Something to think about is the health scaling. 
When you get to the point that the enemies have 3 health, you essentially have to hit multiple enemies with each bullet in order to break even with the cost you are spending to continue playing.

If you were to iterate further I'd consider some enemies that come from the sides or the bottom, maybe a way to make the bullets shotgun spread.

I think you've got the bones of a really neat 2d 'arena' shooter here!

https://discord.gg/pSPBECc9sG
I've made a discord for the game! If you'd like to come chat about the game, any of your thoughts, or keep up to date on what I'm working on, come on in!

Some neat mechanics! I think the game is a bit solvable as is though

Cute game!

:)

Very impressive entry, but I think this cat is too good at tic-tac-toe! I can only tie 

Really good concept! 

This is an amazing game for one hour, holy! 

Great concept and perfectly executed!

Honour system because the game didn't stop when I ran out of time. 

I had 8~ seconds left and couldn't find more until I went all the way to the other side.

The UI bars show the current value as a % of your max. I could add an option to also show either a numerical value or the % over top. 

I did just check and all the UI bars are working as currently intended though.

Please give me any of your thoughts and opinions on the game so far! Obviously this is still a big work in progress, but I'm going to keep working at it until I'm happy!


High score!