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A member registered Jan 13, 2022 · View creator page →

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I like it. Good concept, execution. Quite frantic but fun. It does feel like the difficulty spikes quite a bit in the last minute but overall I enjoyed it.

Nah, you just have to keep looking

Very cool and unique premise. Quite difficult but well put together. Really enjoyed the end.

Nice. As far as criticism; it's quite dark, the mouse sensitivity is quite high, the pixel filter is pretty overwhelming and hides some of the artistic quality of the assets. The models look very nice, especially the protagonist, and the premise of the game seems quite fun and is something I would like to see developed. It overall feels very eerie with the droning ambiance, slow text, and lack of music, which might be intentional, but it feels a bit at odds with the cuteness of the character and the premise of the game. Overall feels like the game has a lot of potential and I would love to see it polished up and expanded.

All assets made by me during the jam except an HDRI from ambientcg and a tazer sound from freesounds.
This was my first foray into pre-rendered 3d assets for an isometric setting, a style I've loved for my whole life.
It's quite short and perhaps a bit difficult, but I think it came out looking quite nice. Would appreciate anyone who takes a look.

https://itch.io/jam/acerola-jam-0/rate/2581413

Nice, very cinematic, enthralling, very effective use of quite simple assets, overall feels very polished and feels like it had a clear and well realized vision. 

Nice twist on the survivor formula. Surprised I haven't seen it for running people over yet. Quite fun and enthralling even in the current state. Has potential. 

Would appreciate it.
https://itch.io/jam/acerola-jam-0/rate/2581413

Liked yours, btw

I like it. Good sanity effects, nice visual design on the main character, the puzzle was vague but not too difficult, which feels like a good fit for this kind of setting. Overall I dig it.

I like it. Good sanity effects, nice visual design on the main character, the puzzle was vague but not too difficult, which feels like a good fit for this kind of setting. Overall I dig it.

Nice visuals, good difficulty level an well built puzzles, intuitive, overall feels coherent and well put together.

Very nice. Quite disorienting, but it once you wrap your head around it it combines an interesting strategic approach with a real-time performance aspect.