I'm sorry you lost so much work, but funny thing is even though the final result is a small game it still has great Gameplay, Presentation and Originality and, as such, may win the jam yet. I had played the web version and although there was a tiny bit of lag it ran just fine after the first room. I rated your game (gameplay 4/5, presentation 5/5, originality 3/5) and I enjoyed playing it. Great work!
Revym Entertainment
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I'm sorry you lost so much work, but funny thing is even though the final result is a small game it still has great Gameplay, Presentation and Originality and, as such, may win the jam yet. I had played the web version and although there was a tiny bit of lag it ran just fine after the first room. I rated your game (gameplay 4/5, presentation 5/5, originality 3/5) and I enjoyed playing it. Great work!
Hello, it's your Revym Rep.
I'm the sole developer behind Better Shield!! The entire project was made 100% "from scratch" during the Acerola Jam 0 starting Mar 4 (only 8 days before the deadline!) Some highlights of the development behind Better Shield! include the following:
Cutscene Player - Uses a list of numbers in the code as opcodes and operands to execute any action such as change an actors position or sprite
Enemy AI Queuing System - All enemies will choose when to attack independently, but they attack in a Queuing System (never all at once) this allows the player to "perfect block" every single attack which makes no-damage runs possible
2D Art - I've never made so much art for a game until Better Shield!! I am happy with the results, although I know a subtly different art style would've made it even better
Story - Most meaningful story I've ever made... I had made more than half the story before the Cutrscene Player was ready, so I didn't even know if it would make the deadline. I'm happy I was able to include many characters, an intro, a secret cutscene, a final cutscene and a strong moral meant to encourage forgiveness and belonging
Everything Else - Self-made within a 7-day time period, including art, sounds, code and anything else involved besides an empty Unity project
I decided not to add any music because it would never match the vibe I was going for: if I did add music though, that would've been self-made too. You can play the game right now for free using the link below! I hope you enjoy playing it and look forward to the sequel coming soon!
https://revym-entertainment.itch.io/bettershield
(btw I played through your game, Hungry Outcast, twice and the story was so relatable: I always spend too much time at the computer, and I almost cried when I saw the empty fridge! I can't believe you've made all assets (during the jam?) besides sounds yourself! I thought Better Shield! deserves to win but Hungry Outcast deserves it even more. Hopefully yours wins, getting it more public attention!)
Thanks for checking this out, and I'll see you next time.
- Your Revym Rep.
If a nominee doesn't seem to use Discord, please attempt to contact them through other means (such as itch.io community, email, etc.) as that shouldn't be the only thing stopping a great project from making it into the top 10!
Dear Acerola, please make it clear: Are you willing to use other means of contact when neccessary?
A fun and engaging sequel is coming soon, so follow us if you enjoyed Better Shield!!
No-one: If you don't love bean burritos, surely you didn't forget rice burritos? All code + story + assets were made by me in just 7 days, and it was so much work! Please make sure you rate the game: Revym has had trouble getting noticed, and it would help our organization stand out if Better Shield! won the community choice award! A fun and engaging sequel is coming soon, so follow us if you're interested!
Thanks for your feedback! All code + story + assets were made by me in just 7 days, and it was so much work! The sequel coming soon will not be one-button and will have 1v1 real-time combat with movement, so follow us if you're interested! Until then, you still need to beat Better Shield! to see the ending, so I hope that is/was a proper incentive for you to play through! Thanks for playing Better Shield!!
Thanks for the awesome feedback! Better Shield! was designed to have a long parry-time so it can be mastered after a while; the difficulty is in parrying consistently enough to take on 6 friends at once! A fun and engaging sequel is coming soon, so follow us if you're interested! Please make sure you rate the game: Revym has had trouble getting noticed, and it would help our organization stand out if the game won the community choice award! Thanks for playing Better Shield!!
Thanks for the great feedback! A fun and engaging sequel is coming soon, so follow us if you're interested! All code + story + assets were made by me in just 7 days, and it was so much work! Please make sure you rate the game: Revym has had trouble getting noticed, and it would help our organization stand out if Better Shield! won the community choice award! Thanks for playing Better Shield!!
Thanks for the great feedback! All code + story + assets were made by me in just 7 days, and it was so much work! Please make sure you rate the game: Revym has had trouble getting noticed, and it would help our organization stand out if Better Shield! won the community choice award! A sequel is coming soon, so follow us if you're interested!
Thanks for the feedback! All code + story + assets were made by me in just 7 days, and it was so much work! Please rate the game as the goal is to win the Community Choice Award in Acerola Jam 0! Thanks for playing Better Shield!! A sequel is coming soon, so follow us if you're interested!
Thanks for your feedback! The voice acting was a 10 minute recording made just a few hours before the deadline. Maybe you should get some burritos. The game was designed for replayability through the extremely high skill ceiling (zero-death runs, speedrunning, secret ending) so maybe try a zero-death run yourself! An early plot twist in the game's story explains the true conflict, which turns out not to involve Elliot's supposed "animals that ram into the gate and walls" at all. Please make sure you rate the game: Revym has had trouble getting noticed, and it would put our organization on the map if Better Shield! won the community choice award! I think the game will win; it's fun, full of content and was made with no pre-made assets in just 7 days (only half the given time!) Thanks for playing Better Shield!! A sequel is coming soon, so follow us if you're interested!