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In the Mood for Mood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #20 | 4.563 | 4.563 |
Overall | #235 | 3.521 | 3.521 |
Presentation | #386 | 3.313 | 3.313 |
Gameplay | #463 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Michaels jump scare. Could use a bit of GPU optimization.
- I liked the premise a lot, but felt like it didnt have the atmosphere to carry its simplicity.
What do you like about your game?
I wrote a shader for the first time! It was great.
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Comments
I felt a calm sense of hopelessness while browsing through the rows of color, before giving up on perfection and deciding “this is probably good enough”. relaxing yet stressful, this was just an incredibly unique experience, I had a great time with it.
the only thing I felt lacking was the possibility to check the description of what I was looking for, so I wouldn’t have to rely on my memory or pen and paper.
Original idea, but the gameplay was a bit confusing.
The amount of textures was crazy, this would be a great game to learn about these clothing(?) terms.
Browsing a fabric store is such a specific vibe that I would have never considered making a game about. Well done, I think this was great lol. I liked progressing through the characters career one project at a time. It took a while to realize that I didn't have to select the exact fabric requested and could be a bit creative with it, I liked that.
Enjoyed this one a lot
I really love this
Thank you!
So much things to say about this game,
-the scene really hit the spot, between the windows with a view with such a distinct aesthetic to it and the store that recreate so well this feeling of real stores, from the lighting to the concrete pillars. i started with a negative a priori because i expected visuals related to the main title but it still managed to catch up my interest and thats really well done. gg on that. its not the most visually impressive scene but it prove that with a sense of details you can do more than overcomplicated shaders or geometry. (also the photo textures does give me the talos principle vibe, thats a pretty solid style)
-i know nothing about textile and this does feel like discovering a niche or a rabbithole, loving it. still a bit salty from the game using colors name i dont even know the existence of :)
-there's lore?????? what do you mean there's a cursed texture that is purple and black stripes and has censored details???? i know its not much but it made me lose my shit and i had to write this comment. (ps: after writing this i found out that more rolls have the same censored-like writings but the coinsidence was just that good)
its really regretable that the music has such a limited range, it contrast with the silence and really make you want to stay in it radius. this pretty much my only complain.
from my discovery of this game, i think it is a masterclass of originality and presentation, i do consider keeping a copy of this game on my pc like an artifact in a museum of curiosity
also thanks, now i will know what a glue-frost damask mean ^^
Wow thank you so much! If you're ever in NYC you should visit the real Mood at 37th and 8th ish.
Impressive work on so many textures for the shop, but the game gave me a mild panic attack..
Thanks for playing it! That was very much the vibe I was going for